Subtract Charm from permanent disposition clamp range

This commit is contained in:
Aussiemon 2025-07-20 10:05:24 -06:00 committed by Alexei Kotov
parent 8bf9b205b7
commit 01fa3cc4e6

View File

@ -12,6 +12,7 @@
#include <components/esm3/loaddial.hpp>
#include <components/esm3/loadfact.hpp>
#include <components/esm3/loadinfo.hpp>
#include <components/esm3/loadmgef.hpp>
#include <components/compiler/errorhandler.hpp>
#include <components/compiler/exception.hpp>
@ -448,12 +449,14 @@ namespace MWDialogue
{
updateOriginalDisposition();
MWMechanics::NpcStats& npcStats = mActor.getClass().getNpcStats(mActor);
// Clamp permanent disposition change so that final disposition doesn't go below 0 (could happen with
// intimidate)
npcStats.setBaseDisposition(0);
int zero = MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mActor, false);
int disposition = std::clamp(mOriginalDisposition + mPermanentDispositionChange, -zero, 100 - zero);
// Get the sum of disposition effects minus charm (shouldn't be made permanent)
npcStats.setBaseDisposition(0);
int zero = MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mActor, false)
- npcStats.getMagicEffects().getOrDefault(ESM::MagicEffect::Charm).getMagnitude();
// Clamp new permanent disposition to avoid negative derived disposition (can be caused by intimidate)
int disposition = std::clamp(mOriginalDisposition + mPermanentDispositionChange, -zero, 100 - zero);
npcStats.setBaseDisposition(disposition);
}
mPermanentDispositionChange = 0;