mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-08-03 23:36:59 -04:00
Unbreak swimdeath fallback
This commit is contained in:
parent
1dfa2629f0
commit
39cc893639
@ -80,7 +80,6 @@
|
|||||||
Bug #4754: Stack of ammunition cannot be equipped partially
|
Bug #4754: Stack of ammunition cannot be equipped partially
|
||||||
Bug #4816: GetWeaponDrawn returns 1 before weapon is attached
|
Bug #4816: GetWeaponDrawn returns 1 before weapon is attached
|
||||||
Bug #4822: Non-weapon equipment and body parts can't inherit time from parent animation
|
Bug #4822: Non-weapon equipment and body parts can't inherit time from parent animation
|
||||||
Bug #4885: Disable in dialogue result script causes a crash
|
|
||||||
Bug #4898: Odd/Incorrect lighting on meshes
|
Bug #4898: Odd/Incorrect lighting on meshes
|
||||||
Bug #5057: Weapon swing sound plays at same pitch whether it hits or misses
|
Bug #5057: Weapon swing sound plays at same pitch whether it hits or misses
|
||||||
Bug #5062: Root bone rotations for NPC animation don't work the same as for creature animation
|
Bug #5062: Root bone rotations for NPC animation don't work the same as for creature animation
|
||||||
|
@ -883,13 +883,12 @@ namespace MWMechanics
|
|||||||
}
|
}
|
||||||
|
|
||||||
mDeathState = hitStateToDeathState(mHitState);
|
mDeathState = hitStateToDeathState(mHitState);
|
||||||
if (mDeathState == CharState_None)
|
if (mDeathState == CharState_None && MWBase::Environment::get().getWorld()->isSwimming(mPtr))
|
||||||
{
|
mDeathState = CharState_SwimDeath;
|
||||||
if (MWBase::Environment::get().getWorld()->isSwimming(mPtr))
|
|
||||||
mDeathState = CharState_SwimDeath;
|
if (mDeathState == CharState_None
|
||||||
else if (mAnimation && !mAnimation->hasAnimation(deathStateToAnimGroup(mDeathState)))
|
|| (mAnimation && !mAnimation->hasAnimation(deathStateToAnimGroup(mDeathState))))
|
||||||
mDeathState = chooseRandomDeathState();
|
mDeathState = chooseRandomDeathState();
|
||||||
}
|
|
||||||
|
|
||||||
// Do not interrupt scripted animation by death
|
// Do not interrupt scripted animation by death
|
||||||
if (!mAnimation || isScriptedAnimPlaying())
|
if (!mAnimation || isScriptedAnimPlaying())
|
||||||
@ -1160,7 +1159,7 @@ namespace MWMechanics
|
|||||||
else if (action == "shoot release")
|
else if (action == "shoot release")
|
||||||
{
|
{
|
||||||
// See notes for melee release above
|
// See notes for melee release above
|
||||||
if (mAttackStrength != -1.f && mAnimation)
|
if (mAttackStrength != -1.f && mAnimation)
|
||||||
{
|
{
|
||||||
mAnimation->releaseArrow(mAttackStrength);
|
mAnimation->releaseArrow(mAttackStrength);
|
||||||
mReadyToHit = false;
|
mReadyToHit = false;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user