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Moved sounds
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@ -65,3 +65,11 @@ Civilian, Melee, Ranged, Scout, Mounted, Armor, Siege, WaterCivilian, WaterMelee
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| name | String | required | The name of the unit type |
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| name | String | required | The name of the unit type |
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| movementType | String | required | The domain through which the unit moves. Allowed values: "Water", "Land", "Air" |
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| movementType | String | required | The domain through which the unit moves. Allowed values: "Water", "Land", "Air" |
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| uniques | List of String | defaults to none | A list of the unique abilities every unit of this type has. A list of almost all uniques can be found [here](../Uniques#unit-uniques) |
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| uniques | List of String | defaults to none | A list of the unique abilities every unit of this type has. A list of almost all uniques can be found [here](../Uniques#unit-uniques) |
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## Sounds
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Standard values are below. The sounds themselves can be found [here](https://github.com/yairm210/Unciv/tree/master/android/assets/sounds).
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arrow, artillery, bombard, bombing, cannon, chimes, choir, click, coin, construction, elephant, fortify, gdrAttack, horse, jetgun, machinegun, metalhit, missile, nonmetalhit, nuke, paper, policy, promote, setup, shipguns, shot, slider, swap, tankshot, throw, torpedo, upgrade, whoosh.
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Mods can add their own sounds, as long as any new value in attackSound has a corresponding sound file in the mod's sound folder, using one of the formats mp3, ogg or wav (file name extension must match codec used). Remember, names are case sensitive. Small sizes strongly recommended, Unciv's own sounds use 24kHz joint stereo 8-bit VBR at about 50-100kBps.
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