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minimum framerate fix
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@ -643,7 +643,12 @@ namespace MWWorld
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// Game clock part of the loop, contains everything that has to be executed in a fixed timestep
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// Game clock part of the loop, contains everything that has to be executed in a fixed timestep
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long long dt = mTimer.getMilliseconds() - lastTick;
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long long dt = mTimer.getMilliseconds() - lastTick;
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if (dt >= 100) dt = 100; // throw away wall clock time if necessary to keep the framerate above the minimum of 10 fps
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if (dt >= 100)
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{
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// throw away wall clock time if necessary to keep the framerate above the minimum of 10 fps
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lastTick += (dt - 100);
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dt = 100;
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}
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while (dt >= tick)
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while (dt >= tick)
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{
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{
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dt -= tick;
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dt -= tick;
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