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Fix Windows builds
`std::min`/`std::max` are part of algorithm, which is not implicitly included in Windows builds
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@ -6,6 +6,8 @@
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#include <osg/Texture2D>
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#include <osg/Texture2D>
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#include <osg/RenderInfo>
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#include <osg/RenderInfo>
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#include <algorithm>
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namespace Terrain
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namespace Terrain
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{
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{
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