npc stuff

This commit is contained in:
SkyHasACat 2025-08-01 15:18:55 -07:00
parent b160cee0b7
commit 2cd4b643d0
3 changed files with 144 additions and 2 deletions

View File

@ -388,7 +388,7 @@ namespace MWLua
objectT["setScale"] = [context](const GObject& object, float scale) {
context.mLuaManager->addAction(
[object, scale] { MWBase::Environment::get().getWorld()->scaleObject(object.ptr(), scale); });
};
};--adjustScale
objectT["addScript"] = [context](const GObject& object, std::string_view path, sol::object initData) {
const LuaUtil::ScriptsConfiguration& cfg = context.mLua->getConfiguration();
std::optional<int> scriptId = cfg.findId(VFS::Path::Normalized(path));

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@ -29,6 +29,138 @@ namespace sol
};
}
namespace
{
ESM::NPC tableToNPC(const sol::table& rec)
{
ESM::NPC npc;
// Start from template if provided
if (rec["template"] != sol::nil)
npc = LuaUtil::cast<ESM::NPC>(rec["template"]);
else
npc.blank();
// Force dummy ID
npc.mId = ESM::RefId::deserializeText("blank");
// Basic fields
if (rec["name"] != sol::nil)
npc.mName = rec["name"];
if (rec["model"] != sol::nil)
npc.mModel = Misc::ResourceHelpers::meshPathForESM3(rec["model"].get<std::string_view>());
if (rec["mwscript"] != sol::nil)
npc.mScript = ESM::RefId::deserializeText(rec["mwscript"].get<std::string_view>());
if (rec["race"] != sol::nil)
npc.mRace = ESM::RefId::deserializeText(rec["race"].get<std::string_view>());
if (rec["class"] != sol::nil)
npc.mClass = ESM::RefId::deserializeText(rec["class"].get<std::string_view>());
if (rec["head"] != sol::nil)
npc.mHead = ESM::RefId::deserializeText(rec["head"].get<std::string_view>());
if (rec["hair"] != sol::nil)
npc.mHair = ESM::RefId::deserializeText(rec["hair"].get<std::string_view>());
if (rec["isMale"] != sol::nil)
{
bool male = rec["isMale"];
if (male)
npc.mFlags &= ~ESM::NPC::Female;
else
npc.mFlags |= ESM::NPC::Female;
}
if (rec["isEssential"] != sol::nil)
{
bool essential = rec["isEssential"];
if (essential)
npc.mFlags |= ESM::NPC::Essential;
else
npc.mFlags &= ~ESM::NPC::Essential;
}
if (rec["isRespawning"] != sol::nil)
{
bool respawn = rec["isRespawning"];
if (respawn)
npc.mFlags |= ESM::NPC::Respawn;
else
npc.mFlags &= ~ESM::NPC::Respawn;
}
if (rec["baseDisposition"] != sol::nil)
npc.mNpdt.mDisposition = static_cast<int>(rec["baseDisposition"]);
if (rec["baseGold"] != sol::nil)
npc.mNpdt.mGold = static_cast<int>(rec["baseGold"]);
if (rec["bloodType"] != sol::nil)
npc.mBloodType = static_cast<int>(rec["bloodType"]);
// Services offered
if (rec["servicesOffered"] != sol::nil)
{
const sol::table services = rec["servicesOffered"];
int flags = 0;
auto setFlag = [&](const char* key, int mask) {
if (services[key] != sol::nil && services[key])
flags |= mask;
};
setFlag("Spells", ESM::NPC::Spells);
setFlag("Spellmaking", ESM::NPC::Spellmaking);
setFlag("Enchanting", ESM::NPC::Enchanting);
setFlag("Training", ESM::NPC::Training);
setFlag("Repair", ESM::NPC::Repair);
setFlag("Barter", ESM::NPC::AllItems);
setFlag("Weapon", ESM::NPC::Weapon);
setFlag("Armor", ESM::NPC::Armor);
setFlag("Clothing", ESM::NPC::Clothing);
setFlag("Books", ESM::NPC::Books);
setFlag("Ingredients", ESM::NPC::Ingredients);
setFlag("Picks", ESM::NPC::Picks);
setFlag("Probes", ESM::NPC::Probes);
setFlag("Lights", ESM::NPC::Lights);
setFlag("Apparatus", ESM::NPC::Apparatus);
setFlag("RepairItem", ESM::NPC::RepairItem);
setFlag("Misc", ESM::NPC::Misc);
setFlag("Potions", ESM::NPC::Potions);
setFlag("MagicItems", ESM::NPC::MagicItems);
npc.mAiData.mServices = flags;
}
// Travel destinations
if (rec["travelDestinations"] != sol::nil)
{
const sol::table travelDests = rec["travelDestinations"];
npc.mTransport.clear();
for (std::size_t i = 1; i <= travelDests.size(); ++i)
{
sol::table t = travelDests[i];
ESM::Transport destination;
// Position
destination.mPos.pos = t["position"];
destination.mPos.rot = Misc::Convert::toRotation(LuaUtil::fromTransform(t["rotation"]));
// Cell
std::string cellId = t["cellId"];
destination.mCellName = cellId; // If empty, it will be handled as exterior
npc.mTransport.push_back(destination);
}
}
return npc;
}
// Blood type
if (rec["bloodType"] != sol::nil)
npc.mBloodType = static_cast<int>(rec["bloodType"]);
return npc;
}
}
namespace
{
size_t getValidRanksCount(const ESM::Faction* faction)
@ -151,7 +283,7 @@ namespace MWLua
auto& stats = cls.getNpcStats(o.ptr());
stats.setBaseDisposition(stats.getBaseDisposition() + value);
};
npc["createRecordDraft"] = tableToNPC;
npc["getFactionRank"] = [](const Object& actor, std::string_view faction) -> size_t {
const MWWorld::Ptr ptr = actor.ptr();
ESM::RefId factionId = parseFactionId(faction);

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@ -9,6 +9,7 @@
#include <components/esm3/loadmisc.hpp>
#include <components/esm3/loadskil.hpp>
#include <components/esm3/loadweap.hpp>
#include <components/esm3/loadnpc.hpp>
#include <components/lua/luastate.hpp>
#include <components/misc/finitenumbers.hpp>
@ -155,6 +156,11 @@ namespace MWLua
MWWorld::Ptr newPtr = ptr.getClass().copyToCell(ptr, cell, count.value_or(1));
return GObject(newPtr);
};
api["advanceTime"] = [context](double hours, bool incremental) {
context.mLuaManager->addAction([ hours, incremental] {
MWBase::Environment::get().getWorld()->advanceTime(hours, incremental);
});
};
api["getObjectByFormId"] = [](std::string_view formIdStr) -> GObject {
ESM::RefId refId = ESM::RefId::deserializeText(formIdStr);
if (!refId.is<ESM::FormId>())
@ -188,6 +194,10 @@ namespace MWLua
checkGameInitialized(lua);
return MWBase::Environment::get().getESMStore()->insert(potion);
},
[lua = context.mLua](const ESM::NPC& npc) -> const ESM::NPC* {
checkGameInitialized(lua);
return MWBase::Environment::get().getESMStore()->insert(npc);
},
[lua = context.mLua](const ESM::Weapon& weapon) -> const ESM::Weapon* {
checkGameInitialized(lua);
return MWBase::Environment::get().getESMStore()->insert(weapon);