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12
Uniques.md
12
Uniques.md
@ -348,7 +348,7 @@ These last two uniques may seem like they only have a one-time effect. However,
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"Doubles Gold given to enemy if city is captured"
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"[amount]% of food is carried over after population increases"
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"[amount]% of food is carried over [cityFilter] after population increases"
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"All newly-trained [unitFilter] units [cityFilter] receive the [promotionName] promotion"
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@ -556,7 +556,9 @@ These last two uniques may seem like they only have a one-time effect. However,
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"Invisible to others"
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"Can only attack [] units"
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"Can only attack [unitFilter] units"
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"Can only attack [tileFilter] tiles"
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"Not displayed as an available construction without [resourceName/buildingName]"
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@ -669,7 +671,7 @@ These uniques have been recently deprecated. While they are still supported, the
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"+1 Movement" - Replaced with "[amount] Movement"
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"Can only attack water" - Replaced with "Can only attack [unitFilter] units"
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"Can only attack water" - Replaced with "Can only attack [unitFilter] units" or "Can only attack [tileFilter] tiles", depending on use
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"+25% Defence against ranged attacks" - Replaced with "[amount]% Strength when defending vs [unitFilter]"
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@ -687,4 +689,6 @@ These uniques have been recently deprecated. While they are still supported, the
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"All newly-trained [unitFilter] units in this city receive the [promotionName] promotion" - Replaced with "All newly-trained [unitFilter] units [cityFilter] receive the [promotionName] promotion"
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"New [unitFilter] units start with [amount] Experience in this city" - Replaced with "New [unitFilter] units start with [amount] Experience [cityFilter]"
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"New [unitFilter] units start with [amount] Experience in this city" - Replaced with "New [unitFilter] units start with [amount] Experience [cityFilter]"
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"[amount]% of food is carried over after population increases" - Replaced with "[amount]% of food is carried over [cityFilter] after population increases"
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