mirror of
https://gitlab.com/OpenMW/openmw.git
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docs - support prism and reorder some TOC
This commit is contained in:
parent
79f18effdd
commit
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@ -2,34 +2,15 @@
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font-family: 'JetBrains Mono', monospace;
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||||
}
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||||
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||||
#luadoc pre.example {
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||||
background-color: hsl(var(--accent)) !important;
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||||
padding: 10px;
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margin: 10px 0 10px 0;
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||||
overflow-x: auto;
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||||
}
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||||
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||||
#luadoc pre.example code {
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||||
color: black;
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||||
background-color: hsl(var(--accent)) !important;
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||||
border: none;
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||||
white-space: pre;
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||||
padding: 0px;
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}
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||||
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@media (prefers-color-scheme: dark) {
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||||
#luadoc pre.example,
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#luadoc pre.example code {
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||||
background-color: hsl(var(--muted));
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||||
color: #ffffff;
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||||
}
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||||
}
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||||
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||||
#luadoc code {
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||||
#luadoc code:not([class*="language-"]) {
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||||
background-color: unset;
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||||
}
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||||
|
||||
#luadoc pre {
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||||
#luadoc pre:not([class*="language-"]) {
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||||
background-color: inherit;
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||||
color: inherit;
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border: none;
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|
156
docs/source/_static/prism-dark.css
Normal file
156
docs/source/_static/prism-dark.css
Normal file
@ -0,0 +1,156 @@
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@media (prefers-color-scheme: dark) {
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/**
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* Github Dark theme for Prism.js
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* Based on Github: https://github.com
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* @author Katorly
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*/
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||||
/* General */
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||||
pre[class*="language-"],
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code[class*="language-"] {
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||||
color: #c9d1d9;
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font-size: 13px;
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||||
text-shadow: none;
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font-family: Consolas, Monaco, 'Andale Mono', 'Ubuntu Mono', monospace;
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direction: ltr;
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text-align: left;
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||||
white-space: pre;
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||||
word-spacing: normal;
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word-break: normal;
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||||
line-height: 1.5;
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||||
-moz-tab-size: 4;
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-o-tab-size: 4;
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tab-size: 4;
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-webkit-hyphens: none;
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||||
-moz-hyphens: none;
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||||
-ms-hyphens: none;
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hyphens: none;
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||||
}
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pre[class*="language-"]::selection,
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code[class*="language-"]::selection,
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pre[class*="language-"]::mozselection,
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code[class*="language-"]::mozselection {
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text-shadow: none;
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background: #234879;
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}
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@media print {
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pre[class*="language-"],
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code[class*="language-"] {
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text-shadow: none;
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}
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}
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pre[class*="language-"] {
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padding: 1em;
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margin: .5em 0;
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overflow: auto;
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background: #161b22;
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}
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:not(pre)>code[class*="language-"] {
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padding: .1em .3em;
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border-radius: .3em;
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color: #c9d1d9;
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background: #343942;
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}
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/* Line highlighting */
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pre[data-line] {
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position: relative;
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}
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pre[class*="language-"]>code[class*="language-"] {
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position: relative;
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z-index: 1;
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}
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.line-highlight {
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position: absolute;
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left: 0;
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right: 0;
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padding: inherit 0;
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margin-top: 1em;
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background: #2f2a1e;
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box-shadow: inset 5px 0 0 #674c16;
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z-index: 0;
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pointer-events: none;
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line-height: inherit;
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white-space: pre;
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}
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/* Tokens */
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.namespace {
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opacity: .7;
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}
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.token.comment,
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.token.prolog,
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.token.doctype,
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.token.cdata {
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color: #8b949e;
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}
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.token.punctuation {
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color: #c9d1d9;
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}
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.token.property,
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.token.tag,
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.token.boolean,
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.token.number,
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.token.constant,
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.token.symbol,
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.token.deleted {
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color: #79c0ff;
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}
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.token.selector,
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.token.attr-name,
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.token.string,
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.token.char,
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.token.builtin,
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.token.inserted {
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color: #a5d6ff;
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}
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.token.operator,
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.token.entity,
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.token.url,
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.language-css .token.string,
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.style .token.string {
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color: #a5d6ff;
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background: #161b22;
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}
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.token.atrule,
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.token.attr-value,
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.token.keyword {
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color: #a5d6ff;
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}
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.token.function {
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color: #d2a8ff;
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}
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.token.regex,
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.token.important,
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.token.variable {
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color: #a8daff;
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}
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.token.important,
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.token.bold {
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font-weight: bold;
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}
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.token.italic {
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font-style: italic;
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}
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.token.entity {
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cursor: help;
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}
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}
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152
docs/source/_static/prism.css
Normal file
152
docs/source/_static/prism.css
Normal file
@ -0,0 +1,152 @@
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/**
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* Github Light theme for Prism.js
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* Based on Github: https://github.com
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* @author Katorly
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*/
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/* General */
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pre[class*="language-"],
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code[class*="language-"] {
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color: #24292f;
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font-size: 13px;
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text-shadow: none;
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font-family: Consolas, Monaco, 'Andale Mono', 'Ubuntu Mono', monospace;
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direction: ltr;
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text-align: left;
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white-space: pre;
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word-spacing: normal;
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word-break: normal;
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line-height: 1.5;
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-moz-tab-size: 4;
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-o-tab-size: 4;
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tab-size: 4;
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-webkit-hyphens: none;
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-moz-hyphens: none;
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-ms-hyphens: none;
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hyphens: none;
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}
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pre[class*="language-"]::selection,
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code[class*="language-"]::selection,
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pre[class*="language-"]::mozselection,
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code[class*="language-"]::mozselection {
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text-shadow: none;
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background: #9fc6e9;
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}
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@media print {
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pre[class*="language-"],
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code[class*="language-"] {
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text-shadow: none;
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}
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}
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pre[class*="language-"] {
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padding: 1em;
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margin: .5em 0;
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overflow: auto;
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background: #f6f8fa;
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}
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:not(pre)>code[class*="language-"] {
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padding: .1em .3em;
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border-radius: .3em;
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color: #24292f;
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background: #eff1f3;
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}
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/* Line highlighting */
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pre[data-line] {
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position: relative;
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}
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pre[class*="language-"]>code[class*="language-"] {
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position: relative;
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z-index: 1;
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}
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.line-highlight {
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position: absolute;
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left: 0;
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right: 0;
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padding: inherit 0;
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margin-top: 1em;
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background: #fff8c5;
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box-shadow: inset 5px 0 0 #eed888;
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z-index: 0;
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pointer-events: none;
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line-height: inherit;
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white-space: pre;
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}
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/* Tokens */
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.namespace {
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opacity: .7;
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}
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.token.comment,
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.token.prolog,
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.token.doctype,
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.token.cdata {
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color: #6e7781;
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}
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.token.punctuation {
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color: #24292f;
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}
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.token.property,
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.token.tag,
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.token.boolean,
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.token.number,
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.token.constant,
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.token.symbol,
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.token.deleted {
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color: #0550ae;
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}
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.token.selector,
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.token.attr-name,
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.token.string,
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.token.char,
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.token.builtin,
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.token.inserted {
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color: #0a3069;
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}
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.token.operator,
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.token.entity,
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.token.url,
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.language-css .token.string,
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.style .token.string {
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color: #0550ae;
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}
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.token.atrule,
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.token.attr-value,
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.token.keyword {
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color: #cf222e;
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}
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.token.function {
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color: #8250df;
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}
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.token.regex,
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.token.important,
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.token.variable {
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color: #0a3069;
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}
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.token.important,
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.token.bold {
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font-weight: bold;
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}
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.token.italic {
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font-style: italic;
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}
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.token.entity {
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cursor: help;
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}
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7
docs/source/_static/prism.js
Normal file
7
docs/source/_static/prism.js
Normal file
File diff suppressed because one or more lines are too long
@ -53,11 +53,17 @@
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}
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#content .highlight {
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background-color: hsl(var(--accent)) !important;
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background-color: #f6f8fa !important;
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border-radius: 0.25rem;
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font-variant-ligatures: none;
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}
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@media (prefers-color-scheme: dark) {
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#content .highlight {
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background-color: #161b22 !important;
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}
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}
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/* Disables the saturation filter on project icon in dark mode */
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.dark\:invert {
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--tw-invert: none !important;
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@ -168,10 +168,16 @@ html_theme_options = asdict(ThemeOptions(
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html_permalinks_icon = Icons.permalinks_icon
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html_js_files = [
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'prism.js'
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]
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html_css_files = [
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"theme-override.css",
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"luadoc.css",
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"figures.css"
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"figures.css",
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"prism.css",
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"prism-dark.css",
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]
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# Add any paths that contain custom themes here, relative to this directory.
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@ -33,7 +33,7 @@ PATH=$PATH:~/luarocks/bin
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echo "Install openmwluadocumentor"
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git clone https://gitlab.com/ptmikheev/openmw-luadocumentor.git
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cd openmw-luadocumentor
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git checkout c3252620eb5f6cd740dadfcb374a20b23b36f1fd
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git checkout 122e4f55c5f2dd62076135211e03edfb8dec3a55
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luarocks make luarocks/openmwluadocumentor-0.2.0-1.rockspec
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cd ~
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rm -r openmw-luadocumentor
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@ -12,13 +12,13 @@ Interfaces
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Animation <interface_animation>
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Camera <interface_camera>
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Controls <interface_controls>
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Crimes <interface_crimes>
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GamepadControls <interface_gamepadcontrols>
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ItemUsage <interface_item_usage>
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MWUI <interface_mwui>
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Settings <interface_settings>
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SkillProgression <interface_skill_progression>
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UI <interface_ui>
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Crimes <interface_crimes>
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**Interfaces of built-in scripts**
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@ -8,12 +8,12 @@
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* - :doc:`calendar </reference/lua-scripting/openmw_aux_calendar>`
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- |bdg-ctx-all|
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- Game time calendar
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* - :doc:`util </reference/lua-scripting/openmw_aux_util>`
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- |bdg-ctx-all|
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- Miscellaneous utils
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* - :doc:`time </reference/lua-scripting/openmw_aux_time>`
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- |bdg-ctx-all|
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- Timers and game time utils
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* - :doc:`ui </reference/lua-scripting/openmw_aux_ui>`
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- |bdg-ctx-menu| |bdg-ctx-player|
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- User interface utils
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* - :doc:`util </reference/lua-scripting/openmw_aux_util>`
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- |bdg-ctx-all|
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- Miscellaneous utils
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@ -8,36 +8,36 @@
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* - :doc:`Activation </reference/lua-scripting/interface_activation>`
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- |bdg-ctx-global|
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- Allows to extend or override built-in activation mechanics.
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* - :doc:`ItemUsage </reference/lua-scripting/interface_item_usage>`
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- |bdg-ctx-global|
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- Allows to extend or override built-in item usage mechanics.
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* - :doc:`Crimes </reference/lua-scripting/interface_crimes>`
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||||
- |bdg-ctx-global|
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- Commit crimes.
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||||
* - :doc:`AI </reference/lua-scripting/interface_ai>`
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||||
- |bdg-ctx-local|
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||||
- Control basic AI of NPCs and creatures.
|
||||
* - :doc:`AnimationController </reference/lua-scripting/interface_animation>`
|
||||
- |bdg-ctx-local|
|
||||
- Control animations of NPCs and creatures.
|
||||
* - :doc:`SkillProgression </reference/lua-scripting/interface_skill_progression>`
|
||||
- |bdg-ctx-local|
|
||||
- Control, extend, and override skill progression of the player.
|
||||
* - :doc:`Camera </reference/lua-scripting/interface_camera>`
|
||||
- |bdg-ctx-player|
|
||||
- Allows to alter behavior of the built-in camera script without overriding the script completely.
|
||||
* - :doc:`Controls </reference/lua-scripting/interface_controls>`
|
||||
- |bdg-ctx-player|
|
||||
- Allows to alter behavior of the built-in script that handles player controls.
|
||||
* - :doc:`Crimes </reference/lua-scripting/interface_crimes>`
|
||||
- |bdg-ctx-global|
|
||||
- Commit crimes.
|
||||
* - :doc:`GamepadControls </reference/lua-scripting/interface_gamepadcontrols>`
|
||||
- |bdg-ctx-player|
|
||||
- Allows to alter behavior of the built-in script that handles player gamepad controls.
|
||||
* - :doc:`UI </reference/lua-scripting/interface_ui>`
|
||||
- |bdg-ctx-player|
|
||||
- High-level UI modes interface. Allows to override parts of the interface.
|
||||
* - :doc:`Settings </reference/lua-scripting/interface_settings>`
|
||||
- |bdg-ctx-global| |bdg-ctx-menu| |bdg-ctx-player|
|
||||
- Save, display and track changes of setting values.
|
||||
* - :doc:`ItemUsage </reference/lua-scripting/interface_item_usage>`
|
||||
- |bdg-ctx-global|
|
||||
- Allows to extend or override built-in item usage mechanics.
|
||||
* - :doc:`MWUI </reference/lua-scripting/interface_mwui>`
|
||||
- |bdg-ctx-menu| |bdg-ctx-player|
|
||||
- Morrowind-style UI templates.
|
||||
* - :doc:`Settings </reference/lua-scripting/interface_settings>`
|
||||
- |bdg-ctx-global| |bdg-ctx-menu| |bdg-ctx-player|
|
||||
- Save, display and track changes of setting values.
|
||||
* - :doc:`SkillProgression </reference/lua-scripting/interface_skill_progression>`
|
||||
- |bdg-ctx-local|
|
||||
- Control, extend, and override skill progression of the player.
|
||||
* - :doc:`UI </reference/lua-scripting/interface_ui>`
|
||||
- |bdg-ctx-player|
|
||||
- High-level UI modes interface. Allows to override parts of the interface.
|
||||
|
@ -5,24 +5,51 @@
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||||
* - Package
|
||||
- Context
|
||||
- Description
|
||||
* - :doc:`core </reference/lua-scripting/openmw_core>`
|
||||
- |bdg-ctx-all|
|
||||
- Functions that are common for both global and local scripts
|
||||
* - :doc:`ambient </reference/lua-scripting/openmw_ambient>`
|
||||
- |bdg-ctx-menu| |bdg-ctx-player|
|
||||
- Controls background sounds for given player.
|
||||
* - :doc:`animation </reference/lua-scripting/openmw_animation>`
|
||||
- |bdg-ctx-local|
|
||||
- Animation controls
|
||||
* - :doc:`async </reference/lua-scripting/openmw_async>`
|
||||
- |bdg-ctx-all|
|
||||
- Timers and callbacks.
|
||||
* - :ref:`interfaces <Script interfaces>`
|
||||
* - :doc:`camera </reference/lua-scripting/openmw_camera>`
|
||||
- |bdg-ctx-player|
|
||||
- Controls camera.
|
||||
* - :doc:`core </reference/lua-scripting/openmw_core>`
|
||||
- |bdg-ctx-all|
|
||||
- Public interfaces of other scripts.
|
||||
- Functions that are common for both global and local scripts
|
||||
* - :doc:`debug </reference/lua-scripting/openmw_debug>`
|
||||
- |bdg-ctx-player|
|
||||
- Collection of debug utils.
|
||||
* - :doc:`input </reference/lua-scripting/openmw_input>`
|
||||
- |bdg-ctx-menu| |bdg-ctx-player|
|
||||
- User input.
|
||||
* - :doc:`markup </reference/lua-scripting/openmw_markup>`
|
||||
- |bdg-ctx-all|
|
||||
- API to work with markup languages.
|
||||
* - :doc:`menu </reference/lua-scripting/openmw_menu>`
|
||||
- |bdg-ctx-menu|
|
||||
- Main menu functionality, such as managing game saves
|
||||
* - :doc:`nearby </reference/lua-scripting/openmw_nearby>`
|
||||
- |bdg-ctx-local|
|
||||
- Read-only access to the nearest area of the game world.
|
||||
* - :doc:`postprocessing </reference/lua-scripting/openmw_postprocessing>`
|
||||
- |bdg-ctx-player|
|
||||
- Controls post-process shaders.
|
||||
* - :doc:`self </reference/lua-scripting/openmw_self>`
|
||||
- |bdg-ctx-local|
|
||||
- Full access to the object the script is attached to.
|
||||
* - :doc:`storage </reference/lua-scripting/openmw_storage>`
|
||||
- |bdg-ctx-all|
|
||||
- Storage API. In particular can be used to store data between game sessions.
|
||||
* - :doc:`types </reference/lua-scripting/openmw_types>`
|
||||
- |bdg-ctx-all|
|
||||
- Functions for specific types of game objects.
|
||||
* - :doc:`ui </reference/lua-scripting/openmw_ui>`
|
||||
- |bdg-ctx-menu| |bdg-ctx-player|
|
||||
- Controls :ref:`user interface <UI reference>`.
|
||||
* - :doc:`util </reference/lua-scripting/openmw_util>`
|
||||
- |bdg-ctx-all|
|
||||
- Defines utility functions and classes like 3D vectors, that don't depend on the game world.
|
||||
@ -32,33 +59,6 @@
|
||||
* - :doc:`world </reference/lua-scripting/openmw_world>`
|
||||
- |bdg-ctx-global|
|
||||
- Read-write access to the game world.
|
||||
* - :doc:`menu </reference/lua-scripting/openmw_menu>`
|
||||
- |bdg-ctx-menu|
|
||||
- Main menu functionality, such as managing game saves
|
||||
* - :doc:`animation </reference/lua-scripting/openmw_animation>`
|
||||
- |bdg-ctx-local|
|
||||
- Animation controls
|
||||
* - :doc:`nearby </reference/lua-scripting/openmw_nearby>`
|
||||
- |bdg-ctx-local|
|
||||
- Read-only access to the nearest area of the game world.
|
||||
* - :doc:`self </reference/lua-scripting/openmw_self>`
|
||||
- |bdg-ctx-local|
|
||||
- Full access to the object the script is attached to.
|
||||
* - :doc:`camera </reference/lua-scripting/openmw_camera>`
|
||||
- |bdg-ctx-player|
|
||||
- Controls camera.
|
||||
* - :doc:`debug </reference/lua-scripting/openmw_debug>`
|
||||
- |bdg-ctx-player|
|
||||
- Collection of debug utils.
|
||||
* - :doc:`postprocessing </reference/lua-scripting/openmw_postprocessing>`
|
||||
- |bdg-ctx-player|
|
||||
- Controls post-process shaders.
|
||||
* - :doc:`ambient </reference/lua-scripting/openmw_ambient>`
|
||||
- |bdg-ctx-menu| |bdg-ctx-player|
|
||||
- Controls background sounds for given player.
|
||||
* - :doc:`input </reference/lua-scripting/openmw_input>`
|
||||
- |bdg-ctx-menu| |bdg-ctx-player|
|
||||
- User input.
|
||||
* - :doc:`ui </reference/lua-scripting/openmw_ui>`
|
||||
- |bdg-ctx-menu| |bdg-ctx-player|
|
||||
- Controls :ref:`user interface <UI reference>`.
|
||||
* - :ref:`interfaces <Script interfaces>`
|
||||
- |bdg-ctx-all|
|
||||
- Public interfaces of other scripts.
|
||||
|
Loading…
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Reference in New Issue
Block a user