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https://gitlab.com/OpenMW/openmw.git
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docs - more restructuring
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@ -3,4 +3,4 @@ sphinx==7.1.2
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docutils==0.18.1
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docutils==0.18.1
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jinja2==3.1.6
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jinja2==3.1.6
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sphinx-design==0.5.0
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sphinx-design==0.5.0
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sphinxawesome-theme==6.0.0b2
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sphinxawesome-theme==5.3.2
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@ -17,14 +17,11 @@
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padding: 0px;
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padding: 0px;
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}
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}
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@media (prefers-color-scheme: dark) {
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html.dark #luadoc pre.example,
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#luadoc pre.example,
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html.dark #luadoc pre.example code {
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#luadoc pre.example code {
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background-color: hsl(var(--muted));
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background-color: hsl(var(--muted));
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color: #ffffff;
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color: #ffffff;
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}
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}
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}
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#luadoc > p:nth-child(1) {
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#luadoc > p:nth-child(1) {
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margin: 12px 0 12px 0;
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margin: 12px 0 12px 0;
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}
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}
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@ -1,11 +1,9 @@
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#content a.sd-badge:not(.toc-backref) {
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#content a.sd-badge:not(.toc-backref), #content table a:not(.toc-backref) {
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text-decoration: none;
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text-decoration: none;
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}
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}
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@media (prefers-color-scheme: dark) {
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.dark\:invert {
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.dark\:invert {
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--tw-invert: none !important;
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--tw-invert: none;
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}
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}
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}
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code {
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code {
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@ -19,3 +17,7 @@ code {
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.md-content {
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.md-content {
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margin-left: 500px; /* match the new sidebar width */
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margin-left: 500px; /* match the new sidebar width */
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}
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}
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#searchbox kbd {
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display: none !important;
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}
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@ -136,7 +136,8 @@ exclude_patterns = []
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#show_authors = False
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#show_authors = False
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# The name of the Pygments (syntax highlighting) style to use.
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# The name of the Pygments (syntax highlighting) style to use.
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pygments_style = 'github-dark'
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pygments_style = 'sphinx'
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pygments_style_dark = 'github-dark'
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# A list of ignored prefixes for module index sorting.
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# A list of ignored prefixes for module index sorting.
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#modindex_common_prefix = []
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#modindex_common_prefix = []
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@ -1,18 +1,20 @@
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Welcome to OpenMW's Documentation!
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Welcome to OpenMW's Documentation!
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==================================
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==================================
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This documentation covers all aspects of OpenMW development, scripting, and content creation.
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Use the categorized sections below to quickly access technical references, modding tools, and installation guides.
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.. toctree::
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.. toctree::
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:caption: Reference
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:caption: Reference
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:hidden:
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:titlesonly:
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:maxdepth: 4
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:maxdepth: 4
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reference/modding/index
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reference/modding/index
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reference/postprocessing/index
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reference/postprocessing/index
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reference/documentationHowTo
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.. toctree::
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.. toctree::
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:caption: Lua
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:caption: Lua
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:hidden:
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:titlesonly:
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:maxdepth: 4
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:maxdepth: 4
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reference/lua-scripting/overview
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reference/lua-scripting/overview
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@ -21,7 +23,7 @@ Welcome to OpenMW's Documentation!
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.. toctree::
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.. toctree::
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:caption: Help
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:caption: Help
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:hidden:
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:titlesonly:
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:maxdepth: 4
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:maxdepth: 4
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manuals/installation/index
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manuals/installation/index
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@ -7,10 +7,10 @@ Auxiliary Packages
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.. toctree::
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.. toctree::
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:hidden:
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:hidden:
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aux_calendar <openmw_aux_calendar>
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calendar <openmw_aux_calendar>
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aux_time <openmw_aux_time>
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time <openmw_aux_time>
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aux_ui <openmw_aux_ui>
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ui <openmw_aux_ui>
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aux_util <openmw_aux_util>
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util <openmw_aux_util>
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**Auxiliary packages**
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**Auxiliary packages**
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@ -16,7 +16,7 @@ Interfaces
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ItemUsage <interface_item_usage>
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ItemUsage <interface_item_usage>
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MWUI <interface_mwui>
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MWUI <interface_mwui>
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Settings <interface_settings>
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Settings <interface_settings>
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Skill_progression <interface_skill_progression>
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SkillProgression <interface_skill_progression>
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UI <interface_ui>
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UI <interface_ui>
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Crimes <interface_crimes>
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Crimes <interface_crimes>
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@ -16,6 +16,7 @@ Below is a quick overview of supported formats, followed by separate articles wi
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.. toctree::
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.. toctree::
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:caption: Table of Contents
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:caption: Table of Contents
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:hidden:
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:maxdepth: 1
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:maxdepth: 1
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pipeline-blender-collada-static-models
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pipeline-blender-collada-static-models
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@ -50,28 +50,28 @@ The ranges included with each setting are the physically possible ranges, not re
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:hidden:
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:hidden:
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:maxdepth: 2
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:maxdepth: 2
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camera
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Camera <camera>
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cells
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Cells <cells>
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fog
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Fog <fog>
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groundcover
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Groundcover <groundcover>
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map
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Map <map>
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GUI
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GUI <GUI>
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HUD
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HUD <HUD>
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game
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Game <game>
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general
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General <general>
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lua
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Lua <lua>
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shaders
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Shaders <shaders>
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shadows
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Shadows <shadows>
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input
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Input <input>
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saves
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Saves <saves>
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sound
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Sound <sound>
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terrain
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Terrain <terrain>
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video
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Video <video>
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water
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Water <water>
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windows
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Windows <windows>
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navigator
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Navigator <navigator>
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physics
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Physics <physics>
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models
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Models <models>
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postprocessing
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Postprocessing <postprocessing>
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stereo
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Stereo <stereo>
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stereoview
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Stereoview <stereoview>
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autosectionlabel_prefix_document = True
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######################
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######################
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Texture Modding Basics
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Texture Modding Basics
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######################
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######################
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