* Simplify MapOverlayToggleButton signature and let the instances use individually moddable images
* Gimp sources of new images (all from existing attributions)
* New images and atlas
* ignore trigger condtional uniques
* Have UniqueTriggerActivation only add the buildings of its unique
* (minor optimization) move where we find the free building
* Once again I forget about imports
* Centralize shift and control key detection (Unit multiselect now with right-shift too)
* Lint of an ugly curly brace placement - otherwise the original was fine
* Answer open question in comment
* Follow a Gdx 1.12 deprecation
* Another clarifying comment - on ScrollPane's built-in potential surprise that the constructor calls its own overridable public methods
* Initial console, with 1 command :D
* add/remove city tiles
* add/remove units!
* Added command history, accessible with up and down keys
* 'add promotion' cli command
* 'remove promotion' cli command
* Enumified
* Converted enums into classes - enums are weirdly restricted in all kinds of uncomfortable ways
* Added autocomplete!
* Add back "general" unit types
These entries have been removed from translation files, making them untranslated in-game (in Civilopedia articles)
* Revert changes in template.properties
* Fix missing unit type translations
Fix by @SomeTroglodyte
* Add gain stat modified by speed and improvement speed by filter uniques
* Fix rulesets
* Remove nonfunctional leftover resource text
* Reword improvement unqiue as suggested
* Prepare Leader Voices: Framework
* Leader Voices: Hooks and corresponding text field comments
* Leader Voices: wiki
* Leader Voices: oops, comments
* Decouple voice play calls to make global modification easier
* Move voices to own folder and give them a separate volume setting
* Oops, template needed too
* Oops, wiki needed too
* UncivGame is a pure class file again, GUI split off
* Purify GameSettings step 1 - non-multiplayer nested classes
* Purify GameSettings step 2 - multiplayer nested classes
* Purify GameParameters - BaseRuleset to own file
* Rework WindowState to centralize minimum/maximum treatment
* Rename MultiplayerTurnNotifierDesktop to UncivWindowListener
* Clarifications on what the WindowListener actually does (and now the attention-getting does something on non-Windows too)
* Change "took tile damage" notification to select the poor victim
* Convenience constructor for NotificationAction:MapUnitAction
* More verbose Kdoc for MapUnitAction
* Merged Original AIDiplomacyBalancing changes to this branch
* Fixed being over supply resulting in the civ not attacking
* Fixed "War with allies" motivation not being added