diff --git a/android/assets/jsons/Translations.json b/android/assets/jsons/Translations.json index 656c81b872..53ac8c127f 100644 --- a/android/assets/jsons/Translations.json +++ b/android/assets/jsons/Translations.json @@ -1037,6 +1037,12 @@ French:"Le support ne peut être fournit pour [unitName] - l'unité a été dissoute!" Portuguese:"Não é possivel providenciar manutenção para [unitName] - a unidade foi dissolvida!" } + + "We have found survivors the ruins - population added to [cityName]":{} + "We have discovered the lost technology of [techName] in the ruins!":{} + "A [unitName] has joined us!":{} + "An ancient tribe trains our [unitName] in their ways of combat!":{} + "We have found a stash of [amount] gold in the ruins!":{} // Save and load game @@ -1236,6 +1242,8 @@ Spanish:"Colinas" Portuguese:"Morro" } + + "Mountain":{} "Forest":{ Italian:"Foresta" @@ -1292,9 +1300,10 @@ } "Impassible":{ - Portuguese:"Impassevel" + Portuguese:"Impassevel" } + // Bonus Resources "Cattle":{ Italian:"Bestiame" @@ -1721,6 +1730,9 @@ Portuguese:"Drenar pântano" } + "Ancient Ruins":{} + "City Ruins":{} + // Great Unit improvements "Academy":{ Italian:"Accademia" @@ -4303,6 +4315,7 @@ Spanish:"Arquero en carro" Portuguese:"Arqueiro de Biga" } + "War Chariot":{} // Egypt unique "Spearman":{ Italian:"Lanciere" Russian:"Копейщик" @@ -4311,8 +4324,10 @@ Spanish:"Lancero" Portuguese:"Lanceiro" } + "Hoplite":{}// Greek unique // Classical Era Units + "Composite Bowman":{} "Catapult":{ Italian:"Catapulta" Russian:"Катапульта" @@ -4334,6 +4349,7 @@ Spanish:"Espadachín" Portuguese:"Espadachin" // may replace with guerreiro com espada if nescessary } + "Legion":{} // Rome unique "Horseman":{ Italian:"Cavaliere" Russian:"Всадник" @@ -4357,6 +4373,7 @@ French:"Galléasse" Portuguese:"Galleass" } + "Crossbowman":{ Italian:"Balestriere" Russian:"Арбалетчик" @@ -4371,6 +4388,8 @@ Spanish:"Arquero de arco largo" Portuguese:"Arqueiro de arco longo" } + "Chu-ko-nu":{} // Chinese unique, can transliterate + "Trebuchet":{ Italian:"Trebuchet" Russian:"Требушет" @@ -4429,12 +4448,13 @@ French:"Mousquetaire" Portuguese:"Mosqueteiro" } - "Minuteman":{} + "Minuteman":{} // American unique "Frigate":{ Italian:"Fregata" French:"Frégate" Portuguese:"Fragata" } + "Ship of the Line":{} // English unique "Lancer":{ Italian:"Lanciere a cavallo" Russian:"Улан" @@ -4445,6 +4465,8 @@ } // Industrial units + + "Gatling Gun":{} "Rifleman":{ Italian:"Fuciliere" Russian:"Стрелок" @@ -4461,6 +4483,7 @@ Spanish:"Cavallería" Portuguese:"Cavalaria" } + "Cossack":{} // Russia unique "Artillery":{ Italian:"Artiglieria" Russian:"Артиллерия" @@ -4479,6 +4502,30 @@ "Landship":{} "Great War Infantry":{} "Destroyer":{} + "Machine Gun":{} + "Anti-aircraft Gun":{} + "Infantry":{} + "Foreign Legion":{} // French Unique + "Battleship":{} + "Submarine":{} + "Carrier":{} // aircrat carrier + "Great War Bomber":{} + "Triplane":{} + + // Atomic units (not in game yet but will be, not super important but why not) + "Rocket Artillery":{} + "Anti-tank Gun":{} + "Marine":{} + "Mobile SAM":{} + "Paratrooper":{} + "Tank":{} + "Panzer":{} // german unique + "Bomber":{} + "B17":{} // american unique + "Fighter":{} + "Helicopter Gunship":{} + + // Information era - not even putting here, too far off // Great units "Great Artist":{ @@ -4513,6 +4560,7 @@ Spanish:"Gran Ingeniero" Portuguese:"Grande engenheiro" } + "Great General":{} // Social policies "Requires":{ diff --git a/android/build.gradle b/android/build.gradle index 49d85c9c23..b5748cd0ba 100644 --- a/android/build.gradle +++ b/android/build.gradle @@ -21,8 +21,8 @@ android { applicationId "com.unciv.game" minSdkVersion 14 targetSdkVersion 28 - versionCode 176 - versionName "2.10.12" + versionCode 177 + versionName "2.10.13" } // Had to add this crap for Travis to build, it wanted to sign the app diff --git a/core/src/com/unciv/logic/map/MapUnit.kt b/core/src/com/unciv/logic/map/MapUnit.kt index 9e0c5bed39..fa2bd698cb 100644 --- a/core/src/com/unciv/logic/map/MapUnit.kt +++ b/core/src/com/unciv/logic/map/MapUnit.kt @@ -362,7 +362,7 @@ class MapUnit { actions.add { val amount = listOf(25,60,100).getRandom() civInfo.gold+=amount - civInfo.addNotification("We have found a stash of [$amount] gold in the ruins!!",currentTile.position, Color.GOLD) + civInfo.addNotification("We have found a stash of [$amount] gold in the ruins!",currentTile.position, Color.GOLD) } (actions.getRandom())()