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Merge branch 'hardlanding' into 'master'
Init mJumpState based on saved fallheight (#5739) See merge request OpenMW/openmw!532
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commit
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@ -88,6 +88,7 @@
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Bug #5703: OpenMW-CS menu system crashing on XFCE
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Bug #5703: OpenMW-CS menu system crashing on XFCE
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Bug #5706: AI sequences stop looping after the saved game is reloaded
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Bug #5706: AI sequences stop looping after the saved game is reloaded
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Bug #5731: Editor: skirts are invisible on characters
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Bug #5731: Editor: skirts are invisible on characters
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Bug #5739: Saving and loading the save a second or two before hitting the ground doesn't count fall damage
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Bug #5758: Paralyzed actors behavior is inconsistent with vanilla
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Bug #5758: Paralyzed actors behavior is inconsistent with vanilla
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Bug #5762: Movement solver is insufficiently robust
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Bug #5762: Movement solver is insufficiently robust
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Feature #390: 3rd person look "over the shoulder"
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Feature #390: 3rd person look "over the shoulder"
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@ -883,7 +883,11 @@ CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Anim
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}
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}
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if(!cls.getCreatureStats(mPtr).isDead())
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if(!cls.getCreatureStats(mPtr).isDead())
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{
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mIdleState = CharState_Idle;
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mIdleState = CharState_Idle;
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if (cls.getCreatureStats(mPtr).getFallHeight() > 0)
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mJumpState = JumpState_InAir;
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}
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else
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else
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{
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{
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const MWMechanics::CreatureStats& cStats = mPtr.getClass().getCreatureStats(mPtr);
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const MWMechanics::CreatureStats& cStats = mPtr.getClass().getCreatureStats(mPtr);
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