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Resolved #446 - Buildings are now created when production is completed by Great Engineers, so production of the current turn can be added to the next construction
Resolved #447 - cities now have roads and railroads only when corresponding tech has been researched
Returned tile info table in the city screen, construction scroll now translated, added city screen translations to translations file - #417
UnCiv
What is this?
An Android port of Civ V Made with LibGDX on Android Studio
What's been implemented?
- Map tiles (including water), resources and improvements
- Units and movement
- Cities, production and buildings
- Population and Specialists
- Policies and Golden Ages
- Combat and barbarians
- Promotions and combat modifiers
- Other civilizations, diplomacy and trade
- Hotseat multiplayer
What's next?
- UI+UX improvements (suggestions welcome!)
- Map editor
So, does it work?
Everything that's been implemented so far, works.
You can start and finish a game by:
- Science victory - building the Apollo Program and then all the required spaceship parts.
- Cultural victory - completing 4 policy branches
- Domination victory - defeating all other civilizations!
I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!
Credits and 3rd parties
Languages
Kotlin
99.4%
OpenEdge ABL
0.5%