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Change setKeepParticlesInLocalSpace to false. Not correct for all particles, but the opposite isn't either. Plus it breaks pretty much all magic VFX.
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@ -602,7 +602,7 @@ class NIFObjectLoader
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partsys->setParticleQuota(particledata->numParticles);
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// TODO: There is probably a field or flag to specify this, as some
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// particle effects have it and some don't.
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partsys->setKeepParticlesInLocalSpace(true);
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partsys->setKeepParticlesInLocalSpace(false);
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Nif::ControllerPtr ctrl = partnode->controller;
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while(!ctrl.empty())
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