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Also don't process controller menu axis navigation events for hidden menus
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@ -353,7 +353,7 @@ namespace MWInput
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}
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}
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MWGui::WindowBase* topWin = winMgr->getActiveControllerWindow();
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MWGui::WindowBase* topWin = winMgr->getActiveControllerWindow();
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if (topWin)
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if (topWin && topWin->isVisible())
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{
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{
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// Update cursor state
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// Update cursor state
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mGamepadGuiCursorEnabled = topWin->isGamepadCursorAllowed();
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mGamepadGuiCursorEnabled = topWin->isGamepadCursorAllowed();
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