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Avoid redundant copy when finding item in NavMeshTilesCache
std::make_tuple returns a tuple for types with removed references which makes it to copy arguments. std::tie leaves references.
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@ -17,7 +17,7 @@ namespace DetourNavigator
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++mGetCount;
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++mGetCount;
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const auto tile = mValues.find(std::make_tuple(agentBounds, changedTile, recastMesh));
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const auto tile = mValues.find(std::tie(agentBounds, changedTile, recastMesh));
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if (tile == mValues.end())
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if (tile == mValues.end())
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return Value();
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return Value();
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@ -92,7 +92,7 @@ namespace DetourNavigator
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{
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{
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const auto& item = mFreeItems.back();
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const auto& item = mFreeItems.back();
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const auto value = mValues.find(std::make_tuple(item.mAgentBounds, item.mChangedTile, std::cref(item.mRecastMeshData)));
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const auto value = mValues.find(std::tie(item.mAgentBounds, item.mChangedTile, item.mRecastMeshData));
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if (value == mValues.end())
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if (value == mValues.end())
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return;
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return;
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