Yair Morgenstern 2f5b6e7be5 Resolved #396 - save game start parameters and use for subsequent games
Later, we could use this info to display to the user in the load game screen
Solved #394 - couldn't scroll map far on edges, some tiles were hard to get to
2019-01-04 10:59:47 +02:00
2018-07-29 00:04:10 +03:00
2018-12-26 18:06:36 +08:00
2018-09-20 18:59:55 +03:00
2017-11-22 00:09:35 +02:00
2017-11-22 00:09:35 +02:00
2017-11-25 21:56:04 +02:00
2018-02-25 00:13:37 +02:00
2019-01-02 20:00:55 +02:00
2017-11-22 00:09:35 +02:00

UnCiv

LibGDX Kotlin

What is this?

An Android port of Civ V Made with LibGDX on Android Studio

What's been implemented?

  • Map tiles, resources and improvements
  • Units and movement
  • Cities, production and buildings
    • Population and Specialists
  • Policies and Golden Ages
  • Combat and barbarians
    • Promotions and combat modifiers
  • Other civilizations, diplomacy and trade

What's next?

  • UI+UX improvements (suggestions welcome!)

  • Water tiles!

So, does it work?

Everything that's been implemented so far, works.

You can start and finish a game by:

  • Science victory - building the Apollo Program and then all the required spaceship parts.
  • Cultural victory - completing 4 policy branches
  • Domination victory - defeating all other civilizations!

I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!

Credits and 3rd parties

Languages
Kotlin 99.4%
OpenEdge ABL 0.5%