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https://gitlab.com/OpenMW/openmw.git
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Replace PathFinder::makeOsgVec3 by Misc::Convert::makeOsgVec3f
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50f5bc51c6
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@ -455,7 +455,8 @@ namespace MWMechanics
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float dist
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= (actor.getRefData().getPosition().asVec3() - target.getRefData().getPosition().asVec3()).length();
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if ((dist > fFleeDistance && !storage.mLOS)
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|| pathTo(actor, PathFinder::makeOsgVec3(storage.mFleeDest), duration, supportedMovementDirections))
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|| pathTo(
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actor, Misc::Convert::makeOsgVec3f(storage.mFleeDest), duration, supportedMovementDirections))
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{
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state = AiCombatStorage::FleeState_Idle;
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}
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@ -772,7 +772,7 @@ namespace MWMechanics
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const ESM::Pathgrid::Point& connDest = points[randomIndex];
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// add an offset towards random neighboring node
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osg::Vec3f dir = PathFinder::makeOsgVec3(connDest) - dest;
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osg::Vec3f dir = Misc::Convert::makeOsgVec3f(connDest) - dest;
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const float length = dir.length();
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dir.normalize();
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@ -862,7 +862,7 @@ namespace MWMechanics
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size_t pointIndex = 0;
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for (size_t counter = 0; counter < pathgrid->mPoints.size(); counter++)
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{
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const osg::Vec3f nodePos = PathFinder::makeOsgVec3(pathgrid->mPoints[counter]);
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const osg::Vec3f nodePos = Misc::Convert::makeOsgVec3f(pathgrid->mPoints[counter]);
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if ((npcPos - nodePos).length2() <= mDistance * mDistance
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&& getPathGridGraph(pathgrid).isPointConnected(closestPointIndex, counter))
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{
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@ -905,8 +905,8 @@ namespace MWMechanics
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void AiWander::addPositionBetweenPathgridPoints(
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const ESM::Pathgrid::Point& start, const ESM::Pathgrid::Point& end, AiWanderStorage& storage)
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{
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osg::Vec3f vectorStart = PathFinder::makeOsgVec3(start);
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osg::Vec3f delta = PathFinder::makeOsgVec3(end) - vectorStart;
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osg::Vec3f vectorStart = Misc::Convert::makeOsgVec3f(start);
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osg::Vec3f delta = Misc::Convert::makeOsgVec3f(end) - vectorStart;
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float length = delta.length();
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delta.normalize();
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@ -223,7 +223,7 @@ namespace MWMechanics
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{
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ESM::Pathgrid::Point temp(pathgrid->mPoints[startNode]);
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converter.toWorld(temp);
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*out++ = makeOsgVec3(temp);
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*out++ = Misc::Convert::makeOsgVec3f(temp);
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}
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else
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{
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@ -234,8 +234,8 @@ namespace MWMechanics
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if (path.size() > 1)
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{
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ESM::Pathgrid::Point secondNode = *(++path.begin());
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osg::Vec3f firstNodeVec3f = makeOsgVec3(pathgrid->mPoints[startNode]);
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osg::Vec3f secondNodeVec3f = makeOsgVec3(secondNode);
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osg::Vec3f firstNodeVec3f = Misc::Convert::makeOsgVec3f(pathgrid->mPoints[startNode]);
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osg::Vec3f secondNodeVec3f = Misc::Convert::makeOsgVec3f(secondNode);
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osg::Vec3f toSecondNodeVec3f = secondNodeVec3f - firstNodeVec3f;
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osg::Vec3f toStartPointVec3f = startPointInLocalCoords - firstNodeVec3f;
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if (toSecondNodeVec3f * toStartPointVec3f > 0)
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@ -259,7 +259,7 @@ namespace MWMechanics
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// convert supplied path to world coordinates
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std::transform(path.begin(), path.end(), out, [&](ESM::Pathgrid::Point& point) {
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converter.toWorld(point);
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return makeOsgVec3(point);
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return Misc::Convert::makeOsgVec3f(point);
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});
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}
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@ -10,6 +10,7 @@
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#include <components/detournavigator/status.hpp>
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#include <components/esm/position.hpp>
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#include <components/esm3/loadpgrd.hpp>
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#include <components/misc/convert.hpp>
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namespace MWWorld
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{
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@ -145,18 +146,13 @@ namespace MWMechanics
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mPath.push_back(point);
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}
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static osg::Vec3f makeOsgVec3(const ESM::Pathgrid::Point& p)
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{
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return osg::Vec3f(static_cast<float>(p.mX), static_cast<float>(p.mY), static_cast<float>(p.mZ));
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}
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// Slightly cheaper version for comparisons.
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// Caller needs to be careful for very short distances (i.e. less than 1)
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// or when accumuating the results i.e. (a + b)^2 != a^2 + b^2
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//
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static float distanceSquared(const ESM::Pathgrid::Point& point, const osg::Vec3f& pos)
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{
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return (MWMechanics::PathFinder::makeOsgVec3(point) - pos).length2();
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return (Misc::Convert::makeOsgVec3f(point) - pos).length2();
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}
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// Return the closest pathgrid point index from the specified position
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