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Closes #1093: Show weapon when initializing the character controller with a weapon equipped
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@ -441,6 +441,7 @@ CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Anim
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{
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{
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getWeaponGroup(mWeaponType, mCurrentWeapon);
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getWeaponGroup(mWeaponType, mCurrentWeapon);
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mUpperBodyState = UpperCharState_WeapEquiped;
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mUpperBodyState = UpperCharState_WeapEquiped;
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mAnimation->showWeapons(true);
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}
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}
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}
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}
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