disable blending in second color attachment on water node

This commit is contained in:
Cody Glassman 2025-07-05 08:32:21 -07:00
parent 1a08565a20
commit 30a852bb88
2 changed files with 6 additions and 0 deletions

View File

@ -565,6 +565,8 @@ namespace MWRender
else
createSimpleWaterStateSet(mWaterGeom, Fallback::Map::getFloat("Water_World_Alpha"));
mResourceSystem->getSceneManager()->setUpNormalsRTForStateSet(mWaterGeom->getOrCreateStateSet(), true);
updateVisible();
}

View File

@ -4,6 +4,7 @@
#include <filesystem>
#include <osg/AlphaFunc>
#include <osg/Capability>
#include <osg/ColorMaski>
#include <osg/Group>
#include <osg/Node>
@ -607,6 +608,9 @@ namespace Resource
if (!getSupportsNormalsRT())
return;
stateset->setAttributeAndModes(new osg::ColorMaski(1, enabled, enabled, enabled, enabled));
if (enabled)
stateset->setAttributeAndModes(new osg::Disablei(GL_BLEND, 1));
}
/// @brief Callback to read image files from the VFS.