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Merge branch 'necromanticnightmare' into 'master'
Don't add magic effects to dead actors Closes #8680 See merge request OpenMW/openmw!4882
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commit
0c95d62e89
@ -294,19 +294,22 @@ namespace MWMechanics
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addToSpells(ptr, spell, context);
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mQueue.clear();
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// Vanilla only does this on cell change I think
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const auto& spells = creatureStats.getSpells();
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for (const ESM::Spell* spell : spells)
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if (!creatureStats.isDead())
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{
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if (spell->mData.mType != ESM::Spell::ST_Spell && spell->mData.mType != ESM::Spell::ST_Power
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&& !isSpellActive(spell->mId))
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// Vanilla only does this on cell change I think
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const auto& spells = creatureStats.getSpells();
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for (const ESM::Spell* spell : spells)
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{
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initParams(ptr, ActiveSpellParams{ spell, ptr, true }, context);
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if (spell->mData.mType != ESM::Spell::ST_Spell && spell->mData.mType != ESM::Spell::ST_Power
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&& !isSpellActive(spell->mId))
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{
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initParams(ptr, ActiveSpellParams{ spell, ptr, true }, context);
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}
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}
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}
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if (ptr.getClass().hasInventoryStore(ptr)
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&& !(creatureStats.isDead() && !creatureStats.isDeathAnimationFinished()))
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&& !(creatureStats.isDead() && creatureStats.isDeathAnimationFinished()))
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{
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auto& store = ptr.getClass().getInventoryStore(ptr);
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if (store.getInvListener() != nullptr)
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