mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-08-03 15:27:13 -04:00
Merge branch 'unawarenesstraining' into 'master'
Cache awareness rolls for 5 seconds to make sneaking easier See merge request OpenMW/openmw!4434
This commit is contained in:
commit
09b6fbf6f7
@ -104,7 +104,7 @@ namespace MWBase
|
||||
///< Return the number of deaths for actors with the given ID.
|
||||
|
||||
/// Check if \a observer is potentially aware of \a ptr. Does not do a line of sight check!
|
||||
virtual bool awarenessCheck(const MWWorld::Ptr& ptr, const MWWorld::Ptr& observer) = 0;
|
||||
virtual bool awarenessCheck(const MWWorld::Ptr& ptr, const MWWorld::Ptr& observer, bool useCache = true) = 0;
|
||||
|
||||
/// Makes \a ptr fight \a target. Also shouts a combat taunt.
|
||||
virtual void startCombat(
|
||||
|
@ -410,6 +410,7 @@ namespace MWMechanics
|
||||
|
||||
void Actors::updateActor(const MWWorld::Ptr& ptr, float duration) const
|
||||
{
|
||||
ptr.getClass().getCreatureStats(ptr).updateAwareness(duration);
|
||||
// magic effects
|
||||
adjustMagicEffects(ptr, duration);
|
||||
|
||||
|
@ -433,7 +433,7 @@ namespace MWMechanics
|
||||
ESM::Position enemyPos = enemy.getRefData().getPosition();
|
||||
|
||||
if (isTargetMagicallyHidden(enemy)
|
||||
&& !MWBase::Environment::get().getMechanicsManager()->awarenessCheck(enemy, actor))
|
||||
&& !MWBase::Environment::get().getMechanicsManager()->awarenessCheck(enemy, actor, false))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -42,7 +42,7 @@ namespace MWMechanics
|
||||
return true;
|
||||
|
||||
if (isTargetMagicallyHidden(target)
|
||||
&& !MWBase::Environment::get().getMechanicsManager()->awarenessCheck(target, actor))
|
||||
&& !MWBase::Environment::get().getMechanicsManager()->awarenessCheck(target, actor, false))
|
||||
return false;
|
||||
|
||||
if (target.getClass().getCreatureStats(target).isDead())
|
||||
|
@ -686,4 +686,24 @@ namespace MWMechanics
|
||||
{
|
||||
return mSummonGraveyard;
|
||||
}
|
||||
|
||||
void CreatureStats::updateAwareness(float duration)
|
||||
{
|
||||
mAwarenessTimer += duration;
|
||||
// Only reroll for awareness every 5 seconds
|
||||
if (mAwarenessTimer >= 5.f)
|
||||
{
|
||||
mAwarenessTimer = 0.f;
|
||||
mAwarenessRoll = -1;
|
||||
}
|
||||
}
|
||||
|
||||
int CreatureStats::getAwarenessRoll()
|
||||
{
|
||||
if (mAwarenessRoll >= 0)
|
||||
return mAwarenessRoll;
|
||||
auto& prng = MWBase::Environment::get().getWorld()->getPrng();
|
||||
mAwarenessRoll = Misc::Rng::roll0to99(prng);
|
||||
return mAwarenessRoll;
|
||||
}
|
||||
}
|
||||
|
@ -90,6 +90,9 @@ namespace MWMechanics
|
||||
// This may be necessary when the creature is in an inactive cell.
|
||||
std::vector<int> mSummonGraveyard;
|
||||
|
||||
float mAwarenessTimer = 0.f;
|
||||
int mAwarenessRoll = -1;
|
||||
|
||||
protected:
|
||||
std::string mAttackType;
|
||||
int mLevel = 0;
|
||||
@ -300,6 +303,9 @@ namespace MWMechanics
|
||||
void setTeleported(bool v) { mTeleported = v; }
|
||||
|
||||
const std::map<ESM::RefId, AttributeValue>& getAttributes() const { return mAttributes; }
|
||||
|
||||
void updateAwareness(float duration);
|
||||
int getAwarenessRoll();
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -1609,7 +1609,7 @@ namespace MWMechanics
|
||||
commitCrime(player, victim, MWBase::MechanicsManager::OT_Murder);
|
||||
}
|
||||
|
||||
bool MechanicsManager::awarenessCheck(const MWWorld::Ptr& ptr, const MWWorld::Ptr& observer)
|
||||
bool MechanicsManager::awarenessCheck(const MWWorld::Ptr& ptr, const MWWorld::Ptr& observer, bool useCache)
|
||||
{
|
||||
if (observer.getClass().getCreatureStats(observer).isDead() || !observer.getRefData().isEnabled())
|
||||
return false;
|
||||
@ -1676,8 +1676,10 @@ namespace MWMechanics
|
||||
}
|
||||
|
||||
float target = x - y;
|
||||
if (useCache)
|
||||
return observerStats.getAwarenessRoll() >= target;
|
||||
auto& prng = MWBase::Environment::get().getWorld()->getPrng();
|
||||
return (Misc::Rng::roll0to99(prng) >= target);
|
||||
return Misc::Rng::roll0to99(prng) >= target;
|
||||
}
|
||||
|
||||
void MechanicsManager::startCombat(
|
||||
|
@ -102,7 +102,7 @@ namespace MWMechanics
|
||||
///< Perform a persuasion action on NPC
|
||||
|
||||
/// Check if \a observer is potentially aware of \a ptr. Does not do a line of sight check!
|
||||
bool awarenessCheck(const MWWorld::Ptr& ptr, const MWWorld::Ptr& observer) override;
|
||||
bool awarenessCheck(const MWWorld::Ptr& ptr, const MWWorld::Ptr& observer, bool useCache = true) override;
|
||||
|
||||
/// Makes \a ptr fight \a target. Also shouts a combat taunt.
|
||||
void startCombat(
|
||||
|
Loading…
x
Reference in New Issue
Block a user