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Add controller support to race menu
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parent
c9ce93a22f
commit
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@ -462,6 +462,61 @@ namespace MWGui
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}
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}
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bool RaceDialog::onControllerButtonEvent(const SDL_ControllerButtonEvent& arg)
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{
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if (arg.button == SDL_CONTROLLER_BUTTON_A)
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{
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// Have A button do nothing so mouse controller still works.
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return false;
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}
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else if (arg.button == SDL_CONTROLLER_BUTTON_START)
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{
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onOkClicked(nullptr);
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}
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else if (arg.button == SDL_CONTROLLER_BUTTON_B)
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{
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onBackClicked(nullptr);
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}
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else if (arg.button == SDL_CONTROLLER_BUTTON_X)
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{
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onSelectNextGender(nullptr);
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}
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else if (arg.button == SDL_CONTROLLER_BUTTON_LEFTSHOULDER)
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{
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onSelectNextHair(nullptr);
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}
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else if (arg.button == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER)
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{
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onSelectNextFace(nullptr);
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}
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else if (arg.button == SDL_CONTROLLER_BUTTON_DPAD_UP)
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{
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MWBase::WindowManager* winMgr = MWBase::Environment::get().getWindowManager();
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winMgr->setKeyFocusWidget(mRaceList);
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winMgr->injectKeyPress(MyGUI::KeyCode::ArrowUp, 0, false);
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}
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else if (arg.button == SDL_CONTROLLER_BUTTON_DPAD_DOWN)
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{
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MWBase::WindowManager* winMgr = MWBase::Environment::get().getWindowManager();
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winMgr->setKeyFocusWidget(mRaceList);
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winMgr->injectKeyPress(MyGUI::KeyCode::ArrowDown, 0, false);
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}
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return true;
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}
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bool RaceDialog::onControllerThumbstickEvent(const SDL_ControllerAxisEvent& arg)
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{
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if (arg.axis == SDL_CONTROLLER_AXIS_RIGHTX)
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{
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if (arg.value < -1000 || arg.value > 1000)
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onPreviewScroll(nullptr, arg.value < 0 ? 1 : -1);
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return true;
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}
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return false;
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}
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const ESM::NPC& RaceDialog::getResult() const
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{
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return mPreview->getPrototype();
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@ -118,6 +118,9 @@ namespace MWGui
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std::unique_ptr<MyGUI::ITexture> mPreviewTexture;
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bool mPreviewDirty;
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bool onControllerButtonEvent(const SDL_ControllerButtonEvent& arg) override;
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bool onControllerThumbstickEvent(const SDL_ControllerAxisEvent& arg) override;
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};
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}
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#endif
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