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Clear terrain texture cache before applying filter settings
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@ -783,6 +783,9 @@ namespace MWRender
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void RenderingManager::updateTextureFiltering()
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void RenderingManager::updateTextureFiltering()
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{
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{
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if (mTerrain.get())
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mTerrain->clearCache();
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mResourceSystem->getSceneManager()->setFilterSettings(
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mResourceSystem->getSceneManager()->setFilterSettings(
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Settings::Manager::getString("texture mag filter", "General"),
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Settings::Manager::getString("texture mag filter", "General"),
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Settings::Manager::getString("texture min filter", "General"),
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Settings::Manager::getString("texture min filter", "General"),
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