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Diplomatic penalty of stealing lands decreases by time. (#3318)
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@ -428,6 +428,7 @@ class DiplomacyManager() {
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revertToZero(DiplomaticModifiers.BetrayedPromiseToNotSettleCitiesNearUs, 1 / 8f) // That's a bastardly thing to do
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revertToZero(DiplomaticModifiers.UnacceptableDemands, 1 / 4f)
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revertToZero(DiplomaticModifiers.LiberatedCity, 1 / 8f)
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revertToZero(DiplomaticModifiers.StealingTerritory, 1 / 4f)
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setFriendshipBasedModifier()
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