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Editor: Fix crash if the smoothed terrain vertex belongs to an unloaded cell (#8686)
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@ -743,131 +743,120 @@ void CSVRender::TerrainShapeMode::alterHeight(
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void CSVRender::TerrainShapeMode::smoothHeight(
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const CSMWorld::CellCoordinates& cellCoords, int inCellX, int inCellY, int toolStrength)
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{
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if (CSVRender::PagedWorldspaceWidget* paged
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= dynamic_cast<CSVRender::PagedWorldspaceWidget*>(&getWorldspaceWidget()))
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auto paged = dynamic_cast<CSVRender::PagedWorldspaceWidget*>(&getWorldspaceWidget());
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if (paged == nullptr)
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return;
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std::string cellId = CSMWorld::CellCoordinates::generateId(cellCoords.getX(), cellCoords.getY());
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if (!allowLandShapeEditing(cellId))
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return;
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CSMDoc::Document& document = getWorldspaceWidget().getDocument();
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CSMWorld::IdTable& landTable
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= dynamic_cast<CSMWorld::IdTable&>(*document.getData().getTableModel(CSMWorld::UniversalId::Type_Land));
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const int landshapeColumn = landTable.findColumnIndex(CSMWorld::Columns::ColumnId_LandHeightsIndex);
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const auto landShapePointer = landTable.data(landTable.getModelIndex(cellId, landshapeColumn))
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.value<CSMWorld::LandHeightsColumn::DataType>();
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// ### Variable naming key ###
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// Variables here hold either the real value, or the altered value of current edit.
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// this = this Cell
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// left = x - 1, up = y - 1, right = x + 1, down = y + 1
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// Altered = transient edit (in current edited)
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float thisHeight = landShapePointer[inCellY * ESM::Land::LAND_SIZE + inCellX];
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if (const float* thisAlteredHeightPtr = paged->getCellAlteredHeight(cellCoords, inCellX, inCellY))
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thisHeight += *thisAlteredHeightPtr;
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float leftHeight = thisHeight;
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float rightHeight = thisHeight;
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float downHeight = thisHeight;
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float upHeight = thisHeight;
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// Get key values for calculating average, handle cell edges, check for null pointers
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if (inCellX == 0)
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{
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CSMDoc::Document& document = getWorldspaceWidget().getDocument();
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CSMWorld::IdTable& landTable
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= dynamic_cast<CSMWorld::IdTable&>(*document.getData().getTableModel(CSMWorld::UniversalId::Type_Land));
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int landshapeColumn = landTable.findColumnIndex(CSMWorld::Columns::ColumnId_LandHeightsIndex);
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std::string cellId = CSMWorld::CellCoordinates::generateId(cellCoords.getX(), cellCoords.getY());
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const CSMWorld::LandHeightsColumn::DataType landShapePointer
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= landTable.data(landTable.getModelIndex(cellId, landshapeColumn))
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.value<CSMWorld::LandHeightsColumn::DataType>();
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// ### Variable naming key ###
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// Variables here hold either the real value, or the altered value of current edit.
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// this = this Cell
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// left = x - 1, up = y - 1, right = x + 1, down = y + 1
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// Altered = transient edit (in current edited)
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float thisHeight = landShapePointer[inCellY * ESM::Land::LAND_SIZE + inCellX];
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float* thisAlteredHeightPtr = paged->getCellAlteredHeight(cellCoords, inCellX, inCellY);
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float thisAlteredHeight = thisAlteredHeightPtr != nullptr ? *thisAlteredHeightPtr : 0.f;
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float leftHeight = thisHeight;
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float leftAlteredHeight = thisAlteredHeight;
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float rightHeight = thisHeight;
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float rightAlteredHeight = thisAlteredHeight;
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float downHeight = thisHeight;
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float downAlteredHeight = thisAlteredHeight;
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float upHeight = thisHeight;
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float upAlteredHeight = thisAlteredHeight;
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if (allowLandShapeEditing(cellId))
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cellId = CSMWorld::CellCoordinates::generateId(cellCoords.getX() - 1, cellCoords.getY());
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if (isLandLoaded(cellId))
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{
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// Get key values for calculating average, handle cell edges, check for null pointers
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if (inCellX == 0)
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{
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cellId = CSMWorld::CellCoordinates::generateId(cellCoords.getX() - 1, cellCoords.getY());
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if (isLandLoaded(cellId))
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{
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const CSMWorld::LandHeightsColumn::DataType landLeftShapePointer
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= landTable.data(landTable.getModelIndex(cellId, landshapeColumn))
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.value<CSMWorld::LandHeightsColumn::DataType>();
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leftHeight = landLeftShapePointer[inCellY * ESM::Land::LAND_SIZE + (ESM::Land::LAND_SIZE - 2)];
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float* alteredHeightPtr
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= paged->getCellAlteredHeight(cellCoords.move(-1, 0), ESM::Land::LAND_SIZE - 2, inCellY);
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leftAlteredHeight = alteredHeightPtr != nullptr ? *alteredHeightPtr : 0.f;
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}
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}
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if (inCellY == 0)
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{
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cellId = CSMWorld::CellCoordinates::generateId(cellCoords.getX(), cellCoords.getY() - 1);
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if (isLandLoaded(cellId))
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{
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const CSMWorld::LandHeightsColumn::DataType landUpShapePointer
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= landTable.data(landTable.getModelIndex(cellId, landshapeColumn))
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.value<CSMWorld::LandHeightsColumn::DataType>();
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upHeight = landUpShapePointer[(ESM::Land::LAND_SIZE - 2) * ESM::Land::LAND_SIZE + inCellX];
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float* alteredHeightPtr
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= paged->getCellAlteredHeight(cellCoords.move(0, -1), inCellX, ESM::Land::LAND_SIZE - 2);
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upAlteredHeight = alteredHeightPtr != nullptr ? *alteredHeightPtr : 0.f;
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}
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}
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if (inCellX > 0)
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{
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leftHeight = landShapePointer[inCellY * ESM::Land::LAND_SIZE + inCellX - 1];
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float* alteredHeightPtr = paged->getCellAlteredHeight(cellCoords, inCellX - 1, inCellY);
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leftAlteredHeight = alteredHeightPtr != nullptr ? *alteredHeightPtr : 0.f;
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}
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if (inCellY > 0)
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{
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upHeight = landShapePointer[(inCellY - 1) * ESM::Land::LAND_SIZE + inCellX];
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float* alteredHeightPtr = paged->getCellAlteredHeight(cellCoords, inCellX, inCellY - 1);
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upAlteredHeight = alteredHeightPtr != nullptr ? *alteredHeightPtr : 0.f;
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}
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if (inCellX == ESM::Land::LAND_SIZE - 1)
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{
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cellId = CSMWorld::CellCoordinates::generateId(cellCoords.getX() + 1, cellCoords.getY());
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if (isLandLoaded(cellId))
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{
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const CSMWorld::LandHeightsColumn::DataType landRightShapePointer
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= landTable.data(landTable.getModelIndex(cellId, landshapeColumn))
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.value<CSMWorld::LandHeightsColumn::DataType>();
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rightHeight = landRightShapePointer[inCellY * ESM::Land::LAND_SIZE + 1];
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float* alteredHeightPtr = paged->getCellAlteredHeight(cellCoords.move(1, 0), 1, inCellY);
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rightAlteredHeight = alteredHeightPtr != nullptr ? *alteredHeightPtr : 0.f;
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}
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}
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if (inCellY == ESM::Land::LAND_SIZE - 1)
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{
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cellId = CSMWorld::CellCoordinates::generateId(cellCoords.getX(), cellCoords.getY() + 1);
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if (isLandLoaded(cellId))
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{
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const CSMWorld::LandHeightsColumn::DataType landDownShapePointer
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= landTable.data(landTable.getModelIndex(cellId, landshapeColumn))
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.value<CSMWorld::LandHeightsColumn::DataType>();
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downHeight = landDownShapePointer[1 * ESM::Land::LAND_SIZE + inCellX];
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float* alteredHeightPtr = paged->getCellAlteredHeight(cellCoords.move(0, 1), inCellX, 1);
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downAlteredHeight = alteredHeightPtr != nullptr ? *alteredHeightPtr : 0.f;
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}
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}
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if (inCellX < ESM::Land::LAND_SIZE - 1)
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{
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rightHeight = landShapePointer[inCellY * ESM::Land::LAND_SIZE + inCellX + 1];
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float* alteredHeightPtr = paged->getCellAlteredHeight(cellCoords, inCellX + 1, inCellY);
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rightAlteredHeight = alteredHeightPtr != nullptr ? *alteredHeightPtr : 0.f;
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}
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if (inCellY < ESM::Land::LAND_SIZE - 1)
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{
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downHeight = landShapePointer[(inCellY + 1) * ESM::Land::LAND_SIZE + inCellX];
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float* alteredHeightPtr = paged->getCellAlteredHeight(cellCoords, inCellX, inCellY + 1);
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downAlteredHeight = alteredHeightPtr != nullptr ? *alteredHeightPtr : 0.f;
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}
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float averageHeight = (upHeight + downHeight + rightHeight + leftHeight + upAlteredHeight
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+ downAlteredHeight + rightAlteredHeight + leftAlteredHeight)
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/ 4;
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if ((thisHeight + thisAlteredHeight) != averageHeight)
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mAlteredCells.emplace_back(cellCoords);
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if (toolStrength > abs(thisHeight + thisAlteredHeight - averageHeight))
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toolStrength = abs(thisHeight + thisAlteredHeight - averageHeight);
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if (thisHeight + thisAlteredHeight > averageHeight)
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alterHeight(cellCoords, inCellX, inCellY, -toolStrength);
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if (thisHeight + thisAlteredHeight < averageHeight)
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alterHeight(cellCoords, inCellX, inCellY, +toolStrength);
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const auto landLeftShapePointer = landTable.data(landTable.getModelIndex(cellId, landshapeColumn))
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.value<CSMWorld::LandHeightsColumn::DataType>();
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leftHeight = landLeftShapePointer[inCellY * ESM::Land::LAND_SIZE + (ESM::Land::LAND_SIZE - 2)];
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if (const float* alteredHeightPtr
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= paged->getCellAlteredHeight(cellCoords.move(-1, 0), ESM::Land::LAND_SIZE - 2, inCellY))
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leftHeight += *alteredHeightPtr;
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}
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}
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else if (inCellX > 0)
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{
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leftHeight = landShapePointer[inCellY * ESM::Land::LAND_SIZE + inCellX - 1];
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if (const float* alteredHeightPtr = paged->getCellAlteredHeight(cellCoords, inCellX - 1, inCellY))
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leftHeight += *alteredHeightPtr;
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}
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if (inCellY == 0)
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{
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cellId = CSMWorld::CellCoordinates::generateId(cellCoords.getX(), cellCoords.getY() - 1);
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if (isLandLoaded(cellId))
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{
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const auto landUpShapePointer = landTable.data(landTable.getModelIndex(cellId, landshapeColumn))
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.value<CSMWorld::LandHeightsColumn::DataType>();
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upHeight = landUpShapePointer[(ESM::Land::LAND_SIZE - 2) * ESM::Land::LAND_SIZE + inCellX];
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if (const float* alteredHeightPtr
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= paged->getCellAlteredHeight(cellCoords.move(0, -1), inCellX, ESM::Land::LAND_SIZE - 2))
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upHeight += *alteredHeightPtr;
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}
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}
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else if (inCellY > 0)
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{
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upHeight = landShapePointer[(inCellY - 1) * ESM::Land::LAND_SIZE + inCellX];
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if (const float* alteredHeightPtr = paged->getCellAlteredHeight(cellCoords, inCellX, inCellY - 1))
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upHeight += *alteredHeightPtr;
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}
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if (inCellX == ESM::Land::LAND_SIZE - 1)
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{
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cellId = CSMWorld::CellCoordinates::generateId(cellCoords.getX() + 1, cellCoords.getY());
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if (isLandLoaded(cellId))
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{
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const auto landRightShapePointer = landTable.data(landTable.getModelIndex(cellId, landshapeColumn))
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.value<CSMWorld::LandHeightsColumn::DataType>();
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rightHeight = landRightShapePointer[inCellY * ESM::Land::LAND_SIZE + 1];
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if (const float* alteredHeightPtr = paged->getCellAlteredHeight(cellCoords.move(1, 0), 1, inCellY))
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rightHeight += *alteredHeightPtr;
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}
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}
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else if (inCellX < ESM::Land::LAND_SIZE - 1)
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{
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rightHeight = landShapePointer[inCellY * ESM::Land::LAND_SIZE + inCellX + 1];
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if (const float* alteredHeightPtr = paged->getCellAlteredHeight(cellCoords, inCellX + 1, inCellY))
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rightHeight += *alteredHeightPtr;
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}
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if (inCellY == ESM::Land::LAND_SIZE - 1)
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{
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cellId = CSMWorld::CellCoordinates::generateId(cellCoords.getX(), cellCoords.getY() + 1);
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if (isLandLoaded(cellId))
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{
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const auto landDownShapePointer = landTable.data(landTable.getModelIndex(cellId, landshapeColumn))
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.value<CSMWorld::LandHeightsColumn::DataType>();
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downHeight = landDownShapePointer[1 * ESM::Land::LAND_SIZE + inCellX];
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if (const float* alteredHeightPtr = paged->getCellAlteredHeight(cellCoords.move(0, 1), inCellX, 1))
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downHeight += *alteredHeightPtr;
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}
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}
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else if (inCellY < ESM::Land::LAND_SIZE - 1)
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{
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downHeight = landShapePointer[(inCellY + 1) * ESM::Land::LAND_SIZE + inCellX];
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if (const float* alteredHeightPtr = paged->getCellAlteredHeight(cellCoords, inCellX, inCellY + 1))
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downHeight += *alteredHeightPtr;
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}
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const float averageHeight = (upHeight + downHeight + rightHeight + leftHeight) / 4.f;
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if (thisHeight == averageHeight)
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return;
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mAlteredCells.emplace_back(cellCoords);
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const float delta = std::min(static_cast<float>(toolStrength), std::abs(thisHeight - averageHeight));
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alterHeight(cellCoords, inCellX, inCellY, thisHeight < averageHeight ? delta : -delta);
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}
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void CSVRender::TerrainShapeMode::flattenHeight(
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