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Slowfall now stops momentum when jumping
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@ -448,6 +448,10 @@ namespace MWPhysics
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inertia.z() += time * -627.2f;
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if (inertia.z() < 0)
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inertia.z() *= slowFall;
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if (slowFall < 1.f) {
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inertia.x() = 0;
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inertia.y() = 0;
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}
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physicActor->setInertialForce(inertia);
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}
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physicActor->setOnGround(isOnGround);
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