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CLEANUP: But it can also be a single object
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@ -69,7 +69,7 @@
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---
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-- A table of parameters for @{#nearby.castRay}
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-- @type CastRayOptions
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-- @field openmw.core#ObjectList ignore An array of objects to ignore (specify here the source of the ray, or other objects which should not collide)
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-- @field #any ignore An @{openmw.core#GameObject} or @{openmw.core#ObjectList} to ignore (specify here the source of the ray, or other objects which should not collide)
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-- @field #number collisionType Object types to work with (see @{openmw.nearby#COLLISION_TYPE})
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-- @field #number radius The radius of the ray (zero by default). If not zero then castRay actually casts a sphere with given radius.
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-- NOTE: currently `ignore` is not supported if `radius>0`.
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@ -92,7 +92,7 @@
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---
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-- A table of parameters for @{#nearby.castRenderingRay} and @{#nearby.asyncCastRenderingRay}
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-- @type CastRenderingRayOptions
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-- @field openmw.core#ObjectList ignore A list of @{openmw.core#GameObject} to ignore while doing the ray cast
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-- @field #any ignore A @{openmw.core#GameObject} or @{openmw.core#ObjectList} to ignore while doing the ray cast
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---
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-- Cast ray from one point to another and find the first visual intersection with anything in the scene.
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