From 91e7eebefb2c0d9847d67258da27f0d834fa4f46 Mon Sep 17 00:00:00 2001 From: AnyOldName3 Date: Wed, 14 Feb 2024 13:32:39 +0000 Subject: [PATCH] Clarify interaction between clamp lighting and terrain --- docs/source/reference/modding/settings/shaders.rst | 4 ++-- files/settings-default.cfg | 3 ++- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/docs/source/reference/modding/settings/shaders.rst b/docs/source/reference/modding/settings/shaders.rst index 8bd152857f..121ecef2b1 100644 --- a/docs/source/reference/modding/settings/shaders.rst +++ b/docs/source/reference/modding/settings/shaders.rst @@ -38,8 +38,8 @@ clamp lighting :Default: True Restrict the amount of lighting that an object can receive to a maximum of (1,1,1). -Only affects objects drawn with shaders (see :ref:`force shaders` option). -Always affects terrain. +Only affects objects drawn with shaders (see :ref:`force shaders` option) as objects drawn without shaders always have clamped lighting. +When disabled, terrain is always drawn with shaders to prevent seams between tiles that are and that aren't. Leaving this option at its default makes the lighting compatible with Morrowind's fixed-function method, but the lighting may appear dull and there might be colour shifts. diff --git a/files/settings-default.cfg b/files/settings-default.cfg index 5f68f055d4..4fc632f497 100644 --- a/files/settings-default.cfg +++ b/files/settings-default.cfg @@ -420,7 +420,8 @@ force shaders = false force per pixel lighting = false # Restrict the amount of lighting that an object can receive to a maximum of (1,1,1). -# Only affects objects that render with shaders (see 'force shaders' option). Always affects terrain. +# Only affects objects that render with shaders (see 'force shaders' option). +# When disabled, terrain is always drawn with shaders to prevent seams between tiles that are and that aren't. # Setting this option to 'true' results in fixed-function compatible lighting, but the lighting # may appear 'dull' and there might be color shifts. # Setting this option to 'false' results in more realistic lighting.