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removed the unused ray scene query
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29acb057b3
commit
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@ -47,9 +47,6 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
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mObjects.setMwRoot(mMwRoot);
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mObjects.setMwRoot(mMwRoot);
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mActors.setMwRoot(mMwRoot);
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mActors.setMwRoot(mMwRoot);
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//used to obtain ingame information of ogre objects (which are faced or selected)
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mRaySceneQuery = mRendering.getScene()->createRayQuery(Ray());
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Ogre::SceneNode *playerNode = mMwRoot->createChildSceneNode ("player");
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Ogre::SceneNode *playerNode = mMwRoot->createChildSceneNode ("player");
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playerNode->pitch(Degree(90));
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playerNode->pitch(Degree(90));
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Ogre::SceneNode *cameraYawNode = playerNode->createChildSceneNode();
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Ogre::SceneNode *cameraYawNode = playerNode->createChildSceneNode();
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@ -158,7 +158,6 @@ class RenderingManager: private RenderingInterface {
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/// that the OGRE coordinate system matches that used internally in
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/// that the OGRE coordinate system matches that used internally in
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/// Morrowind.
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/// Morrowind.
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Ogre::SceneNode *mMwRoot;
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Ogre::SceneNode *mMwRoot;
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Ogre::RaySceneQuery *mRaySceneQuery;
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OEngine::Physic::PhysicEngine* mPhysicsEngine;
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OEngine::Physic::PhysicEngine* mPhysicsEngine;
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