General_E 0a41417fdd
Add don't spy on us has a demand (#13351)
* Settler settle best tile when not escort and dangerous Tiles instead of running away

Settler unit will now settle on best tile in dangerous Tiles without escort instead of running away.

* Update WorkerAutomation.kt

* Update SpecificUnitAutomation.kt

* Update WorkerAutomation.kt

* Update SpecificUnitAutomation.kt

* Now city states get mad when you steal their Lands

* new version

* change to getDiplomacyManagerOrMeet

* added text to template.properties and changed AlertPopup.kt

* Update template.properties

* with period at the end :b

* add flag now

* Made Option to declare war when a city state is bullied unavailable

* added option to change the Maximum Autosave turns stored

* remove print

* change letter

* should fix issue with building test

* update with changes

* Added UniqueType.FoundPuppetCity

with "Founds a new puppet city" in "uniques" of an unit in Units.json.
Making it so you can now settle a puppet city.

* Added save promotion

* Updated for PR

* Updated with requested changes

* Removed unnecessary check

* updated PR

* Update PromotionPickerScreen.kt to save promotion cells too

* change name and added !

* updated name of variable

* updated version from unitType to BaseUnit

* updated variable name

* Added unitType to reduce the xp cost of promotions for all units in a civ

This was a unique type that the Zulu have in civ 5

* updated name

* remove UniqueTarget.FollowerBelief

* Experience from to XP

* fix ?

* XP

* change it back to Experience because it didn't want to build on git :(

* back to XP then

* update auto promotion and fix negative XP on unit

* Fix build issues and remove the XPForPromotionModifier from xpForNextPromotion and  xpForNextNPromotions

* remove XPForPromotionModifier

* re added Statuses and remove duplicate comment

* remove some white space and 1 used import "com.unciv.ui.components.extensions.toPercent"

* remove unique from uniques.md

* update 0

* name change from spys to spies

* Now in a working state

* change println

* mini update

* final update

* update

* mini update

* Update

* updated it for the ai can bypass agreement to stop spaying on x civ

* updated addSpyingOnUsDespiteOurPromise text

text by itanasi

* fixed build issue ?

* Apply suggestions from code review

* update comment

* Update core/src/com/unciv/models/Spy.kt

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>

* If true it will  return false in moveTo function

* Update

* Update AlertPopup.kt

---------

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2025-06-11 17:31:57 +03:00
2025-06-08 00:08:39 +03:00
2025-06-08 00:10:35 +03:00
2024-08-08 14:24:24 +03:00
2024-10-14 17:06:06 +03:00
2025-05-25 18:12:46 +03:00
2025-06-08 00:10:35 +03:00
2025-04-15 19:35:11 +03:00

Unciv - Civ V remake for Android & Desktop

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Build status Discord

What is this?

An open source, moddability-focused Android and Desktop remake of Civ V, made with LibGDX

Is this any good?

Depends what you're looking for. If you're in the market for high-res graphics, amazing soundtracks, animations etc, I highly recommend Firaxis's Civ-V-like game, "Civilization V".

If you want a small, fast, moddable, FOSS, in-depth 4X that can still run on a potato, you've come to the right place :)

How do I install?

What's the roadmap?

In this order:

  • Polish!
  • G&K mechanics - espionage, small other changes (see #4697)
  • BNW mechanics - trade routes, world congress, etc.

Contributing

Programmers start here!

Translators start here! Language completion status here

Modders start here!

You can join us in any of the open issue, or work on improving anything you want - once you're finished, issue a pull request and it'll go into the next version!

If not, you can help by spreading the word - vote for Unciv where you can, mention it on Reddit or Twitter etc, and help us with new ideas of how to get the word out!

FAQ

How about iOS?

I'm not planning on it. It means paying money to Apple, yet another release path, and since I don't have an iOS device it means I can't test it properly.

Steam release?

Steam has decided that they don't want to host Unciv, they probably don't want to risk legal issues with Firaxis (although those should be non-existent, see below)

Will you implement {feature}?

If it's in the original Civ V, then yes!

If not, then the feature won't be added to the base game - possibly it will be added as a way to mod the game, which is constantly expanding

Why not? This is its own game, why not add features that weren't in Civ V?

Having a clear vision is important for actually getting things done.

Anyone can make a suggestion. Not all are good, viable, or simple. Not many can actually implement stuff.

As an open source project, this stuff is done in our spare time, of which there isn't much.

We need a clear-cut criteria to decide what to work on and what not to work on.

Will you implement Civ VI?

Considering how long it took to get this far, no.

How can I learn to play? Where's the wiki?

All the tutorial information is available in-game at menu > civilopedia > tutorials

All the information is included in the amazing Civ V wiki

Since this is a Civ V clone, you can search Google for how to play Civ V and there are loads of answers =)

Alternatively, you could join us on Discord and ask there =D

According to the US Copyright Office FL-108, intellectual property rights do not apply to mechanics - as I'm sure you know, there are a billion Flappy Bird knockoffs

It is definitely illegal:

  • To use any assets from the original game (images, sound etc) - they belong to Firaxis

It is probably illegal (no solid sources on this):

  • To use the Civilization name
  • To impersonate the Civ games (so calling yourself civi|zation with a similar logo, for instance)

Interestingly, Civilization is a registered trademark, but it looks like it's only that particular logo which is trademarked, so technically you could make another game called "Civilization" and it'll stick. In any case we're not going there :)

Run with Docker Docker

If you have docker compose installed:

$ docker compose build && docker compose up

and then goto http://localhost:6901/vnc.html?password=headless

If just docker:

$ docker build . -t unciv && docker run -d -p 6901:6901 -p 5901:5901 unciv

Or just use our already built one:

$ docker run -d -p 6901:6901 -p 5901:5901 ghcr.io/yairm210/unciv

and then goto http://localhost:6901/vnc.html?password=headless

Credits and 3rd parties

Languages
Kotlin 99.4%
OpenEdge ABL 0.5%