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docs - address more naming consistency with hyphens
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@ -161,7 +161,7 @@ html_theme_options = asdict(ThemeOptions(
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main_nav_links= {
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main_nav_links= {
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"Modding": "reference/modding/index",
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"Modding": "reference/modding/index",
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"Lua API": "reference/lua-scripting/overview",
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"Lua API": "reference/lua-scripting/overview",
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"Postprocessing": "reference/postprocessing/index",
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"Post-Processing": "reference/postprocessing/index",
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},
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},
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show_scrolltop=False, # Useful, but hard to position with the Flyout addon since the best place for that is bottom right
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show_scrolltop=False, # Useful, but hard to position with the Flyout addon since the best place for that is bottom right
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))
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))
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@ -1,20 +1,19 @@
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OpenMW CS User Manual
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OpenMW-CS User Manual
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#####################
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#####################
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The following document is the complete user manual for *OpenMW CS*, the
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The following document is the complete user manual for *OpenMW-CS*, the
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construction set for the OpenMW game engine. It is intended to serve both as an
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construction set for the OpenMW game engine. It is intended to serve both as an
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introduction and a reference for the application. Even if you are familiar with
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introduction and a reference for the application. Even if you are familiar with
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modding *The Elder Scrolls III: Morrowind* you should at least read the first
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modding *The Elder Scrolls III: Morrowind* you should at least read the first
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few chapters to familiarise yourself with the new interface.
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few chapters to familiarise yourself with the new interface.
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.. warning::
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.. warning::
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OpenMW CS is still software in development. The manual does not cover any of
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OpenMW-CS is still software in development. The manual does not cover any of
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its shortcomings, it is written as if everything was working as intended.
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its shortcomings, it is written as if everything was working as intended.
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Please report any software problems as bugs in the software, not errors in
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Please report any software problems as bugs in the software, not errors in
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the manual.
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the manual.
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.. toctree::
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.. toctree::
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:caption: Table of Contents
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:hidden:
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:hidden:
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:maxdepth: 2
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:maxdepth: 2
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@ -15,7 +15,6 @@ Below is a quick overview of supported formats, followed by separate articles wi
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* **NIF** is the proprietary format used in the original Morrowind game. It supports static and animated models and everything else the format included in the original game.
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* **NIF** is the proprietary format used in the original Morrowind game. It supports static and animated models and everything else the format included in the original game.
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.. toctree::
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.. toctree::
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:caption: Table of Contents
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:hidden:
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:hidden:
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:maxdepth: 1
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:maxdepth: 1
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@ -46,7 +46,6 @@ The ranges included with each setting are the physically possible ranges, not re
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this guide should be plenty clear enough that you can find the setting you want to change and safely edit it.
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this guide should be plenty clear enough that you can find the setting you want to change and safely edit it.
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.. toctree::
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.. toctree::
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:caption: Table of Contents
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:hidden:
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:hidden:
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:maxdepth: 2
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:maxdepth: 2
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@ -72,6 +71,6 @@ The ranges included with each setting are the physically possible ranges, not re
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Navigator <navigator>
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Navigator <navigator>
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Physics <physics>
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Physics <physics>
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Models <models>
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Models <models>
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Postprocessing <postprocessing>
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Post-Processing <postprocessing>
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Stereo <stereo>
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Stereo <stereo>
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Stereoview <stereoview>
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Stereo View <stereoview>
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@ -1,4 +1,4 @@
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Post Processing Settings
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Post-Processing Settings
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########################
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########################
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.. _Post Processing:
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.. _Post Processing:
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@ -1,5 +1,5 @@
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###############
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###############
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Post Processing
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Post-Processing
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###############
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###############
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OpenMW supports a moddable post process framework for creating and
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OpenMW supports a moddable post process framework for creating and
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