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Clear the old text keys when setting new animation sources
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@ -63,6 +63,7 @@ void Animation::setAnimationSources(const std::vector<std::string> &names)
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mAnimVelocity = 0.0f;
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mAccumRoot = NULL;
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mNonAccumRoot = NULL;
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mTextKeys.clear();
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mSkeletonSources.clear();
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std::vector<std::string>::const_iterator nameiter;
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