Merge branch openmw:master into master

This commit is contained in:
Igilq 2025-08-01 06:03:07 +00:00
commit 26b508b11f
12 changed files with 101 additions and 36 deletions

View File

@ -82,7 +82,7 @@ message(STATUS "Configuring OpenMW...")
set(OPENMW_VERSION_MAJOR 0)
set(OPENMW_VERSION_MINOR 50)
set(OPENMW_VERSION_RELEASE 0)
set(OPENMW_LUA_API_REVISION 85)
set(OPENMW_LUA_API_REVISION 86)
set(OPENMW_POSTPROCESSING_API_REVISION 3)
set(OPENMW_VERSION_COMMITHASH "")

View File

@ -507,8 +507,10 @@ namespace CSMPrefs
Settings::SettingValue<std::string> mOrbitRollRight{ mIndex, sName, "orbit-roll-right", "E" };
Settings::SettingValue<std::string> mOrbitSpeedMode{ mIndex, sName, "orbit-speed-mode", "" };
Settings::SettingValue<std::string> mOrbitCenterSelection{ mIndex, sName, "orbit-center-selection", "C" };
Settings::SettingValue<std::string> mScriptEditorComment{ mIndex, sName, "script-editor-comment", "" };
Settings::SettingValue<std::string> mScriptEditorUncomment{ mIndex, sName, "script-editor-uncomment", "" };
Settings::SettingValue<std::string> mScriptEditorComment{ mIndex, sName, "script-editor-comment",
"Ctrl+Slash" };
Settings::SettingValue<std::string> mScriptEditorUncomment{ mIndex, sName, "script-editor-uncomment",
"Ctrl+Shift+Question" };
};
struct ModelsCategory : Settings::WithIndex

View File

@ -21,6 +21,24 @@
#include "../../model/world/tablemimedata.hpp"
#include "../../model/world/universalid.hpp"
namespace
{
void prependToEachLine(QTextCursor begin, const QString& text)
{
QTextCursor end = begin;
begin.setPosition(begin.selectionStart());
begin.movePosition(QTextCursor::StartOfLine);
end.setPosition(end.selectionEnd());
end.movePosition(QTextCursor::EndOfLine);
begin.beginEditBlock();
for (; begin < end; begin.movePosition(QTextCursor::EndOfLine), begin.movePosition(QTextCursor::Right))
{
begin.insertText(text);
}
begin.endEditBlock();
}
}
CSVWorld::ScriptEdit::ChangeLock::ChangeLock(ScriptEdit& edit)
: mEdit(edit)
{
@ -46,6 +64,55 @@ bool CSVWorld::ScriptEdit::event(QEvent* event)
return QPlainTextEdit::event(event);
}
void CSVWorld::ScriptEdit::keyPressEvent(QKeyEvent* event)
{
if (event->key() == Qt::Key_Backtab)
{
QTextCursor cursor = textCursor();
QTextCursor end = cursor;
cursor.setPosition(cursor.selectionStart());
cursor.movePosition(QTextCursor::StartOfLine);
end.setPosition(end.selectionEnd());
end.movePosition(QTextCursor::EndOfLine);
cursor.beginEditBlock();
for (; cursor < end; cursor.movePosition(QTextCursor::EndOfLine), cursor.movePosition(QTextCursor::Right))
{
cursor.select(QTextCursor::LineUnderCursor);
QString line = cursor.selectedText();
if (line.isEmpty())
continue;
qsizetype index = 0;
if (line[0] == '\t')
index = 1;
else
{
// Remove up to a tab worth of spaces instead
while (line[index].isSpace() && index < mTabCharCount && line[index] != '\t')
index++;
}
if (index != 0)
{
line.remove(0, index);
cursor.insertText(line);
}
}
cursor.endEditBlock();
return;
}
else if (event->key() == Qt::Key_Tab)
{
QTextCursor cursor = textCursor();
if (cursor.hasSelection())
{
prependToEachLine(cursor, "\t");
return;
}
}
QPlainTextEdit::keyPressEvent(event);
}
CSVWorld::ScriptEdit::ScriptEdit(const CSMDoc::Document& document, ScriptHighlighter::Mode mode, QWidget* parent)
: QPlainTextEdit(parent)
, mChangeLocked(0)
@ -316,22 +383,7 @@ void CSVWorld::ScriptEdit::markOccurrences()
void CSVWorld::ScriptEdit::commentSelection()
{
QTextCursor begin = textCursor();
QTextCursor end = begin;
begin.setPosition(begin.selectionStart());
begin.movePosition(QTextCursor::StartOfLine);
end.setPosition(end.selectionEnd());
end.movePosition(QTextCursor::EndOfLine);
begin.beginEditBlock();
for (; begin < end; begin.movePosition(QTextCursor::EndOfLine), begin.movePosition(QTextCursor::Right))
{
begin.insertText(";");
}
begin.endEditBlock();
prependToEachLine(textCursor(), ";");
}
void CSVWorld::ScriptEdit::uncommentSelection()
@ -345,17 +397,16 @@ void CSVWorld::ScriptEdit::uncommentSelection()
end.movePosition(QTextCursor::EndOfLine);
begin.beginEditBlock();
for (; begin < end; begin.movePosition(QTextCursor::EndOfLine), begin.movePosition(QTextCursor::Right))
{
begin.select(QTextCursor::LineUnderCursor);
QString line = begin.selectedText();
if (line.size() == 0)
if (line.isEmpty())
continue;
// get first nonspace character in line
int index;
qsizetype index;
for (index = 0; index != line.size(); ++index)
{
if (!line[index].isSpace())

View File

@ -74,6 +74,7 @@ namespace CSVWorld
protected:
bool event(QEvent* event) override;
void keyPressEvent(QKeyEvent* e) override;
public:
ScriptEdit(const CSMDoc::Document& document, ScriptHighlighter::Mode mode, QWidget* parent);

View File

@ -212,13 +212,12 @@ namespace MWLua
// Run engine handlers
mEngineEvents.callEngineHandlers();
if (!timeManager.isPaused())
{
bool isPaused = timeManager.isPaused();
float frameDuration = MWBase::Environment::get().getFrameDuration();
for (LocalScripts* scripts : mActiveLocalScripts)
scripts->update(frameDuration);
mGlobalScripts.update(frameDuration);
}
scripts->update(isPaused ? 0 : frameDuration);
mGlobalScripts.update(isPaused ? 0 : frameDuration);
mLua.protectedCall([&](LuaUtil::LuaView& lua) { mScriptTracker.unloadInactiveScripts(lua); });
}

View File

@ -28,7 +28,7 @@ Engine handler is a function defined by a script, that can be called by the engi
| `assigned to a script in openmw-cs (not yet implemented).`
| ``onInterfaceOverride`` can be called before ``onInit``.
* - onUpdate(dt)
- | Called every frame if the game is not paused. `dt` is
- | Called every frame in the Lua thread (even if the game is paused). `dt` is
| the simulation time from the last update in seconds.
* - onSave() -> savedData
- | Called when the game is saving. May be called in inactive state,

View File

@ -182,6 +182,10 @@ local function updateCrosshair()
end
local function onUpdate(dt)
if dt <= 0 then
return
end
camera.setExtraPitch(0)
camera.setExtraYaw(0)
camera.setExtraRoll(0)

View File

@ -41,6 +41,10 @@ end
local initialized = false
local function onUpdate(dt)
if dt <= 0 then
return
end
-- The script is loaded before the actor's CharacterController object is initialized, therefore
-- we have to delay this initialization step or the call won't have any effect.
if not initialized then

View File

@ -96,7 +96,11 @@ local function skillUsedHandler(skillid, params)
end
end
local function onUpdate()
local function onUpdate(dt)
if dt <= 0 then
return
end
if self.cell ~= cell then
cell = self.cell
onCellChange()

View File

@ -11,7 +11,7 @@ local function emitTargetsChanged()
end
end
local function onUpdate()
local function onUpdate(dt)
if types.Actor.isDeathFinished(self) or not types.Actor.isInActorsProcessingRange(self) then
if next(targets) ~= nil then
targets = {}
@ -21,10 +21,10 @@ local function onUpdate()
return
end
-- Early-out for actors without targets and without combat state
-- Early-out for actors without targets and without combat state when the game is not paused
-- TODO: use events or engine handlers to detect when targets change
local isStanceNothing = types.Actor.getStance(self) == types.Actor.STANCE.Nothing
if isStanceNothing and next(targets) == nil and not AI.isFleeing() then
if isStanceNothing and next(targets) == nil and not AI.isFleeing() and dt > 0 then
return
end

View File

@ -42,7 +42,7 @@
-- @return #number
---
-- Whether the world is paused (onUpdate doesn't work when the world is paused).
-- Whether the world is paused.
-- @function [parent=#core] isWorldPaused
-- @return #boolean

View File

@ -119,7 +119,7 @@
-- @param #number ratio
---
-- Whether the world is paused (onUpdate doesn't work when the world is paused).
-- Whether the world is paused.
-- @function [parent=#world] isWorldPaused
-- @return #boolean