<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
 <class>GraphicsPage</class>
 <widget class="QWidget" name="GraphicsPage">
  <property name="geometry">
   <rect>
    <x>0</x>
    <y>0</y>
    <width>650</width>
    <height>340</height>
   </rect>
  </property>
  <layout class="QVBoxLayout" name="verticalLayout">
   <item alignment="Qt::AlignTop">
    <widget class="QTabWidget" name="DisplayTabWidget">
     <property name="currentIndex">
      <number>0</number>
     </property>
     <widget class="QWidget" name="DisplayWrapper">
      <attribute name="title">
       <string>Display</string>
      </attribute>
      <layout class="QHBoxLayout" name="horizontalLayout_2">
       <item>
        <widget class="QWidget" name="DisplayWidget">
         <layout class="QGridLayout" name="gridLayout_4" columnstretch="1,0">
          <item row="3" column="0">
           <widget class="QLabel" name="antiAliasingLabel">
            <property name="text">
             <string>Anti-aliasing:</string>
            </property>
           </widget>
          </item>
          <item row="6" column="0">
           <widget class="QCheckBox" name="framerateLimitCheckBox">
            <property name="text">
             <string>Framerate Limit:</string>
            </property>
           </widget>
          </item>
          <item row="5" column="1">
           <layout class="QGridLayout" name="resolutionLayout">
            <item row="1" column="2">
             <layout class="QHBoxLayout" name="customResolutionLayout" stretch="1,0,1">
              <item>
               <widget class="QSpinBox" name="customWidthSpinBox">
                <property name="minimum">
                 <number>800</number>
                </property>
               </widget>
              </item>
              <item>
               <widget class="QLabel" name="multiplyLabel">
                <property name="text">
                 <string> x </string>
                </property>
               </widget>
              </item>
              <item>
               <widget class="QSpinBox" name="customHeightSpinBox">
                <property name="minimum">
                 <number>600</number>
                </property>
               </widget>
              </item>
             </layout>
            </item>
            <item row="1" column="1">
             <widget class="QRadioButton" name="customRadioButton">
              <property name="text">
               <string>Custom:</string>
              </property>
             </widget>
            </item>
            <item row="0" column="1">
             <widget class="QRadioButton" name="standardRadioButton">
              <property name="text">
               <string>Standard:</string>
              </property>
              <property name="checkable">
               <bool>true</bool>
              </property>
             </widget>
            </item>
            <item row="0" column="2">
             <widget class="QComboBox" name="resolutionComboBox"/>
            </item>
           </layout>
          </item>
          <item row="6" column="1">
           <widget class="QDoubleSpinBox" name="framerateLimitSpinBox">
            <property name="enabled">
             <bool>false</bool>
            </property>
            <property name="suffix">
             <string> FPS</string>
            </property>
            <property name="decimals">
             <number>1</number>
            </property>
            <property name="minimum">
             <double>1</double>
            </property>
            <property name="maximum">
             <double>1000</double>
            </property>
            <property name="singleStep">
             <double>15</double>
            </property>
            <property name="value">
             <double>300</double>
            </property>
           </widget>
          </item>
          <item row="2" column="0">
           <widget class="QCheckBox" name="windowBorderCheckBox">
            <property name="text">
             <string>Window Border</string>
            </property>
           </widget>
          </item>
          <item row="1" column="0">
           <widget class="QCheckBox" name="fullScreenCheckBox">
            <property name="text">
             <string>Full Screen</string>
            </property>
           </widget>
          </item>
          <item row="5" column="0">
           <widget class="QLabel" name="resolutionLabel">
            <property name="text">
             <string>Resolution:</string>
            </property>
            <property name="alignment">
             <set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
            </property>
           </widget>
          </item>
          <item row="4" column="1">
           <widget class="QComboBox" name="screenComboBox"/>
          </item>
          <item row="4" column="0">
           <widget class="QLabel" name="screenLabel">
            <property name="text">
             <string>Screen:</string>
            </property>
           </widget>
          </item>
          <item row="3" column="1">
           <widget class="QComboBox" name="antiAliasingComboBox">
            <item>
             <property name="text">
              <string>0</string>
             </property>
            </item>
            <item>
             <property name="text">
              <string>2</string>
             </property>
            </item>
            <item>
             <property name="text">
              <string>4</string>
             </property>
            </item>
            <item>
             <property name="text">
              <string>8</string>
             </property>
            </item>
            <item>
             <property name="text">
              <string>16</string>
             </property>
            </item>
           </widget>
          </item>
          <item row="0" column="0">
           <widget class="QCheckBox" name="vSyncCheckBox">
            <property name="text">
             <string>Vertical Sync</string>
            </property>
           </widget>
          </item>
         </layout>
        </widget>
       </item>
      </layout>
     </widget>
     <widget class="QWidget" name="LightingWrapper">
      <attribute name="title">
       <string>Lighting</string>
      </attribute>
      <layout class="QVBoxLayout" name="lightingLayout">
       <item>
        <layout class="QHBoxLayout" name="lightingMethodLayout">
         <item>
          <widget class="QLabel" name="lightingMethodLabel">
           <property name="text">
            <string>Lighting Method:</string>
           </property>
          </widget>
         </item>
         <item>
          <widget class="QComboBox" name="lightingMethodComboBox">
           <item>
            <property name="text">
             <string>legacy</string>
            </property>
           </item>
           <item>
            <property name="text">
             <string>shaders compatibility</string>
            </property>
           </item>
           <item>
            <property name="text">
             <string>shaders</string>
            </property>
           </item>
          </widget>
         </item>
        </layout>
       </item>
       <item>
        <spacer name="verticalSpacer">
         <property name="orientation">
          <enum>Qt::Vertical</enum>
         </property>
         <property name="sizeHint" stdset="0">
          <size>
           <width>20</width>
           <height>40</height>
          </size>
         </property>
        </spacer>
       </item>
      </layout>
     </widget>
     <widget class="QWidget" name="ShadowWrapper">
      <attribute name="title">
       <string>Shadows</string>
      </attribute>
      <layout class="QHBoxLayout" name="horizontalLayout">
       <item>
        <widget class="QWidget" name="ShadowWidget">
         <property name="sizePolicy">
          <sizepolicy hsizetype="Preferred" vsizetype="Preferred">
           <horstretch>1</horstretch>
           <verstretch>1</verstretch>
          </sizepolicy>
         </property>
         <layout class="QGridLayout" name="shadowsLayout" columnstretch="0,0">

          <item row="0" column="0">
           <widget class="QCheckBox" name="playerShadowsCheckBox">
            <property name="toolTip">
             <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enable shadows exclusively for the player character. May have a very minor performance impact.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
            </property>
            <property name="text">
             <string>Enable Player Shadows</string>
            </property>
           </widget>
          </item>
          <item row="1" column="0">
           <widget class="QCheckBox" name="actorShadowsCheckBox">
            <property name="toolTip">
             <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enable shadows for NPCs and creatures besides the player character. May have a minor performance impact.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
            </property>
            <property name="text">
             <string>Enable Actor Shadows</string>
            </property>
           </widget>
          </item>
          <item row="2" column="0">
           <widget class="QCheckBox" name="objectShadowsCheckBox">
            <property name="toolTip">
             <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enable shadows for primarily inanimate objects. May have a significant performance impact.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
            </property>
            <property name="text">
             <string>Enable Object Shadows</string>
            </property>
           </widget>
          </item>
          <item row="3" column="0">
           <widget class="QCheckBox" name="terrainShadowsCheckBox">
            <property name="toolTip">
             <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enable shadows for the terrain including distant terrain. May have a significant performance and shadow quality impact.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
            </property>
            <property name="text">
             <string>Enable Terrain Shadows</string>
            </property>
           </widget>
          </item>
          <item row="4" column="0">
           <widget class="QCheckBox" name="indoorShadowsCheckBox">
            <property name="toolTip">
             <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Due to limitations with Morrowind's data, only actors can cast shadows indoors, which some might feel is distracting.&lt;/p&gt;&lt;p&gt;Has no effect if actor/player shadows are not enabled.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
            </property>
            <property name="text">
             <string>Enable Indoor Shadows</string>
            </property>
           </widget>
          </item>
          <item row="5" column="0">
           <widget class="QLabel" name="shadowComputeSceneBoundsLabel">
            <property name="toolTip">
             <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Type of "compute scene bounds" computation method to be used. Bounds (default) for good balance between performance and shadow quality, primitives for better looking shadows or none for no computation.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
            </property>
            <property name="text">
             <string>Shadow Near Far Computation Method:</string>
            </property>
           </widget>
          </item>
          <item row="5" column="1">compute scene bounds
           <widget class="QComboBox" name="shadowComputeSceneBoundsComboBox">
            <item>
             <property name="text">
              <string>bounds</string>
             </property>
            </item>
            <item>
             <property name="text">
              <string>primitives</string>
             </property>
            </item>
            <item>
             <property name="text">
              <string>none</string>
             </property>
            </item>
           </widget>
          </item>
          <item row="6" column="0">
           <widget class="QLabel" name="shadowResolutionLabel">
            <property name="toolTip">
             <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The resolution of each individual shadow map. Increasing it significantly improves shadow quality but may have a minor performance impact.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
            </property>
            <property name="text">
             <string>Shadow Map Resolution:</string>
            </property>
           </widget>
          </item>
          <item row="6" column="1">
           <widget class="QComboBox" name="shadowResolutionComboBox">
            <item>
             <property name="text">
              <string>512</string>
             </property>
            </item>
            <item>
             <property name="text">
              <string>1024</string>
             </property>
            </item>
            <item>
             <property name="text">
              <string>2048</string>
             </property>
            </item>
            <item>
             <property name="text">
              <string>4096</string>
             </property>
            </item>
           </widget>
          </item>
          <item row="7" column="0">
           <widget class="QCheckBox" name="shadowDistanceCheckBox">
            <property name="toolTip">
             <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The distance from the camera at which shadows completely disappear.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
            </property>
            <property name="text">
             <string>Shadow Distance Limit:</string>
            </property>
           </widget>
          </item>
          <item row="7" column="1">
           <widget class="QSpinBox" name="shadowDistanceSpinBox">
            <property name="enabled">
             <bool>false</bool>
            </property>
            <property name="toolTip">
             <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;64 game units is 1 real life yard or about 0.9 m&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
            </property>
            <property name="suffix">
             <string> unit(s)</string>
            </property>
            <property name="minimum">
             <number>512</number>
            </property>
            <property name="maximum">
             <number>81920</number>
            </property>
            <property name="value">
             <number>8192</number>
            </property>
           </widget>
          </item>
          <item row="8" column="0">
           <widget class="QLabel" name="fadeStartLabel">
            <property name="toolTip">
             <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The fraction of the limit above at which shadows begin to gradually fade away.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
            </property>
            <property name="text">
             <string>Fade Start Multiplier:</string>
            </property>
           </widget>
          </item>
          <item row="8" column="1">
           <widget class="QDoubleSpinBox" name="fadeStartSpinBox">
            <property name="enabled">
             <bool>false</bool>
            </property>
            <property name="decimals">
             <number>2</number>
            </property>
            <property name="minimum">
             <double>0</double>
            </property>
            <property name="maximum">
             <double>1</double>
            </property>
            <property name="value">
             <double>0.90</double>
            </property>
           </widget>
          </item>

         </layout>
        </widget>
       </item>
      </layout>
     </widget>
    </widget>
   </item>
  </layout>
 </widget>
 <resources/>
 <connections/>
</ui>
