From 5e64015aa9964f2f21f0dfb65e9ec9243cf304c0 Mon Sep 17 00:00:00 2001 From: SkyHasACat Date: Fri, 1 Aug 2025 15:57:31 -0700 Subject: [PATCH] Fix typo, remove change --- files/lua_api/openmw/animation.lua | 2 +- files/lua_api/openmw/core.lua | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/files/lua_api/openmw/animation.lua b/files/lua_api/openmw/animation.lua index b182a1e0af..8237d3ca94 100644 --- a/files/lua_api/openmw/animation.lua +++ b/files/lua_api/openmw/animation.lua @@ -254,7 +254,7 @@ -- Can only be used on self. -- @function [parent=#animation] removeVfx -- @param openmw.core#GameObject actor --- @param #string vfxId an integer ID that uniquely identifies the VFX to remove +-- @param #string vfxId an string ID that uniquely identifies the VFX to remove --- -- Removes all vfx from the actor. diff --git a/files/lua_api/openmw/core.lua b/files/lua_api/openmw/core.lua index 43bb22058b..c1b888bd43 100644 --- a/files/lua_api/openmw/core.lua +++ b/files/lua_api/openmw/core.lua @@ -167,7 +167,7 @@ -- @field openmw.util#Transform startingRotation The object original rotation -- @field #ObjectOwner owner Ownership information -- @field #Cell cell The cell where the object currently is. During loading a game and for objects in an inventory or a container `cell` is nil. --- @field #GameObject parentContainer Container or actor that contains this object (or has in inventory) . It is nil if the object is in a cell. +-- @field #GameObject parentContainer Container or actor that contains (or has in inventory) this object. It is nil if the object is in a cell. -- @field #any type Type of the object (one of the tables from the package @{openmw.types#types}). -- @field #number count Count (>1 means a stack of objects). -- @field #string recordId Returns record ID of the object in lowercase.