From df52148469ced6c005a479b8c6dbe56c07b47ced Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Thu, 27 Aug 2020 14:51:22 +0300 Subject: [PATCH] Updated Mods (markdown) --- Mods.md | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/Mods.md b/Mods.md index 66d7841..c077138 100644 --- a/Mods.md +++ b/Mods.md @@ -21,7 +21,7 @@ If the option "Show all Play folders" does not have a check next to it click it. When loading a mod, it needs to be in its own folder in `/mods` - this is how you will work when you're editing your mod -## Mod +## Mod components Mods have 2 subfolders: - jsons - here you should put files that alter the data of game objects, the order of the files is as in [the base json files](https://github.com/yairm210/Unciv/tree/master/android/assets/jsons) @@ -34,6 +34,16 @@ For an example, you can refer to [the example mod](https://github.com/yairm210/U If you want to add a new civilization as a mod, you should check out [the Civ making instructions](https://github.com/yairm210/Unciv/wiki/Making-a-new-Civilization) to see what's required, or see the example Aliens mod =) +### Adding maps to mods + +You can also add maps to mods, so they'll be available to players who download your mod. + +A mod can also be maps-only, if all you want to do is share your maps. + +When you've finished making your map in the Map Editor, save it, and it will be in the `/maps` folder of your game. + +Copy it to a `/maps` folder in your *mod*, and you're done! + ## Getting your mod out there There are 2 main venues for disseminating mods.