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Adjust documentation and bump API revision
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@ -82,7 +82,7 @@ message(STATUS "Configuring OpenMW...")
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set(OPENMW_VERSION_MAJOR 0)
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set(OPENMW_VERSION_MINOR 50)
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set(OPENMW_VERSION_RELEASE 0)
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set(OPENMW_LUA_API_REVISION 91)
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set(OPENMW_LUA_API_REVISION 92)
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set(OPENMW_POSTPROCESSING_API_REVISION 3)
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set(OPENMW_VERSION_COMMITHASH "")
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@ -55,7 +55,7 @@ namespace MWLua
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const MWWorld::Weather* weather = MWBase::Environment::get().getWorld()->getWeather(i);
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res[weather->mId.serializeText()] = rec.mData.mProbabilities[i];
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}
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return res;
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return LuaUtil::makeReadOnly(res);
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});
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regionT["sounds"] = sol::readonly_property([lua = lua.lua_state()](const ESM::Region& rec) {
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sol::table res(lua, sol::create);
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@ -1172,13 +1172,13 @@
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-- @type RegionRecord
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-- @field #string id Region ID
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-- @field #string name Region display name
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-- @field openmw.util#Color mapColor Map color for this region.
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-- @field openmw.util#Color mapColor Editor map color for this region.
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-- @field #string sleepList A leveled creature list used when sleeping outdoors in this region
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-- @field #list<#RegionSoundRef> sounds A read-only list of ambient sound references for this region.
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-- Each reference includes a chance and a resolved link to the full sound record.
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-- @field #table weatherProbabilities A table mapping weather ids to their probability (0–100), should sum to 100.
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-- @field #table weatherProbabilities A table mapping @{#WeatherRecord.recordId}s to their probability (0–100), should sum to 100.
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-- Valid weather ids include:
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-- `"clear"`, `"cloudy"`, `"foggy"`, `"overcast"`, `"rain"`, `"thunder"`, `"ash"`, `"blight"`, `"snow"`, `"blizzard"`
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-- `"clear"`, `"cloudy"`, `"foggy"`, `"overcast"`, `"rain"`, `"thunderstorm"`, `"ashstorm"`, `"blight"`, `"snow"`, `"blizzard"`
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-- @usage print(region.weatherProbabilities["rain"])
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---
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