Yair Morgenstern
4e50ea9618
Merge remote-tracking branch 'origin/revert-3240-TechUniques'
2020-10-08 12:23:53 +03:00
Yair Morgenstern
18c837a7ed
More informative alert for tech modders
2020-10-08 12:21:43 +03:00
Yair Morgenstern
236c7a1c15
Revert "When checking for nation uniques, it also checks the tech uniques ( #3240 )"
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This reverts commit 31226c97e86d9a2bc956461a5fdb29d90c9bd47d.
2020-10-07 23:05:46 +03:00
givehub99
31226c97e8
When checking for nation uniques, it also checks the tech uniques ( #3240 )
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* When checking for nation uniques, it also checks the tech uniques
* asSequence() before map
2020-10-07 23:05:06 +03:00
Yair Morgenstern
223e52fe32
"matches" is a more intuitive name than "fits" for filtering
2020-10-07 14:17:50 +03:00
Yair Morgenstern
a485ad5fa5
Merge branch '3.11.1-patch1'
2020-10-07 14:13:30 +03:00
Yair Morgenstern
effc7485a9
3.11.1-patch1
3.11.1-patch1
2020-10-07 14:04:19 +03:00
Yair Morgenstern
8c1913c2c4
Total conversion mods should handle missing specialists (altough they really should deal with it)
2020-10-07 14:03:27 +03:00
Yair Morgenstern
e690e3bcea
Copied files in Android should now overwrite existing files
2020-10-07 14:02:38 +03:00
Yair Morgenstern
1a4cc125c3
And for units as well of course
2020-10-07 13:44:42 +03:00
Yair Morgenstern
e9835eab12
Resolved #3229 - added "Not displayed as an available construction unless [] is built" unique
2020-10-07 13:41:56 +03:00
givehub99
b96cdae232
Polynesia's unique was fixed to match the syntax of the unique, which is "+[]% Strength if within [] tiles of a []". The 2 was put in brackets. ( #3241 )
2020-10-07 13:25:44 +03:00
Yair Morgenstern
0c038fa4af
New & better Github preview image
2020-10-06 14:48:08 +03:00
Federico Luongo
1dd82f6f58
Find Natural Wonder Quest implemented ( #3211 )
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* Find Natural Wonder Quest implemented
* List to sequence to list
2020-10-06 13:59:54 +03:00
Yair Morgenstern
fa59d4888a
Era-specific city tiles for Ancient, Classical and Medieval
2020-10-06 12:22:55 +03:00
Yair Morgenstern
bb5eff5250
Battle damage calculations changed to ints, for simplicity
2020-10-06 11:16:33 +03:00
givehub99
9ffa0bee54
Consolidated Generic Tile Bonus Uniques (including Friendly Land, Foreign Land) ( #3232 )
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* Redid things with help from HadeanLake:
-"+[]% combat bonus in []" Unit Unique
-"+[]% combat bonus for units fighting in []" Nation Unique
-Both of these can check for terrain or Friendly Land or Foreign Land
-Function to add stacking modifiers
-Himeji Castle and Foreign Legion had uniques changed to fit this syntax
-Old way still works for now, but deprecated
* fixed comments about deprecation and the new syntax
2020-10-06 10:52:30 +03:00
Federico Luongo
f9ebc8aa0f
Acquire Great Person Quest implemented ( #3210 )
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* Acquire Great Person Quest implemented
* List to sequence to list
2020-10-06 10:48:59 +03:00
Yair Morgenstern
e951ed8324
3.11.1
3.11.1
2020-10-06 10:43:10 +03:00
uncivbot[bot]
7ecb059e05
Translations update ( #3233 )
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* Update Italian.properties (#3221 )
* Update Italian.properties
* Update Italian.properties
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Update Simplified_Chinese.properties (#3225 )
* Update German.properties (#3228 )
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: CrispyXYZ <64761703+CrispyXYZ@users.noreply.github.com>
Co-authored-by: Czeczki <72320003+Czeczki@users.noreply.github.com>
2020-10-06 10:35:41 +03:00
Mojtaba Rahimy
8e53be616d
Ui fixes ( #3218 )
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* moving close button to end of the list and setting color to red
* aligning text/icon in main screen top bar
2020-10-06 10:28:13 +03:00
Yair Morgenstern
93bf69f3d5
Fixes for minor bugs from the previous version
2020-10-05 23:20:49 +03:00
Yair Morgenstern
0e327012a7
Fixed Windmill unique
2020-10-05 22:51:55 +03:00
Yair Morgenstern
010497e095
Don't delete existing mods when copying mods from the external diretory on Android app startup
2020-10-05 14:40:23 +03:00
Yair Morgenstern
27c8243a78
Merge branch 'master' of https://github.com/yairm210/Unciv
2020-10-05 12:12:34 +03:00
Yair Morgenstern
256eedc7c0
Lines go behind the techs in the tech screen, and are colored so you can trace the path of the current research queue
2020-10-05 12:12:15 +03:00
Giuseppe D'Addio
5e9ffcd22a
Update Quests.json ( #3224 )
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* Update Quests.json
* Update Quests.json
2020-10-05 12:01:50 +03:00
Yair Morgenstern
5553be0d67
Minimap no longer adds city indicator on every update, leading to lower framerate over time
2020-10-05 11:45:55 +03:00
Yair Morgenstern
523ed10e68
Specialist names are taken from the json files
2020-10-04 16:25:07 +03:00
Yair Morgenstern
c70c860437
All specialist slots in jsons converted to proper name
2020-10-04 16:23:35 +03:00
Yair Morgenstern
58d651bfe2
MODDABLE SPECIALISTS ARE GO!
2020-10-04 16:16:42 +03:00
Yair Morgenstern
a24dc7cc69
Completely removed usages of the old getMaxSpecialists
2020-10-04 15:47:57 +03:00
Yair Morgenstern
fd6956507d
Merge tag '3.11.0-patch1'
2020-10-04 15:20:48 +03:00
Yair Morgenstern
be2dd5c068
3.11.0-patch1
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Solved some errors that occured as a result of the recent changes assuming the specialists exist, which is not true in revamp mods
3.11.0-patch1
2020-10-04 15:18:26 +03:00
Federico Luongo
2d6c322856
Connect Resource Quest implemented ( #3209 )
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* Removed superfluous filters in getResourceForQuest
2020-10-04 15:01:57 +03:00
givehub99
67efd6c957
Problem: Some promotions in CIV 5 have multiple effects, but Unciv promotions only allow for one effect ( #3219 )
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Solution: This PR adds "uniques" field to allow for multiple effects, while keeping "effect" field so that rulesets prior to this PR can still work.
2020-10-04 10:55:42 +03:00
Jack Rainy
296da5b205
Unit tests for the TileMap.getViewableTiles() ( #3222 )
2020-10-04 10:54:48 +03:00
Yair Morgenstern
3e98e0c00f
3.11.0
3.11.0
2020-10-03 20:48:34 +03:00
uncivbot[bot]
047fba0f1d
Translations update ( #3220 )
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* Update Italian.properties (#3199 )
* Added more translation and fix some (#3207 )
* Translations update (#3212 )
* Update Japanese.properties (#3213 )
* Update Persian_(Pinglish-DIN).properties (#3215 )
adding more translations
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: fab144 <58261459+fab144@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
Co-authored-by: paontv <57051667+paontv@users.noreply.github.com>
Co-authored-by: Mojtaba Rahimy <mojtaba.rahimy@chmail.ir>
2020-10-03 20:25:20 +03:00
Jack Rainy
bddded04f5
Patch of the promotion exploit ( #3214 )
2020-10-03 20:24:19 +03:00
CrispyXYZ
ae182fb7b5
fix 'OpenGL is not supported' Exception ( #3202 )
2020-10-03 20:20:27 +03:00
Federico Luongo
300c7179e7
Various Quest relted ( #3206 )
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* Renamed some quests to better ones (Kill Camp -> Clear Barbarian Camp and Kill City State -> Conquer City State)
* Quests names are hardcoded in a enum class
* Quests.json translations automated
2020-10-01 21:08:26 +03:00
Yair Morgenstern
a4d1232403
Final conversion of existing specialists to the new format
2020-10-01 17:06:34 +03:00
givehub99
fab8242c6a
"[] units gain the [] promotion" ( #3204 )
2020-10-01 09:51:24 +03:00
Yair Morgenstern
bfa9c65700
Modding - Buildings can be rendered obsolete (unbuildable) by techs
2020-09-30 23:17:09 +03:00
Yair Morgenstern
0cb29d64f4
New unit images by The bucketeer!
2020-09-30 20:32:02 +03:00
Yair Morgenstern
aa2486c896
Great person points come from the json! The only things that still happen directly to the specialists stats is the assign/unassign, this is as close as we'll get without changing the rest of it!
2020-09-30 20:18:52 +03:00
Yair Morgenstern
e39d3e89da
All specialist colors come from the json now :)
2020-09-30 19:42:47 +03:00
Yair Morgenstern
5677fb494a
Added helper function colorFromRGB(List<Int>)
2020-09-30 19:26:20 +03:00
Yair Morgenstern
43f5799578
Specialist information is now hybrid
2020-09-30 18:03:26 +03:00