diff --git a/files/shaders/lib/nature/leaves.glsl b/files/shaders/lib/nature/leaves.glsl index dad9655137..890a0a483b 100644 --- a/files/shaders/lib/nature/leaves.glsl +++ b/files/shaders/lib/nature/leaves.glsl @@ -14,7 +14,7 @@ vec4 transformLeafVertex(LeafParams params, vec4 position, vec4 color, vec3 norm { const vec2 axisFrequencyFactor = vec2(0.1, 0.25); - float wind = windSpeed * osg_SimulationTime * 10.0; + float wind = windSpeed * osg_SimulationTime * 100.0; float spatialOffset = dot(position.xyz, vec3(1.0)); vec2 phase = fract(axisFrequencyFactor * (wind * params.mLeafFrequency) + spatialOffset + 0.5);