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https://gitlab.com/OpenMW/openmw.git
synced 2025-08-03 07:16:31 -04:00
Revert "Fix unneeded runtime errors"
This reverts commit d207c2251ffe4693f73e275c8df95bc7127c0010.
This commit is contained in:
parent
555721141d
commit
67795543a2
@ -4,7 +4,6 @@
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#include <sstream>
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#include <components/compiler/locals.hpp>
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#include <components/debug/debuglog.hpp>
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#include <components/esm/records.hpp>
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#include "../mwworld/esmstore.hpp"
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@ -301,15 +300,7 @@ namespace MWScript
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std::string_view InterpreterContext::getNPCFaction() const
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{
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const MWWorld::Ptr& ptr = getReferenceImp();
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const ESM::RefId& factionId = ptr.getClass().getPrimaryFaction(ptr);
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if (factionId.empty())
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{
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Log(Debug::Warning) << "getNPCFaction(): NPC is not in a faction";
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return "%";
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}
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const ESM::NPC* npc = ptr.get<ESM::NPC>()->mBase;
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const ESM::NPC* npc = getReferenceImp().get<ESM::NPC>()->mBase;
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const ESM::Faction* faction = MWBase::Environment::get().getESMStore()->get<ESM::Faction>().find(npc->mFaction);
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return faction->mName;
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}
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@ -319,10 +310,7 @@ namespace MWScript
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const MWWorld::Ptr& ptr = getReferenceImp();
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const ESM::RefId& faction = ptr.getClass().getPrimaryFaction(ptr);
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if (faction.empty())
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{
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Log(Debug::Warning) << "getNPCRank(): NPC is not in a faction";
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return "%";
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}
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throw std::runtime_error("getNPCRank(): NPC is not in a faction");
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int rank = ptr.getClass().getPrimaryFactionRank(ptr);
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if (rank < 0 || rank > 9)
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@ -361,10 +349,7 @@ namespace MWScript
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const ESM::RefId& factionId = getReferenceImp().getClass().getPrimaryFaction(getReferenceImp());
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if (factionId.empty())
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{
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Log(Debug::Warning) << "getPCRank(): NPC is not in a faction";
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return "%";
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}
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throw std::runtime_error("getPCRank(): NPC is not in a faction");
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const auto& ranks = player.getClass().getNpcStats(player).getFactionRanks();
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auto it = ranks.find(factionId);
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@ -393,10 +378,7 @@ namespace MWScript
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const ESM::RefId& factionId = getReferenceImp().getClass().getPrimaryFaction(getReferenceImp());
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if (factionId.empty())
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{
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Log(Debug::Warning) << "getPCNextRank(): NPC is not in a faction";
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return "%";
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}
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throw std::runtime_error("getPCNextRank(): NPC is not in a faction");
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const auto& ranks = player.getClass().getNpcStats(player).getFactionRanks();
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auto it = ranks.find(factionId);
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@ -26,40 +26,40 @@ namespace
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std::vector<std::string> globals;
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const std::initializer_list<std::tuple<std::string_view, std::string_view>> sActionBindings{
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{ "ActionSlideRight", "#{sRight}" },
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{ "ActionReadyMagic", "#{sReady_Magic}" },
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{ "ActionPrevWeapon", "#{sPrevWeapon}" },
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{ "ActionNextWeapon", "#{sNextWeapon}" },
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{ "ActionToggleRun", "#{sAuto_Run}" },
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{ "ActionSlideLeft", "#{sLeft}" },
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{ "ActionReadyItem", "#{sReady_Weapon}" },
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{ "ActionPrevSpell", "#{sPrevSpell}" },
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{ "ActionNextSpell", "#{sNextSpell}" },
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{ "ActionRestMenu", "#{sRestKey}" },
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{ "ActionMenuMode", "#{sInventory}" },
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{ "ActionActivate", "#{sActivate}" },
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{ "ActionJournal", "#{sJournal}" },
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{ "ActionForward", "#{sForward}" },
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{ "ActionCrouch", "#{sCrouch_Sneak}" },
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{ "ActionJump", "#{sJump}" },
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{ "ActionBack", "#{sBack}" },
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{ "ActionUse", "#{sUse}" },
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{ "ActionRun", "#{sRun}" },
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{ "actionslideright", "#{sRight}" },
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{ "actionreadymagic", "#{sReady_Magic}" },
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{ "actionprevweapon", "#{sPrevWeapon}" },
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{ "actionnextweapon", "#{sNextWeapon}" },
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{ "actiontogglerun", "#{sAuto_Run}" },
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{ "actionslideleft", "#{sLeft}" },
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{ "actionreadyitem", "#{sReady_Weapon}" },
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{ "actionprevspell", "#{sPrevSpell}" },
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{ "actionnextspell", "#{sNextSpell}" },
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{ "actionrestmenu", "#{sRestKey}" },
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{ "actionmenumode", "#{sInventory}" },
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{ "actionactivate", "#{sActivate}" },
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{ "actionjournal", "#{sJournal}" },
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{ "actionforward", "#{sForward}" },
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{ "actioncrouch", "#{sCrouch_Sneak}" },
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{ "actionjump", "#{sJump}" },
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{ "actionback", "#{sBack}" },
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{ "actionuse", "#{sUse}" },
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{ "actionrun", "#{sRun}" },
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};
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using ContextMethod = std::string_view (Interpreter::Context::*)() const;
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const std::initializer_list<std::tuple<std::string_view, std::pair<ContextMethod, ContextMethod>>> sContextMethods{
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{ "NextPCRank", { &Interpreter::Context::getPCNextRank, nullptr } },
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{ "PCNextRank", { &Interpreter::Context::getPCNextRank, nullptr } },
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{ "Faction", { &Interpreter::Context::getNPCFaction, nullptr } },
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{ "PCClass", { &Interpreter::Context::getPCClass, &Interpreter::Context::getPCClass } },
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{ "PCName", { &Interpreter::Context::getPCName, &Interpreter::Context::getPCName } },
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{ "PCRace", { &Interpreter::Context::getPCRace, &Interpreter::Context::getPCRace } },
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{ "PCRank", { &Interpreter::Context::getPCRank, nullptr } },
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{ "Class", { &Interpreter::Context::getNPCClass, &Interpreter::Context::getPCClass } },
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{ "Cell", { &Interpreter::Context::getCurrentCellName, &Interpreter::Context::getCurrentCellName } },
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{ "Race", { &Interpreter::Context::getNPCRace, &Interpreter::Context::getPCRace } },
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{ "Rank", { &Interpreter::Context::getNPCRank, nullptr } },
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{ "Name", { &Interpreter::Context::getActorName, &Interpreter::Context::getPCName } },
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{ "nextpcrank", { &Interpreter::Context::getPCNextRank, nullptr } },
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{ "pcnextrank", { &Interpreter::Context::getPCNextRank, nullptr } },
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{ "faction", { &Interpreter::Context::getNPCFaction, nullptr } },
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{ "pcclass", { &Interpreter::Context::getPCClass, &Interpreter::Context::getPCClass } },
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{ "pcname", { &Interpreter::Context::getPCName, &Interpreter::Context::getPCName } },
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{ "pcrace", { &Interpreter::Context::getPCRace, &Interpreter::Context::getPCRace } },
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{ "pcrank", { &Interpreter::Context::getPCRank, nullptr } },
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{ "class", { &Interpreter::Context::getNPCClass, &Interpreter::Context::getPCClass } },
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{ "cell", { &Interpreter::Context::getCurrentCellName, &Interpreter::Context::getCurrentCellName } },
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{ "race", { &Interpreter::Context::getNPCRace, &Interpreter::Context::getPCRace } },
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{ "rank", { &Interpreter::Context::getNPCRank, nullptr } },
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{ "name", { &Interpreter::Context::getActorName, &Interpreter::Context::getPCName } },
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};
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bool longerStr(std::string_view a, std::string_view b)
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@ -78,7 +78,7 @@ namespace
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return true;
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}
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}
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if (check(temp, "PCCrimeLevel", i, start))
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if (check(temp, "pccrimelevel", i, start))
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{
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retval << context.getPCBounty();
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return true;
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@ -89,13 +89,7 @@ namespace
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if (check(temp, name, i, start))
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{
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if (method) // Not all variables are available outside of dialogue
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{
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retval << (context.*method)();
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// Re-add the token if replacement failed without an error
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if ((context.*method)() == "%")
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retval << name;
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}
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return true;
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}
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}
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