mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-09-09 04:15:40 -04:00
Move early out to better place
This commit is contained in:
parent
09ed5bb234
commit
2db36c49b5
@ -124,6 +124,13 @@ namespace MWMechanics
|
||||
if (actor == target) // This should never happen.
|
||||
return true;
|
||||
|
||||
// No actions for totally static creatures
|
||||
if (!actor.getClass().isMobile(actor))
|
||||
{
|
||||
storage.mFleeState = AiCombatStorage::FleeState_Idle;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!storage.isFleeing())
|
||||
{
|
||||
if (storage.mCurrentAction.get()) // need to wait to init action with its attack range
|
||||
@ -231,10 +238,6 @@ namespace MWMechanics
|
||||
storage.stopFleeing();
|
||||
}
|
||||
|
||||
// No attack actions for totally static creatures
|
||||
if (!actor.getClass().isMobile(actor))
|
||||
return false;
|
||||
|
||||
bool isRangedCombat = false;
|
||||
float& rangeAttack = storage.mAttackRange;
|
||||
|
||||
|
@ -135,10 +135,6 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, const osg::Vec3f&
|
||||
MWWorld::MovementDirectionFlags supportedMovementDirections, float destTolerance, float endTolerance,
|
||||
PathType pathType)
|
||||
{
|
||||
// No pathing for totally static creatures
|
||||
if (!actor.getClass().isMobile(actor))
|
||||
return false;
|
||||
|
||||
const Misc::TimerStatus timerStatus = mReaction.update(duration);
|
||||
|
||||
const osg::Vec3f position = actor.getRefData().getPosition().asVec3(); // position of the actor
|
||||
|
Loading…
x
Reference in New Issue
Block a user