Remove more redundant checks

This commit is contained in:
Evil Eye 2024-11-18 19:57:57 +01:00
parent 35eed68269
commit 1dfa2629f0

View File

@ -1073,7 +1073,7 @@ namespace MWMechanics
std::string_view action = evt.substr(groupname.size() + 2);
if (action == "equip attach")
{
if (mUpperBodyState == UpperBodyState::Equipping && mAnimation)
if (mUpperBodyState == UpperBodyState::Equipping)
{
if (groupname == "shield")
mAnimation->showCarriedLeft(true);
@ -1083,7 +1083,7 @@ namespace MWMechanics
}
else if (action == "unequip detach")
{
if (mUpperBodyState == UpperBodyState::Unequipping && mAnimation)
if (mUpperBodyState == UpperBodyState::Unequipping)
{
if (groupname == "shield")
mAnimation->showCarriedLeft(false);