sulai 95a3a65c34 Ui improvements (#779)
* Notifications scroll: keep scrolling position on game update if it's still the same list

* tech picker shows current/recent technology centered on the screen

* using NotificationAction interface to attach various actions to Notifications

* tech notifications: center on tech that was discovered
2019-05-20 16:31:04 +03:00
2019-05-20 16:18:24 +03:00
2019-05-20 16:31:04 +03:00
2019-04-24 09:47:33 +03:00
2019-04-24 09:47:33 +03:00
2019-05-04 21:17:18 +03:00
2019-05-06 20:09:23 +03:00

UnCiv

LibGDX Kotlin

What is this?

An Android port of Civ V Made with LibGDX on Android Studio

What's been implemented?

  • Map tiles (including water), resources and improvements
  • Units and movement
  • Cities, production and buildings
    • Population and Specialists
  • Policies and Golden Ages
  • Combat and barbarians
    • Promotions and combat modifiers
  • Other civilizations, diplomacy and trade
  • Hotseat multiplayer

What's next?

  • UI+UX improvements (suggestions welcome!)
  • Map editor

So, does it work?

Everything that's been implemented so far, works.

You can start and finish a game by:

  • Science victory - building the Apollo Program and then all the required spaceship parts.
  • Cultural victory - completing 4 policy branches
  • Domination victory - defeating all other civilizations!

I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!

Credits and 3rd parties

Languages
Kotlin 99.4%
OpenEdge ABL 0.5%