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Resolves #12022 kudos @SomeTroglodyte
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@ -417,7 +417,7 @@ class MapGenerator(val ruleset: Ruleset, private val coroutineScope: CoroutineSc
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val humidityRandom = randomness.getPerlinNoise(tile, humiditySeed, scale = scale, nOctaves = 1)
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val humidity = ((humidityRandom + 1.0) / 2.0 + humidityShift).coerceIn(0.0..1.0)
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val expectedTemperature = if (tileMap.mapParameters.shape === MapShape.flatEarth) {
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val expectedTemperature = if (tileMap.mapParameters.shape == MapShape.flatEarth) {
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// Flat Earth uses radius because North is center of map
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val radius = getTileRadius(tile, tileMap)
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val radiusTemperature = getTemperatureAtRadius(radius)
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@ -589,7 +589,7 @@ class MapGenerator(val ruleset: Ruleset, private val coroutineScope: CoroutineSc
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0f, 1f))
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}.toList()
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if (tileMap.mapParameters.shape === MapShape.flatEarth) {
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if (tileMap.mapParameters.shape == MapShape.flatEarth) {
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spawnFlatEarthIceWalls(tileMap, iceEquivalents)
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}
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@ -61,7 +61,7 @@ class MapLandmassGenerator(
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MapType.smallContinents -> createSmallContinents()
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}
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if (tileMap.mapParameters.shape === MapShape.flatEarth) {
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if (tileMap.mapParameters.shape == MapShape.flatEarth) {
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generateFlatEarthExtraWater()
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}
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}
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@ -130,7 +130,7 @@ class MapLandmassGenerator(
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for (tile in tileMap.values) {
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val maxdim = max(tileMap.maxLatitude, tileMap.maxLongitude)
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var ratio = maxdim / 32.0 // change scale depending on map size so that average number of continents stay the same
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if (tileMap.mapParameters.shape === MapShape.hexagonal || tileMap.mapParameters.shape === MapShape.flatEarth) {
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if (tileMap.mapParameters.shape == MapShape.hexagonal || tileMap.mapParameters.shape == MapShape.flatEarth) {
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ratio *= 0.5 // In hexagonal type map for some reason it tends to make a single continent like pangaea if we don't diminish the scale
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}
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@ -205,7 +205,7 @@ class MapLandmassGenerator(
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private fun createContinentAndIslands() {
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val isNorth = randomness.RNG.nextDouble() < 0.5
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val isLatitude =
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if (tileMap.mapParameters.shape === MapShape.hexagonal || tileMap.mapParameters.shape === MapShape.flatEarth) randomness.RNG.nextDouble() > 0.5f
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if (tileMap.mapParameters.shape == MapShape.hexagonal || tileMap.mapParameters.shape == MapShape.flatEarth) randomness.RNG.nextDouble() > 0.5f
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else if (tileMap.mapParameters.mapSize.height > tileMap.mapParameters.mapSize.width) true
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else if (tileMap.mapParameters.mapSize.width > tileMap.mapParameters.mapSize.height) false
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else randomness.RNG.nextDouble() > 0.5f
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@ -220,7 +220,7 @@ class MapLandmassGenerator(
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private fun createTwoContinents() {
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val isLatitude =
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if (tileMap.mapParameters.shape === MapShape.hexagonal || tileMap.mapParameters.shape === MapShape.flatEarth) randomness.RNG.nextDouble() > 0.5f
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if (tileMap.mapParameters.shape == MapShape.hexagonal || tileMap.mapParameters.shape == MapShape.flatEarth) randomness.RNG.nextDouble() > 0.5f
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else if (tileMap.mapParameters.mapSize.height > tileMap.mapParameters.mapSize.width) true
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else if (tileMap.mapParameters.mapSize.width > tileMap.mapParameters.mapSize.height) false
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else randomness.RNG.nextDouble() > 0.5f
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@ -236,7 +236,7 @@ class MapLandmassGenerator(
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private fun createThreeContinents() {
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val isNorth = randomness.RNG.nextDouble() < 0.5
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// On flat earth maps we can randomly do East or West instead of North or South
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val isEastWest = tileMap.mapParameters.shape === MapShape.flatEarth && randomness.RNG.nextDouble() > 0.5
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val isEastWest = tileMap.mapParameters.shape == MapShape.flatEarth && randomness.RNG.nextDouble() > 0.5
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val elevationSeed = randomness.RNG.nextInt().toDouble()
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for (tile in tileMap.values) {
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@ -334,7 +334,7 @@ class MapLandmassGenerator(
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var latitudeFactor = abs(tile.latitude) / tileMap.maxLatitude
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// 3rd continent should use only half the map width, or if flat earth, only a third
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val sizeReductionFactor = if (tileMap.mapParameters.shape === MapShape.flatEarth) 3f else 2f
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val sizeReductionFactor = if (tileMap.mapParameters.shape == MapShape.flatEarth) 3f else 2f
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// We then pick one side to be merged into one centered continent instead of two cornered.
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if (isEastWest) {
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@ -398,7 +398,7 @@ class MapLandmassGenerator(
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val xdistanceratio = abs(x) / maxX
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val ydistanceratio = abs(y) / maxY
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if (tileMap.mapParameters.shape === MapShape.hexagonal || tileMap.mapParameters.shape === MapShape.flatEarth) {
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if (tileMap.mapParameters.shape == MapShape.hexagonal || tileMap.mapParameters.shape == MapShape.flatEarth) {
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val startdropoffratio = 0.8 // distance from center at which we start decreasing elevation linearly
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val xdrsquared = xdistanceratio * xdistanceratio
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val ydrsquared = ydistanceratio * ydistanceratio
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