Don't preload terrain when loading an interior save

This commit is contained in:
bzzt 2019-02-20 13:37:00 +00:00 committed by Capostrophic
parent 4fd613fa15
commit 5ffb40e8ba

View File

@ -409,6 +409,7 @@ namespace MWWorld
if (getPlayerPtr().isInCell())
{
mWorldScene->preloadCell(getPlayerPtr().getCell(), true);
if (getPlayerPtr().getCell()->isExterior())
mWorldScene->preloadTerrain(getPlayerPtr().getRefData().getPosition().asVec3());
}
break;