diff --git a/CHANGELOG.md b/CHANGELOG.md index d239717d0a..02d86f8802 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -94,6 +94,7 @@ Bug #6493: Unlocking owned but not locked or unlocked containers is considered a crime Bug #6517: Rotations for KeyframeData in NIFs should be optional Bug #6519: Effects tooltips for ingredients work incorrectly + Bug #6523: Disintegrate Weapon is resisted by Resist Magicka instead of Sanctuary Feature #890: OpenMW-CS: Column filtering Feature #1465: "Reset" argument for AI functions Feature #2554: Modifying an object triggers the instances table to scroll to the corresponding record diff --git a/components/esm/loadmgef.cpp b/components/esm/loadmgef.cpp index badbbb2133..7aff249aeb 100644 --- a/components/esm/loadmgef.cpp +++ b/components/esm/loadmgef.cpp @@ -281,14 +281,12 @@ short MagicEffect::getResistanceEffect(short effect) effects[DisintegrateArmor] = Sanctuary; effects[DisintegrateWeapon] = Sanctuary; - for (int i=0; i<5; ++i) - effects[DrainAttribute+i] = ResistMagicka; - for (int i=0; i<5; ++i) - effects[DamageAttribute+i] = ResistMagicka; - for (int i=0; i<5; ++i) - effects[AbsorbAttribute+i] = ResistMagicka; - for (int i=0; i<10; ++i) - effects[WeaknessToFire+i] = ResistMagicka; + for (int i = DrainAttribute; i <= DamageSkill; ++i) + effects[i] = ResistMagicka; + for (int i = AbsorbAttribute; i <= AbsorbSkill; ++i) + effects[i] = ResistMagicka; + for (int i = WeaknessToFire; i <= WeaknessToNormalWeapons; ++i) + effects[i] = ResistMagicka; effects[Burden] = ResistMagicka; effects[Charm] = ResistMagicka; @@ -326,14 +324,12 @@ short MagicEffect::getWeaknessEffect(short effect) static std::map effects; if (effects.empty()) { - for (int i=0; i<5; ++i) - effects[DrainAttribute+i] = WeaknessToMagicka; - for (int i=0; i<5; ++i) - effects[DamageAttribute+i] = WeaknessToMagicka; - for (int i=0; i<5; ++i) - effects[AbsorbAttribute+i] = WeaknessToMagicka; - for (int i=0; i<10; ++i) - effects[WeaknessToFire+i] = WeaknessToMagicka; + for (int i = DrainAttribute; i <= DamageSkill; ++i) + effects[i] = WeaknessToMagicka; + for (int i = AbsorbAttribute; i <= AbsorbSkill; ++i) + effects[i] = WeaknessToMagicka; + for (int i = WeaknessToFire; i <= WeaknessToNormalWeapons; ++i) + effects[i] = WeaknessToMagicka; effects[Burden] = WeaknessToMagicka; effects[Charm] = WeaknessToMagicka;