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Version rollout (#11561)
* Bump version and create initial changelog entry * new update Translate vietnamese (#11558) * Update Vietnamese.properties ok * Update Vietnamese.properties 1 * Update Vietnamese.properties 2 * new Update Vietnamese.properties * Updates to Portuguese.prop file (#11556) * Update Portuguese.properties * Update Portuguese.properties * Update Portuguese.properties * Update Portuguese.properties * Update Portuguese.properties * Update Portuguese.properties * Update Portuguese.properties * Update Portuguese.properties * Update Portuguese.properties * Update Portuguese.properties * Update Portuguese.properties * Update Portuguese.properties * Update Portuguese.properties * Update Portuguese.properties * Update Portuguese.properties * Update Portuguese.properties * Add translations to Ukrainian (#11549) Co-authored-by: Kostiantyn Ko <mormat.iam@gmail.com> * Update Filipino.properties (#11548) * Update Indonesian.properties (#11547) Fixed the mistranslation. --------- Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: vvinam <vvinam@gmail.com> Co-authored-by: nexphilim <75545134+nexphilim@users.noreply.github.com> Co-authored-by: Kostiantyn Ko <test9@mormat.name> Co-authored-by: Kostiantyn Ko <mormat.iam@gmail.com> Co-authored-by: Edizen P. Buguina <111935236+zen-pb@users.noreply.github.com> Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com>
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@ -93,9 +93,9 @@ Requires at least one of the following resources worked near the city: = Nangang
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Wonder is being built elsewhere = Isang nakamamanghang imprastraktura ay ginagawa sa ibang lugar
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National Wonder is being built elsewhere = Isang nasyonal na nakamamanghang imprastraktura ay ginagawa sa ibang lugar.
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# Requires translation!
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Requires a [buildingName] in all [cityFilter] cities =
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Requires a [buildingName] in all [cityFilter] cities = Kinakailangan ng [buildingName] sa lahat ng mga siyudad na mga ito: [cityFilter]
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# Requires translation!
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Requires a [buildingName] in at least [amount] of [cityFilter] cities =
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Requires a [buildingName] in at least [amount] of [cityFilter] cities = Kinakailangan ng [buildingName] na hindi bababa sa [amount] na mga siyudad na mga ito: [cityFilter]
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[buildingName] required: = [buildingName] ay kailangan.
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Requires a [buildingName] in this city = Kailangan ng [buildingName] sa siyudad na ito.
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Cannot be built with [buildingName] = Hindi kayang itayo na kasama ang [buildingName]
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@ -577,13 +577,13 @@ An overlay image is incompatible with world wrap and was deactivated. =
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# Requires translation!
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Choose a Wesnoth map file =
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# Requires translation!
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That map is invalid! =
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That map is invalid! = Ang mapa na iyan ay hindi pwede!
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# Requires translation!
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("[code]" does not conform to TerrainCodesWML) =
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# Requires translation!
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Use for new game "Select players" button: =
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# Requires translation!
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Enter a description for the users of this map =
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Enter a description for the users of this map = Maglagy ng deskripsyon para sa mga gumagamit nitong mapa
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## Map/Tool names
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My new map = Ang aking bagong mapa
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@ -602,7 +602,7 @@ Create ancient ruins = Gumawa ng mga sinaunang guho
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Floodfill = Floodfill
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[nation] starting location = [nation] panimulang lokasyon
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# Requires translation!
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Any Civ =
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Any Civ = Kahit anong Civ
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Remove features = Alisin ang mga katangian
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Remove improvement = Alisin ang mga pagbubuti
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Remove resource = Alisin ang pagkukunan
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@ -782,7 +782,7 @@ UI Skin = Balat ng UI
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UI = UI
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# Requires translation!
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Notifications on world screen =
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Notifications on world screen = Pagbabalita sa screen ng mundo
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Disabled = Hindi gumagana
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Hidden = Nakatago
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Visible = Nakikita
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@ -813,7 +813,7 @@ Show resources and improvements = Ipakita ang mga pinagkukunan at ang mga pagbub
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Show tile yields = Ipakita ang binibigay ng tile
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Show unit movement arrows = Ipakita ang mga arrow ng paggalaw ng unit
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# Requires translation!
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Show suggested city locations for units that can found cities =
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Show suggested city locations for units that can found cities = Ipakita ang iminungkahi na lokasyon ng siyudad para sa mga yunit na kayang magtatag ng siyudad
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Show pixel units = Ipakita ang mga disenyo ng mga yunit
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Show pixel improvements = Ipakita ang mga disenyo ng mga pagbubuti
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Unit icon opacity = Linaw ng icon ng yunit
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@ -923,16 +923,16 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = LUBHANG EKSPERIMENTAL - BINALAAN K
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You need to restart the game for this change to take effect. = Kailangan mo i-restart ang laro para ito gumana
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# AutoPlay
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AutoPlay = Maglaro ng Kusa
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AutoPlay = Kusang Paglaro
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# Requires translation!
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Show AutoPlay button =
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Show AutoPlay button = Ipakita ang pindutan ng Kusang Paglaro
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# Requires translation!
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Multi-turn AutoPlay amount =
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# Requires translation!
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AutoPlay until victory =
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AutoPlay until victory = Kusang Paglaro hanggang manalo
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# Requires translation!
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Start AutoPlay =
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Start AutoPlay = Simulan ang Kusang Paglaro
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# Requires translation!
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AutoPlay End Turn =
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# Requires translation!
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@ -1191,9 +1191,9 @@ Add to [comment] = Idagdag sa [comment]
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Upgrade to [unitType] ([goldCost] gold) = Itaas sa [unitType] ([goldCost] ginto)
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Upgrade to [unitType]\n([goldCost] gold, [resources]) = Itaas sa [unitType]\n([goldCost] ginto, [resources])
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# Requires translation!
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Transform to [unitType] =
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Transform to [unitType] = Mag ibang anyo sa [unitType]
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# Requires translation!
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Transform to [unitType]\n([resources]) =
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Transform to [unitType]\n([resources]) = Mag ibang anyo sa [unitType]\n([resources])
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Found city = Magtatag ng lungsod
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Promote = Magpaunlad
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Health = Kalusugan
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@ -1284,9 +1284,9 @@ Maintenance cost = Gastos sa pagpanatili
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Pick construction = Pumili ng konstruksyon
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Pick improvement = Pumili ng pagbubuti
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# Requires translation!
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Tile owned by [civName] - [cityName] =
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Tile owned by [civName] - [cityName] = Baldosa na pagmamay-ari ng [civName] - [cityName]
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# Requires translation!
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Tile owned by [civName] (You) =
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Tile owned by [civName] (You) = Baldosa na pagmamay-ari ng [civName] (Ikaw)
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Unowned tile = Hindi pag-aari na tile
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Provides [resource] = Nagbibigay ng [resource]
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Provides [amount] [resource] = Nagbibigay ng [amount] [resource]
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@ -1581,7 +1581,7 @@ Voted for = Bumoto para sa
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[number] votes = [number] na mga boto
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[number] vote = [number] na boto
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# Requires translation!
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No valid votes were cast. =
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No valid votes were cast. =
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# Requires translation!
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Minimum votes for electing a world leader: [number] =
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# Requires translation!
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@ -1590,7 +1590,7 @@ No world leader was elected. = Walang nahalal bilang pinuno ng mundo.
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You have been elected world leader! = Ikaw ay nahalal bilang pinuno ng mundo!
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[leaderName] of [civ] has been elected world leader! = [leaderName] ng [civ] ay nahalal bilang pinuno ng mundo!
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# Requires translation!
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Replay =
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Replay = Ulitin
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# Capturing a city
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@ -1637,7 +1637,7 @@ Unique to [civName] = Natatangi sa [civName]
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Tutorials = Mga Gabay
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Cost = Gastos
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# Requires translation!
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Turns to build =
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Turns to build = Bilang para magtayo
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May contain [listOfResources] = Maaaring naglalaman ng [listOfResources]
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May contain: = Maaaring laman nito:
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Can upgrade from [unit] = Maaaring itaas mula sa [unit]
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@ -1818,10 +1818,10 @@ Religion: Off = Relihiyon: Off
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Minimal Faith required for\nthe next [Great Prophet]: = Minimal na Pananalig\n para sa susunod na [Great Prophet]:
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Religions to be founded: [amount] = Mga relihiyon na pwedeng itatag: [amount]
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# Requires translation!
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Available religion symbols =
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Available religion symbols = Magagamit na mga simbolong pang-relihiyon
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Number of civilizations * [amount] + [amount2] = Dami ng mga sibilisasyon * [amount] + [amount2]
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# Requires translation!
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Estimated Number of civilizations * [amount] + [amount2] =
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Estimated Number of civilizations * [amount] + [amount2] = Tinatanyang Bilang ng mga sibilisasyon * [amount] + [amount2]
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Religions already founded = Mga relihiyong naitatag
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# Requires translation!
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Available founder beliefs =
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@ -1887,7 +1887,7 @@ Choose name for [unitName] = Pumili ng pangalan para sa [unitName]
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[unitFilter] units gain the [promotion] promotion = Mga [unitFilter] na yunit ay makakakuha ng [promotion] na promosyon
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Requires = Nangangailangan
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# Requires translation!
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Path to [promotion] is ambiguous =
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Path to [promotion] is ambiguous = Landas para sa [promotion] ay malabo
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# Multiplayer Turn Checker Service
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@ -1927,7 +1927,7 @@ Download mod from URL = I-download ang mod mula sa URL
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# Requires translation!
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Please enter the mod repository -or- archive zip -or- branch -or- release url: =
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# Requires translation!
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That is not a valid ZIP file =
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That is not a valid ZIP file = Iyan ay hindi wastong ZIP file
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# Requires translation!
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Invalid Mod archive structure =
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Invalid link! = Maling link!
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@ -2171,9 +2171,9 @@ Religion naturally spreads to cities [amount] tiles away = natural na kumakalat
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May not generate great prophet equivalents naturally = Hindi maaaring gumawa ng mga natural na pamalit sa mga dakilang propeta
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[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% gastos sa Paniniwala mula sa pagkuha ng Dakilang Propeta at mga katulad nito
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# Requires translation!
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[relativeAmount]% spy effectiveness [cityFilter] =
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[relativeAmount]% spy effectiveness [cityFilter] = [relativeAmount]% na epektibo ang espiya [cityFilter]
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# Requires translation!
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[relativeAmount]% enemy spy effectiveness [cityFilter] =
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[relativeAmount]% enemy spy effectiveness [cityFilter] = [relativeAmount]% na epektibo ang kalabang espiya [cityFilter]
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Starting tech = Panimulang teknolohiya
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Starts with [tech] = Nagsisimula kasama ang [tech]
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Starts with [policy] adopted = Nagsisimula sa pagtibay ng [policy]
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@ -2205,7 +2205,7 @@ Triggers a global alert upon completion = Nagti-trigger ng pandaigdigang alerto
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Cost increases by [amount] per owned city = Ang gastos ay lumalaki ng [amount] bawat lungsod na pag-aari
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Cost increases by [amount] when built = Madadagdagan ang gastos nang [amount] kapag naipatayo
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# Requires translation!
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[amount]% production cost =
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[amount]% production cost = [amount]% bayad ng produksyon
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Can only be built = Maaari lamang ipatayo
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Must have an owned [tileFilter] within [amount] tiles = Dapat may pag-aari ng [tileFilter] sa loob ng [amount] tiles
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Enables nuclear weapon = Pinapagana ang sandatang nuklear
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@ -2213,14 +2213,14 @@ Must not be on [tileFilter] = Hindi dapat nasa [tileFilter]
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Must not be next to [tileFilter] = Hindi dapat katabi ng [tileFilter]
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Indicates the capital city = Nagpapahiwatig ng kabiserang lungsod
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# Requires translation!
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Moves to new capital when capital changes =
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Moves to new capital when capital changes = Ilipat ang bagong kabisera kapag ang kabisera ay nagbago
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Provides 1 extra copy of each improved luxury resource near this City = Nagbibigay ng 1 karagdagang kopya ng bawat pinahusay na marangyang mapagkukunan malapit sa Lungsod na ito
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Destroyed when the city is captured = Mawawasak kapag makuha ang lungsod ng kaaway
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Doubles Gold given to enemy if city is captured = Dobleng Ginto na ibinibigay sa kalaban kung nakuha ang lungsod
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Remove extra unhappiness from annexed cities = Alisin ang labis na kalungkutan mula sa mga pinagsama na lungsod
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Connects trade routes over water = Nagdudugtong ng mga ruta ng kalakal sa tubig
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# Requires translation!
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Automatically built in all cities where it is buildable =
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Automatically built in all cities where it is buildable = Kusang gumawa sa lahat ng siyudad na pwede itong tayuan
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Creates a [improvementName] improvement on a specific tile = Gumagawa ng [improvementName] na pagbubuti sa isang tiyak na tile
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Founds a new city = Nagtatatag ng bagong lungsod
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Can instantly construct a [improvementFilter] improvement = Kayang gumawa kaagad ng isang pagbubuti na [improvementFilter]
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@ -2840,9 +2840,9 @@ We applaud your liberation of conquered cities! = Pinupuri namin ang iyong pagpa
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We have signed a public declaration of friendship = Pumirma tayo ng publikong pagdeklara ng pakikipagkaibigan
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You have declared friendship with our allies = Nagdeklara ka ng pakikipagkaibigan sa ating mga kakampi
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# Requires translation!
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We have signed a promise to protect each other. =
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We have signed a promise to protect each other. = Tayo ay pumirma ng kasunduan na protektahan ang isa't-isa
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# Requires translation!
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You have declared a defensive pact with our allies =
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You have declared a defensive pact with our allies = Ikaw ay nagdeklara ng kasunduang pang-depensa sa ating mga kapanalig
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You have denounced our enemies = Binatikos mo ang aming mga kalaban
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Our open borders have brought us closer together. = Ang bukas nating mga hangganan ay naglapit pa sa atin.
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You fulfilled your promise to stop settling cities near us! = Tinupad mo ang pangako mong itigil ang pagtira sa lungsod na malapit sa amin!
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@ -2850,7 +2850,7 @@ You gave us units! = Binigyan mo kami ng mga tauhan!
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We appreciate your gifts = Pinapahalagahan namin ang iyong mga regalo
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You returned captured units to us = Ibinalik mo sa amin ang mga binihag na yunit
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# Requires translation!
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We believe in the same religion =
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We believe in the same religion = Tayo ay naniniwala sa parehong relihiyon
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#################### Lines from key bindings #######################
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@ -3171,7 +3171,7 @@ Windmill = Windmill
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Kremlin = Kremlin
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# Requires translation!
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'The Kremlin is constantly changing the rules of the game to suit its purposes. We are not playing chess, we're playing roulette.' - Garry Kasparov =
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'The Kremlin is constantly changing the rules of the game to suit its purposes. We are not playing chess, we're playing roulette.' - Garry Kasparov = 'Ang Kremlin ay patuloy na binabago ang patakaran ng laro upang umangkop sa layunin nito. Hindi tayo naglalaro ng chess, tayo ay naglalaro ng roulette.' - Garry Kasparov
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Museum = Museo
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@ -3306,7 +3306,7 @@ Ingenuity = Mapangatha
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# Requires translation!
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May the gods bless you, great Nebuchadnezzar, ruler of ancient Babylon! Built 5000 years ago, Babylon emerged as an empire in 1800 BC, thanks to godlike Hammurabi, The Giver of Law. Falling under the Kassites assaults then the Assyrian domination, Babylon was reborn from its ashes, gaining back its independance, and became the beacon for Arts and Learning in the ancient world. O Nebuchadnezzar, after your death, Babylon quickly fell, conquered by the mighty Persians, and then by the Greeks, until the great city disappeared forever in 141 BC. =
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# Requires translation!
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Great Nebuchadnezzar, Babylon's glory still lives through you and your people. Will you create a spark to enlighten the world again? Will your new empire shine through the ages of history? =
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Great Nebuchadnezzar, Babylon's glory still lives through you and your people. Will you create a spark to enlighten the world again? Will your new empire shine through the ages of history? = Dakilang Nebuchadnezzar, ang kaluwalhatian ng Babylon ay patuloy na nabubuhay sayo at sa iyong mga tao. Gagawa ka ba muli ng kislap nang maliwanagan muli ang mundo? Muli bang liliwanag ang iyong imperyo sa mga panahon ng kasaysayan?
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Babylon = Babylon
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Akkad = Akkad
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Dur-Kurigalzu = Dur-Kurigalzu
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@ -3360,7 +3360,7 @@ Hellenic League = Ligang Hellenic
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# Requires translation!
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Great King Alexander, leader of the mighty Greek nation, you are truly blessed by the gods. In 480 BC, quarrelsome city-states such as Athens, Sparta, Thebes, found a way to join their forces, allowing Greece to defeat the mighty Persia in the 5th century BC, both on land and sea. Following their example, you lead a Greek coalition and finally struck down the Persian Empire in 331 BC. You conquered almost all the known world, and from Europe to Africa to India, you built an empire unmatched by any before it. =
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# Requires translation!
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Megalexandros, son of Zeus, will you ride Bucephalas again, to gift the world with the brightness of the Greek culture? Will your new empire shine through the ages of history? =
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Megalexandros, son of Zeus, will you ride Bucephalas again, to gift the world with the brightness of the Greek culture? Will your new empire shine through the ages of history? = Megalexandros, anak ni Zeus, sasakyan mo ba muli ang Bucephalas, upang magbigay ng kaliwanagan ang mundo ng kultura ng mga Greek? Muli bang liliwanag ang iyong imperyo sa mga panahon ng kasaysayan?
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Athens = Athens
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Sparta = Sparta
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Corinth = Corinth
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@ -3416,7 +3416,7 @@ Art of War = Sining ng Digmaan
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# Requires translation!
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Heaven itself bends before your beauty, Empress Wu Zetian, ruler of eternal China! You lead one of the oldest and greatest civilization of humanity. In your time, China stood at the forefront of science and technology, bringing the world such contributions as gunpowder, the printing press, and the world of Confucius, and this, long before the rest of the world was mature enough to make the same discoveries! =
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# Requires translation!
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Great Queen, can you make China prevail again, using your divine intelligence and beauty? China stands for greatness, and all its enemies will be dazzled soon enough! Will your new empire shine through the ages of history? =
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Great Queen, can you make China prevail again, using your divine intelligence and beauty? China stands for greatness, and all its enemies will be dazzled soon enough! Will your new empire shine through the ages of history? =
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Beijing = Beijing
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Shanghai = Shanghai
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Guangzhou = Guangzhou
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@ -98,7 +98,7 @@ Cannot be built with [buildingName] = Tidak dapat dibangun dengan [buildingName]
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Consumes [amount] [resource] = Menggunakan [amount] [resource]
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Need [amount] more [resource] = Membutuhkan [amount] [resource] lagi
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[amount] available = [amount] tersedia
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Required tech: [requiredTech] = Memerlukan teknologi: [requiredTech]
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Required tech: [requiredTech] = Teknologi yang diperlukan: [requiredTech]
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Requires [PolicyOrNationalWonder] = Memerlukan [PolicyOrNationalWonder]
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Cannot be purchased = Tidak dapat dibeli
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Can only be purchased = Hanya dapat dibeli
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@ -224,9 +224,9 @@ Pledge to protect = Bersumpah untuk melindungi
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Declare Protection of [cityStateName]? = Nyatakan Perlindungan atas [cityStateName]?
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Build [improvementName] on [resourceName] (200 Gold) = Bangun [improvementName] untuk [resourceName] (200 Emas)
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Gift Improvement = Hadiahkan Peningkatan
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[civName] is able to provide [unitName] once [techName] [isOrAre] researched. = [civName] bisa menyediakan [unitName] saat [techName] [isOrAre]teliti.
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is = di
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are = di
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[civName] is able to provide [unitName] once [techName] [isOrAre] researched. = [civName] dapat menyediakan [unitName] saat [techName] [isOrAre] diteliti.
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is = sudah
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are = sudah
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Diplomatic Marriage ([amount] Gold) = Pernikahan Diplomatik ([amount] Emas)
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We have married into the ruling family of [civName], bringing them under our control. = Kita telah menikah dengan keluarga penguasa [civName], sehingga membawa mereka di bawah kendali kita.
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@ -708,7 +708,7 @@ Overwrite existing file? = Timpa berkas sebelumnya?
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Overwrite = Timpa
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It looks like your saved game can't be loaded! = Kelihatannya permainanmu tidak dapat dimuat!
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If you could copy your game data ("Copy saved game to clipboard" - = Jika kamu bisa menyalin data permainanmu ("Salin permainan tersimpan ke papan klip" -
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paste into an email to yairm210@hotmail.com) = tempel dalam email ke yairm210@hotmail.com
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paste into an email to yairm210@hotmail.com) = tempel dalam email ke yairm210@hotmail.com)
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I could maybe help you figure out what went wrong, since this isn't supposed to happen! = Saya mungkin dapat menolongmu mencari tahu apa yang salah, karena hal ini tidak seharusnya terjadi!
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Missing mods: [mods] = Mod yang hilang: [mods]
|
||||
Load from custom location = Muat dari lokasi tertentu
|
||||
@ -902,8 +902,8 @@ Research of [technologyName] has completed! = Penelitian [technologyName] sudah
|
||||
We gained [amount] Science from Research Agreement = Kita mendapatkan [amount] Ilmu Pengetahuan dari Persetujuan Riset
|
||||
[construction] has become obsolete and was removed from the queue in [cityName]! = [construction] sudah usang dan telah dihapus dari antrean di [cityName]!
|
||||
[construction] has become obsolete and was removed from the queue in [amount] cities! = [construction] sudah usang dan telah dihapus dari antrean di [amount] kota!
|
||||
[cityName] changed production from [oldUnit] to [newUnit] = [cityName] telah mengalihkan produksi [oldUnit] ke [newUnit]
|
||||
[amount] cities changed production from [oldUnit] to [newUnit] = [amount] kota telah mengalihkan produksi dari [oldUnit] ke [newUnit]
|
||||
[cityName] changed production from [oldUnit] to [newUnit] = [cityName] mengalihkan produksi dari [oldUnit] menjadi [newUnit]
|
||||
[amount] cities changed production from [oldUnit] to [newUnit] = [amount] kota mengalihkan produksi dari [oldUnit] menjadi [newUnit]
|
||||
Excess production for [wonder] converted to [goldAmount] gold = Kelebihan produksi untuk [wonder] telah diubah menjadi [goldAmount] emas
|
||||
You have entered a Golden Age! = Kamu telah memasuki Masa Kejayaan!
|
||||
[resourceName] revealed near [cityName] = [resourceName] terlihat di dekat [cityName]
|
||||
@ -976,7 +976,7 @@ A(n) [nukeType] from [civName] has exploded in our territory! = Sebuah [nukeType
|
||||
A(n) [nukeType] has been detonated by [civName]! = Sebuah [nukeType] telah diledakkan oleh [civName]!
|
||||
A(n) [nukeType] has been detonated by an unkown civilization! = Sebuah [nukeType] telah diledakkan oleh peradaban yang belum diketahui!
|
||||
After an attempted attack by our [nukeType], [civName] has declared war on us! = Setelah sebuah percobaan penyerangan menggunakan [nukeType] kita, [civName] telah menyatakan perang terhadap kita!
|
||||
After being hit by our [nukeType], [civName] has declared war on us! = Setelah diserang dengan [nukeType], [civName] telah menyatakan perang terhadap negara kita!
|
||||
After being hit by our [nukeType], [civName] has declared war on us! = Setelah diserang dengan [nukeType], [civName] telah menyatakan perang terhadap kita!
|
||||
The civilization of [civName] has been destroyed! = Peradaban [civName] telah dihancurkan!
|
||||
The City-State of [name] has been destroyed! = Negara-Kota [name] telah dihancurkan!
|
||||
Your [ourUnit] captured an enemy [theirUnit]! = [ourUnit] kamu telah menawan [theirUnit] musuh!
|
||||
@ -1012,8 +1012,8 @@ You and [name] are no longer allies! = Kamu dan [name] sudah tidak bersekutu lag
|
||||
[tradeOffer] to [otherCivName] has ended = [tradeOffer] untuk [otherCivName] telah berakhir
|
||||
[tradeOffer] from [otherCivName] will end in [amount] turns = [tradeOffer] dari [otherCivName] akan berakhir dalam [amount] giliran
|
||||
[tradeOffer] from [otherCivName] will end next turn = [tradeOffer] dari [otherCivName] akan berakhir pada giliran selanjutnya
|
||||
One of our trades with [nation] has ended = Salah satu pertukaran kita dengan [nation] telah berakhir
|
||||
One of our trades with [nation] has been cut short = Salah satu pertukaran kita dengan [nation] telah dibatalkan
|
||||
One of our trades with [nation] has ended = Salah satu perdagangan kita dengan [nation] telah berakhir
|
||||
One of our trades with [nation] has been cut short = Salah satu perdagangan kita dengan [nation] telah dibatalkan
|
||||
[nation] agreed to stop settling cities near us! = [nation] menyetujui untuk berhenti mendirikan kota di dekat kita!
|
||||
[nation] refused to stop settling cities near us! = [nation] menolak untuk berhenti mendirikan kota di dekat kita!
|
||||
We have allied with [nation]. = Kita telah bersekutu dengan [nation].
|
||||
@ -1100,7 +1100,7 @@ Waiting for [civName]... = Menunggu [civName]...
|
||||
in = dalam
|
||||
Next turn = Giliran selanjutnya
|
||||
Confirm next turn = Konfirmasi giliran selanjutnya
|
||||
Move automated units = Pindahkan unit yang diautomasi
|
||||
Move automated units = Gerakkan unit yang diotomatisasi
|
||||
[currentPlayerCiv] ready? = [currentPlayerCiv] siap?
|
||||
1 turn = 1 giliran
|
||||
[numberOfTurns] turns = [numberOfTurns] giliran
|
||||
@ -1137,13 +1137,13 @@ Paradrop = Terjun payung
|
||||
Air Sweep = Sweeping Udara
|
||||
Add in capital = Tambahkan di ibu kota
|
||||
Add to [comment] = Tambahkan ke [comment]
|
||||
Upgrade to [unitType] ([goldCost] gold) = Tingkatkan ke [unitType] ([goldCost] emas)
|
||||
Upgrade to [unitType]\n([goldCost] gold, [resources]) = Tingkatkan ke [unitType]\n([goldCost] emas, [resources])
|
||||
Upgrade to [unitType] ([goldCost] gold) = Tingkatkan menjadi [unitType] ([goldCost] emas)
|
||||
Upgrade to [unitType]\n([goldCost] gold, [resources]) = Tingkatkan menjadi [unitType]\n([goldCost] emas, [resources])
|
||||
Transform to [unitType] = Ubah menjadi [unitType]
|
||||
Transform to [unitType]\n([resources]) = Ubah menjadi [unitType]\n([resources])
|
||||
Found city = Dirikan kota
|
||||
Promote = Promosi
|
||||
Health = Darah
|
||||
Health = Kesehatan
|
||||
Disband unit = Bubarkan unit
|
||||
Do you really want to disband this unit? = Apakah kamu benar ingin membubarkan unit ini?
|
||||
Disband this unit for [goldAmount] gold? = Bubarkan unit ini untuk ditukar dengan [goldAmount] emas?
|
||||
@ -1325,7 +1325,7 @@ XP for new units = XP untuk unit baru
|
||||
provide = menyediakan
|
||||
provides = menyediakan
|
||||
City strength = Kekuatan kota
|
||||
City health = Darah kota
|
||||
City health = Kesehatan kota
|
||||
Occupied! = Diduduki!
|
||||
Attack = Serang
|
||||
Bombard = Bombardir
|
||||
@ -1791,14 +1791,14 @@ units in rough terrain = unit di medan berat
|
||||
wounded units = unit terluka
|
||||
Targeting II (air) = Bidikan II (udara)
|
||||
Targeting III (air) = Bidikan III (udara)
|
||||
Bonus when performing air sweep [bonusAmount]% = Bonus ketika melakukan sweeping di udara [bonusAmount]%
|
||||
Bonus when performing air sweep [bonusAmount]% = Bonus ketika melakukan sweeping udara [bonusAmount]%
|
||||
Dogfighting I = Pertempuran Udara I
|
||||
Dogfighting II = Pertempuran Udara II
|
||||
Dogfighting III = Pertempuran Udara III
|
||||
Choose name for [unitName] = Pilih nama untuk [unitName]
|
||||
[unitFilter] units gain the [promotion] promotion = Unit [unitFilter] mendapatkan promosi [promotion]
|
||||
Requires = Memerlukan
|
||||
Path to [promotion] is ambiguous = Jalur ke [promotion] ambigu
|
||||
Path to [promotion] is ambiguous = Jalur menuju [promotion] ambigu
|
||||
|
||||
# Multiplayer Turn Checker Service
|
||||
|
||||
@ -2003,8 +2003,8 @@ City-State Influence recovers at twice the normal rate = Pengaruh Negara-Kota pu
|
||||
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% Ketidakbahagiaan dari [populationFilter] [cityFilter]
|
||||
[amount] Happiness from each type of luxury resource = [amount] Kebahagiaan dari setiap jenis barang mewah
|
||||
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Menahan [relativeAmount]% kebahagiaan dari sebuah barang mewah meskipun duplikat terakhirnya telah diperdagangkan.
|
||||
[relativeAmount]% of excess happiness converted to [stat] = [relativeAmount]% kelebihan kebahagiaan dikonversi menjadi [stat]
|
||||
Cannot build [baseUnitFilter] units = Tidak bisa membuat unit [baseUnitFilter]
|
||||
[relativeAmount]% of excess happiness converted to [stat] = [relativeAmount]% kelebihan kebahagiaan diubah menjadi [stat]
|
||||
Cannot build [baseUnitFilter] units = Tidak dapat membuat unit [baseUnitFilter]
|
||||
Enables construction of Spaceship parts = Memungkinkan konstruksi bagian-bagian Pesawat Antariksa
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Dapat membeli unit [baseUnitFilter] sebesar [amount] [stat] [cityFilter] dengan harga yang terus naik ([amount2])
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Dapat membeli bangunan [buildingFilter] dengan [amount] [stat] [cityFilter] dengan peningkatan harga ([amount2])
|
||||
@ -2050,7 +2050,7 @@ Land units may cross [terrainName] tiles after the first [baseUnitFilter] is ear
|
||||
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Unit [mapUnitFilter] musuh harus menggunakan [amount] poin pergerakan tambahan di dalam wilayahmu
|
||||
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Unit [baseUnitFilter] yang baru memulai dengan [amount] Pengalaman [cityFilter]
|
||||
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Semua unit [baseUnitFilter] yang baru dilatih [cityFilter] mendapatkan promosi [promotion]
|
||||
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = Unit [mapUnitFilter] yang bersebelahan dengan kota ini mendapat [amount] darah tiap giliran ketika sedang disembuhkan
|
||||
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = Unit [mapUnitFilter] yang bersebelahan dengan kota ini mendapat [amount] HP tiap giliran ketika sedang disembuhkan
|
||||
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Kekuatan Kota dari bangunan-bangunan pertahanan
|
||||
[relativeAmount]% Strength for cities = [relativeAmount]% Kekuatan untuk kota
|
||||
Costs [amount] [stockpiledResource] = Biayanya [amount] [stockpiledResource]
|
||||
@ -2084,7 +2084,7 @@ Starts with [policy] adopted = Memulai dengan kebijakan [policy]
|
||||
Triggers victory = Memicu kemenangan
|
||||
Triggers a Cultural Victory upon completion = Memicu Kemenangan Kultural saat diselesaikan
|
||||
May buy items in puppet cities = Dapat membeli barang di kota-kota boneka
|
||||
May not annex cities = Tidak boleh mencaplok kota
|
||||
May not annex cities = Tidak dapat mencaplok kota
|
||||
"Borrows" city names from other civilizations in the game = "Meminjam" nama-nama kota dari peradaban lain di permainan
|
||||
Cities are razed [amount] times as fast = Kota diruntuhkan [amount] kali lebih cepat
|
||||
Receive a tech boost when scientific buildings/wonders are built in capital = Mendorong kemajuan teknologi ketika bangunan/keajaiban dunia ilmiah dibangun di ibu kota
|
||||
@ -2110,7 +2110,7 @@ Cost increases by [amount] when built = Biaya meningkat sebesar [amount] ketika
|
||||
Can only be built = Hanya dapat dibangun
|
||||
Must have an owned [tileFilter] within [amount] tiles = Harus memiliki [tileFilter] dengan jarak kurang dari [amount] daerah
|
||||
Enables nuclear weapon = Perbolehkan senjata nuklir
|
||||
Must not be on [tileFilter] = Tidak dapat dibangun di [tileFilter]
|
||||
Must not be on [tileFilter] = Tidak boleh di [tileFilter]
|
||||
Must not be next to [tileFilter] = Tidak boleh di sebelah [tileFilter]
|
||||
Indicates the capital city = Menandakan ibu kota
|
||||
Moves to new capital when capital changes = Pindah ke ibu kota baru saat ibu kota berganti
|
||||
@ -2125,8 +2125,8 @@ Founds a new city = Mendirikan kota baru
|
||||
Can instantly construct a [improvementFilter] improvement = Bisa langsung membangun peningkatan [improvementFilter]
|
||||
May create improvements on water resources = Dapat membuat peningkatan di sumber daya air
|
||||
Can build [improvementFilter/terrainFilter] improvements on tiles = Dapat membangun peningkatan [improvementFilter/terrainFilter] di daerah
|
||||
Can Spread Religion = Bisa Menyebarkan Agama
|
||||
Can remove other religions from cities = Bisa menyingkirkan agama lain dari kota
|
||||
Can Spread Religion = Dapat Menyebarkan Agama
|
||||
Can remove other religions from cities = Dapat menyingkirkan agama lain dari kota
|
||||
May found a religion = Dapat mendirikan suatu agama
|
||||
May enhance a religion = Dapat memperkuat suatu agama
|
||||
Can be added to [comment] in the Capital = Dapat ditambahkan ke [comment] di Ibu Kota
|
||||
@ -2151,7 +2151,7 @@ Can transform to [unit] = Bisa diubah menjadi [unit]
|
||||
[amount] Sight = [amount] Penglihatan
|
||||
[amount] Range = [amount] Jarak
|
||||
[relativeAmount] Air Interception Range = [relativeAmount] Jarak Pencegatan Udara
|
||||
[amount] HP when healing = [amount] darah saat penyembuhan
|
||||
[amount] HP when healing = [amount] HP saat penyembuhan
|
||||
[relativeAmount]% Spread Religion Strength = [relativeAmount]% Kekuatan Penyebaran Agama
|
||||
When spreading religion to a city, gain [amount] times the amount of followers of other religions as [stat] = Saat menyebarkan agama ke kota lain, kamu mendapatkan [stat] sebesar [amount] kali jumlah pengikut agama lain di kota tersebut
|
||||
Can only attack [combatantFilter] units = Hanya dapat menyerang unit [combatantFilter]
|
||||
@ -2159,9 +2159,9 @@ Can only attack [tileFilter] tiles = Hanya dapat menyerang unit di daerah [tileF
|
||||
Cannot attack = Tidak dapat menyerang
|
||||
Must set up to ranged attack = Harus dipersiapkan untuk serangan jarak jauh
|
||||
Self-destructs when attacking = Menghancurkan diri ketika menyerang
|
||||
Eliminates combat penalty for attacking across a coast = Tidak mendapatkan penalti pertempuran ketika menyerang musuh melalui pesisir
|
||||
Eliminates combat penalty for attacking across a coast = Menghilangkan penalti pertempuran ketika menyerang musuh melalui pesisir
|
||||
May attack when embarked = Dapat menyerang saat melaut
|
||||
Eliminates combat penalty for attacking over a river = Tidak mendapatkan penalti pertempuran ketika menyerang musuh di seberang sungai
|
||||
Eliminates combat penalty for attacking over a river = Menghilangkan penalti pertempuran ketika menyerang musuh di seberang sungai
|
||||
Blast radius [amount] = Jarak ledakan [amount]
|
||||
Ranged attacks may be performed over obstacles = Serangan jarak jauh dapat dilakukan melampaui halangan
|
||||
Nuclear weapon of Strength [amount] = Kekuatan nuklir [amount]
|
||||
@ -2181,8 +2181,8 @@ All healing effects doubled = Semua efek penyembuhan digandakan
|
||||
Heals [amount] damage if it kills a unit = Sembuh [amount] darah jika membunuh unit
|
||||
Can only heal by pillaging = Hanya bisa menambah nyawa saat menjarah
|
||||
Unit will heal every turn, even if it performs an action = Unit akan sembuh setiap giliran, bahkan jika melakukan suatu aksi
|
||||
All adjacent units heal [amount] HP when healing = Semua unit bersebelahan mendapatkan [amount] darah saat penyembuhan
|
||||
Defense bonus when embarked = Bonus pertahanan ketika di air
|
||||
All adjacent units heal [amount] HP when healing = Semua unit bersebelahan mendapatkan [amount] HP saat penyembuhan
|
||||
Defense bonus when embarked = Bonus pertahanan ketika melaut
|
||||
No Sight = Tidak Ada Penglihatan
|
||||
Can see over obstacles = Dapat melihat melewati rintangan
|
||||
Can carry [amount] [mapUnitFilter] units = Dapat membawa [amount] unit [mapUnitFilter]
|
||||
@ -2202,14 +2202,14 @@ Upon capturing a city, receive [amount] times its [stat] production as [civWideS
|
||||
Earn [amount]% of killed [mapUnitFilter] unit's [costOrStrength] as [civWideStat] = Mendapatkan [amount]% dari [costOrStrength] unit [mapUnitFilter] yang dibunuh dalam bentuk [civWideStat]
|
||||
Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when killed within 4 tiles of a city following this religion = Mendapatkan [civWideStat] sebesar [amount]% dari [costOrStrength] unit [mapUnitFilter] yang dibunuh di dalam area 4 daerah dari pusat kota yang mengikuti agama ini
|
||||
May capture killed [mapUnitFilter] units = Dapat menawan unit [mapUnitFilter] yang dibunuh
|
||||
[amount] XP gained from combat = [amount] XP dari pertarungan
|
||||
[relativeAmount]% XP gained from combat = [relativeAmount]% XP dari pertarungan
|
||||
Can be earned through combat = Bisa didapatkan melalui pertarungan
|
||||
[amount] XP gained from combat = [amount] XP yang didapatkan dari pertempuran
|
||||
[relativeAmount]% XP gained from combat = [relativeAmount]% XP yang didapatkan dari pertempuran
|
||||
Can be earned through combat = Bisa didapatkan melalui pertempuran
|
||||
[greatPerson] is earned [relativeAmount]% faster = [greatPerson] didapatkan [relativeAmount]% lebih cepat
|
||||
Invisible to non-adjacent units = Tidak terlihat oleh unit yang tidak bersebelahan
|
||||
Can see invisible [mapUnitFilter] units = Dapat melihat unit [mapUnitFilter] yang tidak terlihat
|
||||
May upgrade to [unit] through ruins-like effects = Dapat meningkat menjadi [unit] melalui pengaruh reruntuhan kuno
|
||||
Can upgrade to [unit] = Bisa ditingkatkan ke [unit]
|
||||
Can upgrade to [unit] = Dapat ditingkatkan menjadi [unit]
|
||||
Destroys tile improvements when attacking = Menghancurkan peningkatan daerah saat menyerang
|
||||
Cannot move = Tidak bisa bergerak
|
||||
Double movement in [terrainFilter] = Pergerakan dua kali lebih cepat di [terrainFilter]
|
||||
@ -2267,7 +2267,7 @@ Can also be built on tiles adjacent to fresh water = Dapat dibangun juga pada da
|
||||
Ensures a minimum tile yield of [stats] = Menjamin penghasilan daerah minimal [stats]
|
||||
Can be built outside your borders = Dapat dibangun di luar perbatasanmu
|
||||
Can be built just outside your borders = Dapat dibangun tepat di luar perbatasanmu
|
||||
Can only be built to improve a resource = Hanya bisa dibangun untuk meningkatkan sumber daya
|
||||
Can only be built to improve a resource = Hanya dapat dibangun untuk meningkatkan sumber daya
|
||||
Removes removable features when built = Menyingkirkan fitur-fitur yang dapat dihancurkan saat dibangun
|
||||
Gives a defensive bonus of [relativeAmount]% = Memberikan bonus pertahanan sebesar [relativeAmount]%
|
||||
Costs [amount] [stat] per turn when in your territory = Memerlukan biaya [amount] [stat] per giliran saat berada di dalam wilayahmu
|
||||
@ -2288,7 +2288,7 @@ after [amount] turns = setelah [amount] giliran
|
||||
for [civFilter] = untuk [civFilter]
|
||||
when at war = saat sedang berperang
|
||||
when not at war = saat tidak sedang berperang
|
||||
during a Golden Age = di saat Masa Kejayaan
|
||||
during a Golden Age = saat Masa Kejayaan
|
||||
during We Love The King Day = saat Hari Kami Mencintai Raja
|
||||
while the empire is happy = selama kekaisaran sedang bahagia
|
||||
when between [amount] and [amount2] Happiness = saat memiliki antara [amount] dan [amount2] Kebahagiaan
|
||||
@ -2384,7 +2384,7 @@ Free Technology = Teknologi Gratis
|
||||
Reveals the entire map = Menyingkapkan seluruh peta
|
||||
Gain a free [beliefType] belief = Mendapatkan kepercayaan [beliefType] gratis
|
||||
Triggers voting for the Diplomatic Victory = Memulai pemilihan untuk Kemenangan Diplomatik
|
||||
Instantly consumes [positiveAmount] [stockpiledResource] = Langsung mengonsumsi [positiveAmount] [stockpiledResource]
|
||||
Instantly consumes [positiveAmount] [stockpiledResource] = Langsung menggunakan [positiveAmount] [stockpiledResource]
|
||||
Instantly provides [positiveAmount] [stockpiledResource] = Langsung menyediakan [positiveAmount] [stockpiledResource]
|
||||
Gain [amount] [stat] = Memperoleh [amount] [stat]
|
||||
Gain [amount] [stat] (modified by game speed) = Memperoleh [amount] [stat] (tergantung kecepatan permainan)
|
||||
@ -2395,9 +2395,9 @@ Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Dari daerah yang dipilih secara acak [positiveAmount] daerah dari reruntuhan, mengungkapkan hingga [positiveAmount2] daerah dengan [positiveAmount3]% kemungkinan
|
||||
Triggers the following global alert: [comment] = Memicu peringatan global berikut: [comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = Setiap Peradaban besar mendapatkan mata-mata setelah salah satu peradaban memasuki era ini
|
||||
Promotes all spies = Mempromosi semua mata-mata
|
||||
Promotes all spies = Mempromosikan semua mata-mata
|
||||
Gain an extra spy = Mendapatkan mata-mata tambahan
|
||||
Heal this unit by [positiveAmount] HP = Sembuhkan unit ini sebesar [positiveAmount] darah
|
||||
Heal this unit by [positiveAmount] HP = Sembuhkan unit ini sebesar [positiveAmount] HP
|
||||
This Unit takes [positiveAmount] damage = Unit ini mendapatkan [positiveAmount] kerusakan
|
||||
This Unit gains [amount] XP = Unit ini mendapatkan [amount] XP
|
||||
This Unit upgrades for free including special upgrades = Unit ini secara gratis ditingkatkan, termasuk peningkatan spesial
|
||||
@ -2508,7 +2508,7 @@ in puppeted cities = di kota-kota boneka
|
||||
Puppeted = Dijadikan boneka
|
||||
in resisting cities = di kota-kota yang melawan
|
||||
Resisting = Melawan
|
||||
in cities being razed = di kota-kota yang diruntuhkan
|
||||
in cities being razed = di kota-kota yang sedang diruntuhkan
|
||||
Razing = Meruntuhkan
|
||||
in holy cities = di kota-kota suci
|
||||
Holy = Suci
|
||||
@ -4561,7 +4561,7 @@ discover cultural artifacts = artefak budaya
|
||||
|
||||
squatters willing to work for you = penghuni liar berniat untuk berkerja sama denganmu
|
||||
|
||||
squatters wishing to settle under your rule = penghuni liar ingin tinggal di bawah kekuasaanmu
|
||||
squatters wishing to settle under your rule = penghuni liar ingin tinggal di bawah pemerintahanmu
|
||||
|
||||
An ancient tribe trained us in their ways of combat! = Sekelompok suku kuno telah melatih kita cara bertempur mereka!
|
||||
your exploring unit receives training = unitmu yang menjelajahinya mendapatkan pelatihan
|
||||
@ -4778,7 +4778,7 @@ Plains = Dataran
|
||||
|
||||
Tundra = Tundra
|
||||
|
||||
Desert = Padang Pasir
|
||||
Desert = Gurun
|
||||
|
||||
Lakes = Danau
|
||||
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = Danau menyediakan air tawar untuk daerah-daerah sekitarnya sehingga mengizinkan adanya pertanian di daerah yang seharusnya tidak bisa membangun lahan pertanian (mirip seperti Sungai dan Oasis).
|
||||
@ -4797,9 +4797,9 @@ A Camp can be built here without cutting it down = Perkemahan dapat dibangun di
|
||||
Jungle = Hutan Rimba
|
||||
|
||||
Marsh = Rawa
|
||||
Only Polders can be built here = Hanya Polder yang bisa dibangun di sini
|
||||
Only Polders can be built here = Hanya Polder yang dapat dibangun di sini
|
||||
|
||||
Fallout = Daerah Radioaktif Nuklir
|
||||
Fallout = Luruhan Nuklir
|
||||
|
||||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Oasis menyediakan air tawar untuk daerah-daerah sekitarnya sehingga mengizinkan adanya pertanian di daerah yang seharusnya tidak bisa membangun lahan pertanian (mirip seperti Sungai dan Danau).
|
||||
|
||||
@ -6602,13 +6602,13 @@ There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5
|
||||
So to sum it up, these are the basics of Unciv – Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = Kesimpulannya, ini adalah dasar Unciv – Temukan kota pertama yang makmur, jangan buru-buru berekspansi untuk mengendalikan kebahagiaan, dan siapkan diri untuk kemenangan yang ingin diraih.\nTentu, masih ada lebih banyak dari itu saja, tetapi penting untuk tidak menyelam terlalu dalam sebelum kamu tahu caranya untuk berenang.
|
||||
|
||||
Enemy City = Kota Musuh
|
||||
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Kota dapat ditaklukkan dengan mengurangi darah mereka hingga menjadi 1, dan kota dimasuki dengan menggunakan unit jarak dekat.\nKarena kota menyembuhkan diri setiap giliran, menyeranglah dengan unit jarak jauh dan pakailah unit jarak dekatmu untuk melindungi mereka hingga kota dikalahkan!
|
||||
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Kota dapat ditaklukkan dengan mengurangi kesehatan mereka hingga menjadi 1, dan kota dimasuki dengan menggunakan unit jarak dekat.\nKarena kota menyembuhkan diri setiap giliran, menyeranglah dengan unit jarak jauh dan pakailah unit jarak dekatmu untuk melindungi mereka hingga kota dikalahkan!
|
||||
|
||||
Luxury Resource = Barang Mewah
|
||||
Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! = Barang-barang mewah dalam kuasamu, dengan peningkatan khususnya, terhubung ke jaringan perdaganganmu.\nSetiap barang mewah unik yang kamu punya menambah 5 kebahagiaan ke peradabanmu, tetapi kelebihan barang mewah dengan tipe yang sama tidak menambah apa-apa, jadi tawarkan itu kepada peradaban lain.
|
||||
|
||||
Strategic Resource = Sumber Daya Strategis
|
||||
Strategic resources within your domain and with their specific improvement are connected to your trade network.\nStrategic resources allow you to train units and construct buildings that require those specific resources, for example the Horseman requires Horses. = Sumber daya strategis di dalam daerah kekuasaanmu dan dengan peningkatan spesifik mereka terhubung ke jaringan perdagangan.\nSumber daya strategis memperbolehkan kamu untuk melatih unit dan membangun bangunan yang memerlukan sumber daya khusus, sebagai contoh: Pasukan Berkuda membutuhkan Kuda.
|
||||
Strategic resources within your domain and with their specific improvement are connected to your trade network.\nStrategic resources allow you to train units and construct buildings that require those specific resources, for example the Horseman requires Horses. = Sumber daya strategis di dalam daerah kekuasaanmu dan dengan peningkatan spesifik mereka terhubung ke jaringan perdagangan.\nSumber daya strategis memperbolehkan kamu untuk melatih unit dan membangun bangunan yang memerlukan sumber daya khusus, sebagai contoh: Pasukan Berkuda memerlukan Kuda.
|
||||
Unlike Luxury Resources, each Strategic Resource on the map provides more than one of that resource.\nThe top bar keeps count of how many unused strategic resources you own.\nA full drilldown of resources is available in the Resources tab in the Overview screen. = Tidak seperti Barang Mewah, setiap Sumber Daya Strategis di peta menyediakan lebih dari satu barang.\nDi atas layar tertera jumlah sumber daya strategis yang kamu punya dan belum dipakai.\nDaftar selengkapnya tersedia di tab Sumber Daya di dalam tampilan Selengkapnya.
|
||||
|
||||
The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit = Kota tidak bisa lagi memberi perlawanan!\nAkan tetapi, untuk menaklukkannya, kamu harus masuk ke kota dengan unit jarak dekat.
|
||||
@ -6624,7 +6624,7 @@ You have encountered another civilization!\nOther civilizations start out peacef
|
||||
Once you have completed the Apollo Program, you can start constructing spaceship parts in your cities\n (with the relevant technologies) to win a Scientific Victory! = Ketika kamu menyelesaikan Program Apollo, kamu bisa membangun bagian pesawat angkasa di kotamu\n (dengan teknologi yang relevan) untuk meraih Kemenangan Ilmiah!
|
||||
|
||||
Injured Units = Unit Terluka
|
||||
Injured units deal less damage, but recover after turns that they have been inactive.\nUnits heal 10 health per turn in enemy territory or neutral land,\n 20 inside your territory and 25 in your cities. = Unit yang terluka memberikan kerusakan yang lebih sedikit, tetapi mereka akan pulih selama giliran di maan mereka sedang tidak aktif.\nDarah unit dipulihkan sebesar 10 darah tiap giliran di daerah musuh atau netral,\n 20 di dalam wilayahmu dan 25 di dalam kotamu.
|
||||
Injured units deal less damage, but recover after turns that they have been inactive.\nUnits heal 10 health per turn in enemy territory or neutral land,\n 20 inside your territory and 25 in your cities. = Unit yang terluka memberikan kerusakan yang lebih sedikit, tetapi mereka akan pulih selama giliran di maan mereka sedang tidak aktif.\nKesehatan unit dipulihkan sebesar 10 darah tiap giliran di daerah musuh atau netral,\n 20 di dalam wilayahmu dan 25 di dalam kotamu.
|
||||
|
||||
Workers = Pekerja
|
||||
Workers are vital to your cities' growth, since only they can construct improvements on tiles.\nImprovements raise the yield of your tiles, allowing your city to produce more and grow faster while working the same amount of tiles! = Pekerja sangat vital bagi pertumbuhan kota, karena hanya mereka yang bisa membangun peningkatan di daerah-daerah.\nPeningkatan meningkatkan hasil dari daerahmu, membuat produksi kota lebih banyak dan pertumbuhan kota lebih cepat meskipun dengan mengerjakan daerah yang sama!
|
||||
@ -6637,7 +6637,7 @@ Once a certain tech is researched, your land units can embark, allowing them to
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = Unit tidak memiliki pertahanan saat melaut (tidak dapat menggunakan pengubah), dan memiliki Kekuatan Pertahanan yang tetap sesuai dengan era teknologi peradabanmu, jadi berhati-hatilah!\nUnit jarak jauh tidak bisa menyerang, unit jarak dekat mendapatkan penalti Kekuatan, dan semua unit memiliki penglihatan yang terbatas.
|
||||
|
||||
Idle Units = Unit Menganggur
|
||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Jika kamu tidak mau menggerakkan suatu unit pada giliran ini, kamu bisa melewati gilirannya dengan mengeklik 'Unit Selanjutnya' lagi.\nJika kamu tidak ingin memindahkannya untuk sementara waktu, kamu dapat membuat unit itu Bertahan atau Tidur- \n unit yang sedang Bertahan atau Tidur tidak dianggap sebagai unit yang menganggur.\nJika kamu belum bisa menentukan apa yang harus dilakukan unit tersebut untuk giliran ini, pilih perintah 'Tunggu'. Unit yang sedang 'menunggu' dapat dipilih lagi di akhir putaran setelah semua unit lain telah menerima perintah mereka.\nJika kamu ingin mematikan fitur 'Unit selanjutnya', kamu bisa mengubahnya di Menu -> Cek unit yang menganggur.
|
||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Jika kamu tidak mau menggerakkan suatu unit pada giliran ini, kamu bisa melewati gilirannya dengan mengeklik 'Unit Selanjutnya' lagi.\nJika kamu tidak ingin memindahkannya untuk sementara waktu, kamu dapat membuat unit itu Bertahan atau Tidur - \n unit yang sedang Bertahan atau Tidur tidak dianggap sebagai unit yang menganggur.\nJika kamu belum bisa menentukan apa yang harus dilakukan unit tersebut untuk giliran ini, pilih perintah 'Tunggu'. Unit yang sedang 'menunggu' dapat dipilih lagi di akhir putaran setelah semua unit lain telah menerima perintah mereka.\nJika kamu ingin mematikan fitur 'Unit selanjutnya', kamu bisa mengubahnya di Menu -> Cek unit yang menganggur.
|
||||
|
||||
Contact Me = Kontak Saya
|
||||
Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Halo! Jika kamu telah bermain sejauh ini, kamu mungkin menyadari bahwa permainan ini belum lengkap.\n Unciv dibuat dengan sumber yang terbuka dan gratis, selamanya.\n Itu berarti tidak ada iklan dan omong kosong lainnya.
|
||||
@ -6671,7 +6671,7 @@ Certain bonuses are given when you are at above 30 influence.\nWhen you have abo
|
||||
|
||||
Great People = Orang Hebat
|
||||
Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Bangunan tertentu, dan spesialis-spesialis di kota, menghasilkan poin Orang Hebat tiap giliran.\nAda beberapa jenis Orang Hebat, dan poinnya dikumpulkan berdasarkan jenisnya.\nJumlah poin tiap giliran serta total poin yang terkumpul dapat dilihat dalam layar Selengkapnya.
|
||||
Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = Selain itu, perincian poin Orang Hebat per kota dapat dilihat di setiap layar kota (lihat artikel Tip UI).
|
||||
Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = Selain itu, perincian poin Orang Hebat per kota dapat dilihat di setiap layar kota (lihat artikel Tips UI).
|
||||
Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Saat poin yang dikumpulkan telah mencukupi, seorang Orang Hebat dengan tipe tersebut akan muncul!\nSetiap Orang Hebat dapat membangun sebuah Peningkatan Besar tertentu yang memberikan hasil yang besar seiring berjalannya waktu, atau langsung dipakai untuk memberikan bonus tertentu saat ini juga.
|
||||
Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Peningkatan Besar juga menyediakan setiap sumber daya strategis di bawahnya, jadi kamu tidak perlu khawatir jika sumber daya ditemukan di bawah peningkatanmu!
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -4,8 +4,8 @@ package com.unciv.build
|
||||
object BuildConfig {
|
||||
const val kotlinVersion = "1.8.21"
|
||||
const val appName = "Unciv"
|
||||
const val appCodeNumber = 993
|
||||
const val appVersion = "4.11.9"
|
||||
const val appCodeNumber = 994
|
||||
const val appVersion = "4.11.10"
|
||||
|
||||
const val gdxVersion = "1.12.1"
|
||||
const val ktorVersion = "2.2.3"
|
||||
|
13
changelog.md
13
changelog.md
@ -1,3 +1,16 @@
|
||||
## 4.11.10
|
||||
|
||||
By tuvus:
|
||||
- Add missing espionage uniques
|
||||
- Next turn button shows move spies notification icon
|
||||
- Added diplomatic repercussions for spying on a civ
|
||||
- Spy rank UI and fixes
|
||||
- Fixed city-state alliance join war notification
|
||||
|
||||
Overhaul "hidden" architecture, closing some gaps - By SomeTroglodyte
|
||||
|
||||
Added victoryType conditionals - By PLynx01
|
||||
|
||||
## 4.11.9
|
||||
|
||||
Added "checkfilter" console commands for city, tile, and unit, for easy mod checking
|
||||
|
@ -471,7 +471,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
|
||||
|
||||
companion object {
|
||||
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
|
||||
val VERSION = Version("4.11.9", 993)
|
||||
val VERSION = Version("4.11.10", 994)
|
||||
//endregion
|
||||
|
||||
/** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */
|
||||
|
12
fastlane/metadata/android/en-US/changelogs/994.txt
Normal file
12
fastlane/metadata/android/en-US/changelogs/994.txt
Normal file
@ -0,0 +1,12 @@
|
||||
|
||||
|
||||
By tuvus:
|
||||
- Add missing espionage uniques
|
||||
- Next turn button shows move spies notification icon
|
||||
- Added diplomatic repercussions for spying on a civ
|
||||
- Spy rank UI and fixes
|
||||
- Fixed city-state alliance join war notification
|
||||
|
||||
Overhaul "hidden" architecture, closing some gaps - By SomeTroglodyte
|
||||
|
||||
Added victoryType conditionals - By PLynx01
|
Loading…
x
Reference in New Issue
Block a user