diff --git a/components/shader/shadervisitor.cpp b/components/shader/shadervisitor.cpp index a60716f0a6..092ff47dca 100644 --- a/components/shader/shadervisitor.cpp +++ b/components/shader/shadervisitor.cpp @@ -287,8 +287,8 @@ namespace Shader addedState->setName("addedState"); } - const char* defaultTextures[] = { "diffuseMap", "normalMap", "normalHeightMap", "emissiveMap", "darkMap", "detailMap", "envMap", - "specularMap", "decalMap", "bumpMap", "glossMap" }; + const char* defaultTextures[] = { "diffuseMap", "normalMap", "normalHeightMap", "emissiveMap", "darkMap", + "detailMap", "envMap", "specularMap", "decalMap", "bumpMap", "glossMap" }; bool isTextureNameRecognized(std::string_view name) { return std::find(std::begin(defaultTextures), std::end(defaultTextures), name) != std::end(defaultTextures); @@ -439,8 +439,9 @@ namespace Shader if (!writableStateSet) writableStateSet = getWritableStateSet(node); writableStateSet->setTextureAttributeAndModes(unit, normalMapTex, osg::StateAttribute::ON); - writableStateSet->setTextureAttributeAndModes( - unit, new SceneUtil::TextureType(normalHeight ? "normalHeightMap" : "normalMap"), osg::StateAttribute::ON); + writableStateSet->setTextureAttributeAndModes(unit, + new SceneUtil::TextureType(normalHeight ? "normalHeightMap" : "normalMap"), + osg::StateAttribute::ON); mRequirements.back().mTextures[unit] = "normalMap"; mRequirements.back().mTexStageRequiringTangents = unit; mRequirements.back().mShaderRequired = true;