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Moved automation settings to AutoPlayTab and renamed it to AutomationTab (#11765)
* Moved automation settings to AutoPlayTab * Renamed the AutoPlayTab to AutomationTab * Added a translation
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@ -890,6 +890,9 @@ Hide =
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HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
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You need to restart the game for this change to take effect. =
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# AutomationTab
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Automation =
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# AutoPlay
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AutoPlay =
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Show AutoPlay button =
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@ -2,18 +2,61 @@ package com.unciv.ui.popups.options
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.unciv.GUI
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import com.unciv.logic.civilization.PlayerType
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import com.unciv.models.metadata.GameSettings
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import com.unciv.ui.components.extensions.addSeparator
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import com.unciv.ui.components.widgets.UncivSlider
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import com.unciv.ui.components.extensions.toLabel
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import com.unciv.ui.screens.basescreen.BaseScreen
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import com.unciv.ui.screens.worldscreen.WorldScreen
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fun autoPlayTab(optionsPopup: OptionsPopup
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fun automationTab(optionsPopup: OptionsPopup
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): Table = Table(BaseScreen.skin).apply {
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pad(10f)
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defaults().pad(5f)
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val settings = optionsPopup.settings
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add("Automation".toLabel(fontSize = 24)).colspan(2).row()
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optionsPopup.addCheckbox(this, "Auto-assign city production", settings.autoAssignCityProduction, true) { shouldAutoAssignCityProduction ->
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settings.autoAssignCityProduction = shouldAutoAssignCityProduction
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val worldScreen = GUI.getWorldScreenIfActive()
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if (shouldAutoAssignCityProduction && worldScreen != null &&
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worldScreen.viewingCiv.isCurrentPlayer() && worldScreen.viewingCiv.playerType == PlayerType.Human
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) {
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worldScreen.gameInfo.getCurrentPlayerCivilization().cities.forEach { city ->
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city.cityConstructions.chooseNextConstruction()
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}
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}
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}
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optionsPopup.addCheckbox(this, "Auto-build roads", settings.autoBuildingRoads) { settings.autoBuildingRoads = it }
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optionsPopup.addCheckbox(
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this,
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"Automated workers replace improvements",
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settings.automatedWorkersReplaceImprovements
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) { settings.automatedWorkersReplaceImprovements = it }
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optionsPopup.addCheckbox(
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this,
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"Automated units move on turn start",
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settings.automatedUnitsMoveOnTurnStart, true
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) { settings.automatedUnitsMoveOnTurnStart = it }
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optionsPopup.addCheckbox(
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this,
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"Automated units can upgrade",
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settings.automatedUnitsCanUpgrade, false
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) { settings.automatedUnitsCanUpgrade = it }
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optionsPopup.addCheckbox(
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this,
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"Automated units choose promotions",
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settings.automatedUnitsChoosePromotions, false
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) { settings.automatedUnitsChoosePromotions = it }
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optionsPopup.addCheckbox(
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this,
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"Cities auto-bombard at end of turn",
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settings.citiesAutoBombardAtEndOfTurn, false
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) { settings.citiesAutoBombardAtEndOfTurn = it }
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addSeparator()
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add("AutoPlay".toLabel(fontSize = 24)).colspan(2).row()
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// fun addAutoPlaySections() {
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// optionsPopup.addCheckbox(
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// this,
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@ -67,7 +110,7 @@ fun autoPlayTab(optionsPopup: OptionsPopup
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settings.autoPlay.autoPlayUntilEnd, false
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) { settings.autoPlay.autoPlayUntilEnd = it
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if (!it) addAutoPlayMaxTurnsSlider(this, settings, optionsPopup.selectBoxMinWidth)
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else optionsPopup.tabs.replacePage(optionsPopup.tabs.activePage, autoPlayTab(optionsPopup))}
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else optionsPopup.tabs.replacePage(optionsPopup.tabs.activePage, automationTab(optionsPopup))}
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if (!settings.autoPlay.autoPlayUntilEnd)
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@ -20,43 +20,6 @@ fun gameplayTab(
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optionsPopup.addCheckbox(this, "Auto Unit Cycle", settings.autoUnitCycle, true) { settings.autoUnitCycle = it }
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optionsPopup.addCheckbox(this, "Move units with a single tap", settings.singleTapMove) { settings.singleTapMove = it }
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optionsPopup.addCheckbox(this, "Move units with a long tap", settings.longTapMove) { settings.longTapMove = it }
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optionsPopup.addCheckbox(this, "Auto-assign city production", settings.autoAssignCityProduction, true) { shouldAutoAssignCityProduction ->
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settings.autoAssignCityProduction = shouldAutoAssignCityProduction
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val worldScreen = GUI.getWorldScreenIfActive()
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if (shouldAutoAssignCityProduction && worldScreen != null &&
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worldScreen.viewingCiv.isCurrentPlayer() && worldScreen.viewingCiv.playerType == PlayerType.Human
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) {
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worldScreen.gameInfo.getCurrentPlayerCivilization().cities.forEach { city ->
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city.cityConstructions.chooseNextConstruction()
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}
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}
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}
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optionsPopup.addCheckbox(this, "Auto-build roads", settings.autoBuildingRoads) { settings.autoBuildingRoads = it }
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optionsPopup.addCheckbox(
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this,
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"Automated workers replace improvements",
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settings.automatedWorkersReplaceImprovements
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) { settings.automatedWorkersReplaceImprovements = it }
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optionsPopup.addCheckbox(
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this,
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"Automated units move on turn start",
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settings.automatedUnitsMoveOnTurnStart, true
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) { settings.automatedUnitsMoveOnTurnStart = it }
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optionsPopup.addCheckbox(
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this,
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"Automated units can upgrade",
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settings.automatedUnitsCanUpgrade, false
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) { settings.automatedUnitsCanUpgrade = it }
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optionsPopup.addCheckbox(
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this,
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"Automated units choose promotions",
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settings.automatedUnitsChoosePromotions, false
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) { settings.automatedUnitsChoosePromotions = it }
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optionsPopup.addCheckbox(
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this,
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"Cities auto-bombard at end of turn",
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settings.citiesAutoBombardAtEndOfTurn, false
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) { settings.citiesAutoBombardAtEndOfTurn = it }
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optionsPopup.addCheckbox(this, "Order trade offers by amount", settings.orderTradeOffersByAmount) { settings.orderTradeOffersByAmount = it }
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optionsPopup.addCheckbox(this, "Ask for confirmation when pressing next turn", settings.confirmNextTurn) { settings.confirmNextTurn = it }
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@ -85,8 +85,8 @@ class OptionsPopup(
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ImageGetter.getImage("OtherIcons/Options"), 24f
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)
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tabs.addPage(
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"AutoPlay",
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autoPlayTab(this),
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"Automation",
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automationTab(this),
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ImageGetter.getImage("OtherIcons/NationSwap"), 24f
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)
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tabs.addPage(
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